Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Check the op :)
sorry, my mistake.
by the way - the mod WORKS :-)
resetted all my early trials back to default, now i´going on to enjoy my new hardware (hopefully without lacks when base is growing up).
greetings
pumas
Glad to hear it! Enjoy mate <3
and today - had nice day at work, coming home and start my pc after two weeks of resignation i looked in subnautica community hub just for fun - and FOUND THIS THREAD!
BANG! - somebody posts a working solution made by modder-guys in their freetime... great respect :-)
big thx to ALBI posting this solution here and big thx to the guys who made this mod.
but the initial questions stays - why unknown worlds is not able to do this by themselfes? game was patched in november 2019, named big little update... some plants looks nicer, some objects doesn´t glitch... but one of the (at my opionion) most frustrating bug was not resolved? thank god the modders are know what they do.
happy subbing @all :-)
could you give me a short description what you mean with this?
sure. Bethesda's engine is 20 years old and can't be redefined or fixed any more. Years of band-aids. They refuse to move to a new one and keep using it relying on their modding community to fix their games after release, and they reluctantly do so.
They have explicitly stated that, and that is bad business model and practice.
What happened to honestly and development crews who can admit they made mistakes?
They expect others to fix their messes.
I've done it for years, and I gave up.
One mans trash is another mans treasure.
Too bad the modders don't get paid.
No hate. I come from the golden age of game coding where there were no limits to imagination. To push into never before possibilities. To challenge ourselves into unexplored possibilities.
These days it's all about a check. The QA pushed onto EA crowds.
I was a very active modder for many years. Some of my first big mods and rewrites were for Jedi Knight Outcasts and Jedi Knights Academy. and to this day the coding in those games is 100 times more expansive than modern titles such as this.
Like I say. No hate. People just do things differently now a days.
Sometimes the easiest, most practical way out... is NOT the best way to create art.
1. do some programming stuff till a release to customer is possible - yeah, money money money.
2. fix ONLY the main bugs to keep most customers happy for the next title in release-pipeline...
3. don´t bother me with old titles - here´s the NEXT to make money with.
sounds like capitalism :-)
i don't know what i expected - but i HOPED unknown worlds is a small studio with some kind of enthusiasts who wanted to make it better than the so-called "bethesda-style"... (by the way - nice wording *smile*)
ok, hope dies last - thank god for good modders who do their best sometimes get the games REALLY to a final release-state.
greetings
pumas
Now though? Down into the 20's under certain conditions, ridiculously bad pop-in, (probably a different issue) and constant freezing for up to 5 seconds when entering/exiting vehicles or base, opening PDA or lockers, and surfacing. It's obnoxious.