Subnautica

Subnautica

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gka1234 Dec 23, 2018 @ 3:02am
!!!SPOILERS!!! How to finish the game? !!!SPOILERS!!!
Hi everyone.
I want to finish the game, as in finish the plotline. So far, I visited several pods, saw that Sunbeam or w/e exploding and got a cryptic message on the radio. I've got cyclops (1300), prawn (900) and seamoth (900).
What do I need to do to beat the game? Please, make it a list-like, for example:

1)You need to go there and here
2)You need to do this and that
3)You need to build this and that.

Thank you in advance, looking forward to finish the game.
Originally posted by Tax evasion:
Pre-requisite : Maxed depth modules for cyclops / PRAWN.
EDIT : also consider a thermal reactor for the cyclops (the thing that recharges the power cells with heat) and PRAWN, you'll get less annoyed with the lava larvae.
1) Go to the alien enforcement building (on an island, don't remember which one, use the wiki)
2)Go to the Lost River, to the Disease Research facility, scan things if you want to. Build 2 purple tablets. Entrances to the Lost River are in the Bulb Zone, Grand Reef and Blood Kelp iirc.
3)Go to Alien Thermal Plant in Inactive Lava Zone (the entrance is past the blue tree in Lost River), get the blueprints for advanced batteries / power cell, and build 2 blue tablets. Take the PRAWN suit to mine the ion cubes. The ATP is in the huge mountain in the middle.
5) Go to Active Lava Zone (Lava Lakes). Entrance can be found right of the Alien Thermal Plant, in a crater.
4) Talk to the Sea Emperor, and do his fetching quest. The quest is triggered by getting an ion cube in the arch, in the water.
5) Get cured by interacting with the hatchlings once they go through the portal.
6) Interact with the alien enforcement building device to deactivate the laser.
7) build the Neptune. Blueprints can be found in the Captain's Room on the Aurora
done.
regarding the "you need to build this and that", just look at the blueprints. I only included the ones to access the alien bases.

EDIT again : You can build the neptune before deactivating the alien enforcement unit, but you won't be able to depart.
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Tax evasion Dec 23, 2018 @ 3:09am 
Pre-requisite : Maxed depth modules for cyclops / PRAWN.
EDIT : also consider a thermal reactor for the cyclops (the thing that recharges the power cells with heat) and PRAWN, you'll get less annoyed with the lava larvae.
1) Go to the alien enforcement building (on an island, don't remember which one, use the wiki)
2)Go to the Lost River, to the Disease Research facility, scan things if you want to. Build 2 purple tablets. Entrances to the Lost River are in the Bulb Zone, Grand Reef and Blood Kelp iirc.
3)Go to Alien Thermal Plant in Inactive Lava Zone (the entrance is past the blue tree in Lost River), get the blueprints for advanced batteries / power cell, and build 2 blue tablets. Take the PRAWN suit to mine the ion cubes. The ATP is in the huge mountain in the middle.
5) Go to Active Lava Zone (Lava Lakes). Entrance can be found right of the Alien Thermal Plant, in a crater.
4) Talk to the Sea Emperor, and do his fetching quest. The quest is triggered by getting an ion cube in the arch, in the water.
5) Get cured by interacting with the hatchlings once they go through the portal.
6) Interact with the alien enforcement building device to deactivate the laser.
7) build the Neptune. Blueprints can be found in the Captain's Room on the Aurora
done.
regarding the "you need to build this and that", just look at the blueprints. I only included the ones to access the alien bases.

EDIT again : You can build the neptune before deactivating the alien enforcement unit, but you won't be able to depart.
Last edited by Tax evasion; Dec 23, 2018 @ 3:18am
gka1234 Dec 23, 2018 @ 3:21am 
Originally posted by Arkhtor:
Pre-requisite : Maxed depth modules for cyclops / PRAWN.
EDIT : also consider a thermal reactor for the cyclops (the thing that recharges the power cells with heat) and PRAWN, you'll get less annoyed with the lava larvae.
1) Go to the alien enforcement building (on an island, don't remember which one, use the wiki)
2)Go to the Lost River, to the Disease Research facility, scan things if you want to. Build 2 purple tablets. Entrances to the Lost River are in the Bulb Zone, Grand Reef and Blood Kelp iirc.
3)Go to Alien Thermal Plant in Inactive Lava Zone (the entrance is past the blue tree in Lost River), get the blueprints for advanced batteries / power cell, and build 2 blue tablets. Take the PRAWN suit to mine the ion cubes. The ATP is in the huge mountain in the middle.
5) Go to Active Lava Zone (Lava Lakes). Entrance can be found right of the Alien Thermal Plant, in a crater.
4) Talk to the Sea Emperor, and do his fetching quest. The quest is triggered by getting an ion cube in the arch, in the water.
5) Get cured by interacting with the hatchlings once they go through the portal.
6) Interact with the alien enforcement building device to deactivate the laser.
7) build the Neptune. Blueprints can be found in the Captain's Room on the Aurora
done.
regarding the "you need to build this and that", just look at the blueprints. I only included the ones to access the alien bases.

EDIT again : You can build the neptune before deactivating the alien enforcement unit, but you won't be able to depart.
Thank you a lot, that's the great help!
Kindmanathome Aug 28, 2023 @ 10:20am 
something something do something
WillieSea Aug 28, 2023 @ 4:21pm 
I am in the middle of making a list like this for myself. As I play the game.

I am also pressing F1 so I can get my X,Y,Z world location at each important blueprint/fragment or location.

Otherwise it takes forever randomly swimming around to find fragments to make blueprints of things needed to continue the game.
dreamrider Aug 28, 2023 @ 7:02pm 
Willie,
I hope you know that, except for databoxes, the items / fragments aren't always in the same place.
WillieSea Aug 28, 2023 @ 8:00pm 
Originally posted by dreamrider:
Willie,
I hope you know that, except for databoxes, the items / fragments aren't always in the same place.
Hmm, I am not sure about that?!!

For example, you can always find the cyclops parts in the mushroom forest, or just off the coast of the Alien weapon.
Kindmanathome Aug 29, 2023 @ 10:25am 
yesaa
Hiro Protagonist Aug 29, 2023 @ 6:15pm 
Originally posted by WillieSea:
Originally posted by dreamrider:
Willie,
I hope you know that, except for databoxes, the items / fragments aren't always in the same place.
Hmm, I am not sure about that?!!

For example, you can always find the cyclops parts in the mushroom forest, or just off the coast of the Alien weapon.
Same biomes yes, same exact locations no
WillieSea Aug 29, 2023 @ 7:59pm 
Originally posted by Hiro Protagonist:
Originally posted by WillieSea:
Hmm, I am not sure about that?!!

For example, you can always find the cyclops parts in the mushroom forest, or just off the coast of the Alien weapon.
Same biomes yes, same exact locations no
The only 'exact' location I mark are wreck entrances, and what can be found in them. Or roughly the center of 'locations' to search for stuff. It is a lot easier than saying go ESE for 600 distance, and hoping you didn't go off course too much and completely miss the biome.
Last edited by WillieSea; Aug 29, 2023 @ 8:00pm
dreamrider Aug 30, 2023 @ 6:27am 
OK, then. You DO understand the distribution scheme.
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Date Posted: Dec 23, 2018 @ 3:02am
Posts: 10