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Past that, what mode are you running in, what modules. Because silent running drains power like its sprung a leak, shield and such drain energy etc etc.
I use it as a mobile base and have zero issue using it for fairly long stretches of time before i have to replace the cells in it. The upgrades you can get for it help too.
Use shield just to tank that incoming hit from a leviathan and thats it... there is no point in keeping it on besides those few seconds to eat one hit. Sonar you use just for a few pings to get terrain idea when it's too dark and then you shut it off. Silent running is... for sneaking past stuff, it reduces noise by half.
For early game however I just bring a portable recharge station. I use one glass locker and pack basically scanner room, bio and thermal reactor, chargers, gel sacks to plant, range modules and even enough for one reinforment. Carefully thought out assortment of parts which take up all the slots but allow me to drop a gas station with scaner room that can either be ran off thermal or bio energy(not both... carefully thought out materials basically don't leave enough room to build both) it also allows for max range scanning for stuff so I can go and get some stuff while I wait for chargers to do their thing.
you made a mistake
its ok
make a sheild mod if you can and the feeed the damm thing to the ghost levis
the prawn is the only thing worthy of time :D
I think it would be nice if there was a more clear warning about the drain from silent running, I have seen a few videos where people drain their batteries with it without realising.
Also, power chargers just move energy around, they do not create it. You cannot charge a battery from a battery and expect to end up with two full batteries.
As a mobile base, the Cyclop is excellent. It’s like having a portable Moonpool/Fabricator/Indoor plantpot with you everywhere.
I have an issue with driving it. Quite hard to navigate in certain biomes.
Like stuff you build in your cyclops draining the energy from it (Like for example the cell charger that loads the cells with energy of the cyclops, crafting costing energy, etc)
using a cyclops needs a little bit of recource management. because using it right there is no problem to go from anywhere on the surface down to the lategame cave systems with it, mine some stuff there with the prawn, and go back up to your base without ever charging anyhwere. still with the normal energy cells and some passages of shield and silent running because of leviathans.
And if you have that bad problems with your energy management....
Build a small locker in your cyclops in the reactor room, build a ton of additional energy cells and swich them out when needed. either for exesiv usage or as a "emergency fuel" for when you mess up. I did it like this at the beginning when i had no idea how much energy everything will cost to be safe.
And when you are back at your base charge them all up again.
Don't spam the options as they all drain power. Use them when you need to and only when (I'm betting this is the main reason you can't keep any charge).
Don't use power cell chargers. The power to charge a new cell is coming from the old ones, which defeats the point of having them.
Always take extra power cells out with you and put all the old/used ones in to charge when back at a base.
It isn't nearly as hard as you're making it out to be.
Then build a Cyclops Solar Charger
https://www.nexusmods.com/subnautica/mods/101
I dont have an option for that? that was one of the first things I looked for.. thermal energy and solar energy I would be set.
Repeatedly attacking you I feel is less wanting food and more a "this large creature is in MY space, no way I'm tolerating that ♥♥♥♥" sort of thing. Just like normal apex predators when other predators come tresspassing.
If you are having trouble finding it with the cyclops but can with the seamoth, then mark the entrance with a beacon, tada, easy navigation without even needing to use all the handy cameras you can access to look around your cyclops.
No issues with the Reapers at all since i just turn it off and they will ignore me and eventualy be at a distance where i turn the engine on again and move on.
I never use silent mode, but i do watch the radar if there is a reaper around and do a 2 second shield as it gets close without problems. I have never had it run out of power due to the thermal upgrade.
It is an optional craft which no one have to use since the world is small and easy to travel.
At this point i am getting terrible bored with all the Cyclops hate..... It is frankly silly and they do not speak on my behalf.
I would love to see it return again in Below Zero without having to mod it back in.
You need to find the cyclops thermal converter pieces in wreckages to scan. You can either blindly look for more wreckages, build multiple scanner rooms, or google the locations (the latter being my eventual choice). Unfortunately I did not know this existed the first time I tried to dive towards the end game.
Im not leaving it around. Im trying to get it into the lost river so I can build a base near that blue magic tree thingy where it seems save right before what im assuming is the inactive lava zone people keep talking about. I never put speed above the second gear though usually I leave it on that. I DONT ever use rig for silent running though as I have never found kyanite yet so I dont have the easy power source stuff and power is a huge problem for me in it so usually im trying not to spend any power at all other then just driving from point A to point B. The beacon Idea is a good idea but I dont really now how to use a beacon that would show up on my screen like cameras or what not? I was gonna use my scanner rooms cameras to mark my second base once I finally manage to get down there to build it. though I dont know how well that will work.
I have the thermal converter but cant find Kyanite to build it. Im assuming its in the inactive lava zone I think thats what people said at least. I tried going as far down with the seamoth as I could then just diving down and finding a few pieces but I couldnt find any near the entrances I found. So thats hindered me. I honestly am not really sure what the cyclops is used for Im assuming trying to get deeper to find more alien bases (ive watched markiplier do the game so I know the story but not the map very well. he tended to skip most of his traveling stuff and since I hadnt played the game I only got the general concept of what he was doing when it came to traveling or doing mods and stuff.