Subnautica

Subnautica

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pstuder12321 Jan 25, 2019 @ 10:00pm
Is cyclops power truly just a joke? Or is there a real way to get this thing to actually keep some energy?
So far, Cyclops has completely ruined my experience of the game. loved every second of it tiIl I wasted a crap ton of time and resources to build essentially a giant tin can. Its useless. you build the thing and find out it uses power cells. ok no biggie. build some power cell charges. Sweet lets rolls! ......nope.... this is actually a joke... give it 3 minutes your cyclops is dead. 0/10 WTF is this? You have this awesome vehicle now so you can hopefully finally start exploring the world.... and its useless... you cant go anywhere or you'll just be stranded and screwed cause the cyclops will die... .this has got to be a joke...or at least a bug that will hopefully be fixed very soon. As the cyclops at the moment. is a massive sized paper weight that I wont be using as its completely impractical.
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Showing 1-15 of 55 comments
Raina Jan 25, 2019 @ 10:11pm 
Well what all do you have in it. Chargers, fabricators, med kits. All that takes energy directly from the sub.

Past that, what mode are you running in, what modules. Because silent running drains power like its sprung a leak, shield and such drain energy etc etc.

I use it as a mobile base and have zero issue using it for fairly long stretches of time before i have to replace the cells in it. The upgrades you can get for it help too.
HiSaZuL Jan 25, 2019 @ 10:42pm 
Depends on how you use it. Shields will evaporate your energy. Silent running and sonar put serious strain on battery as well. Fabricator uses 5 energy per use same as in base. Chargers basically transfer power. Once you have ion cells, which is like the last 20 minutes of the game... you can keep that shield on for a good while same as silent running and sonar... but most of those things are not really ment as something you turn on for half an hour and just run with it. You use them when you need them. Once you get thermal reactor on cyclops energy becomes mostly irrelevant just park it near a vent and in all the end biomes it's either hot everywhere or there are vents every 100 meters.

Use shield just to tank that incoming hit from a leviathan and thats it... there is no point in keeping it on besides those few seconds to eat one hit. Sonar you use just for a few pings to get terrain idea when it's too dark and then you shut it off. Silent running is... for sneaking past stuff, it reduces noise by half.

For early game however I just bring a portable recharge station. I use one glass locker and pack basically scanner room, bio and thermal reactor, chargers, gel sacks to plant, range modules and even enough for one reinforment. Carefully thought out assortment of parts which take up all the slots but allow me to drop a gas station with scaner room that can either be ran off thermal or bio energy(not both... carefully thought out materials basically don't leave enough room to build both) it also allows for max range scanning for stuff so I can go and get some stuff while I wait for chargers to do their thing.
Last edited by HiSaZuL; Jan 25, 2019 @ 10:44pm
believor in Prawn Jan 25, 2019 @ 10:54pm 
dont worry
you made a mistake
its ok
make a sheild mod if you can and the feeed the damm thing to the ghost levis
the prawn is the only thing worthy of time :D
Baelas Jan 26, 2019 @ 2:38am 
The cyclops has enough energy at full charge to last for 180 minutes of continuous driving in standard mode and uses no energy at all when you do not move, even with all the lights on.

I think it would be nice if there was a more clear warning about the drain from silent running, I have seen a few videos where people drain their batteries with it without realising.
Also, power chargers just move energy around, they do not create it. You cannot charge a battery from a battery and expect to end up with two full batteries.
km_md60 Jan 26, 2019 @ 2:57am 
I just use thermal module and park it somewhere hot. If you build your base around vent/smoker then it’s not an issue.

As a mobile base, the Cyclop is excellent. It’s like having a portable Moonpool/Fabricator/Indoor plantpot with you everywhere.

I have an issue with driving it. Quite hard to navigate in certain biomes.
Reor Jan 26, 2019 @ 2:58am 
what all the other people have saied.... this must be a mistake on your part/you not understanding certain things.
Like stuff you build in your cyclops draining the energy from it (Like for example the cell charger that loads the cells with energy of the cyclops, crafting costing energy, etc)

using a cyclops needs a little bit of recource management. because using it right there is no problem to go from anywhere on the surface down to the lategame cave systems with it, mine some stuff there with the prawn, and go back up to your base without ever charging anyhwere. still with the normal energy cells and some passages of shield and silent running because of leviathans.

And if you have that bad problems with your energy management....
Build a small locker in your cyclops in the reactor room, build a ton of additional energy cells and swich them out when needed. either for exesiv usage or as a "emergency fuel" for when you mess up. I did it like this at the beginning when i had no idea how much energy everything will cost to be safe.

And when you are back at your base charge them all up again.
Amanoob105 Jan 26, 2019 @ 3:38am 
Simple tips to using it right.
Don't spam the options as they all drain power. Use them when you need to and only when (I'm betting this is the main reason you can't keep any charge).

Don't use power cell chargers. The power to charge a new cell is coming from the old ones, which defeats the point of having them.

Always take extra power cells out with you and put all the old/used ones in to charge when back at a base.

It isn't nearly as hard as you're making it out to be.
PrimeSonic Jan 26, 2019 @ 4:11am 
Take into account all the solid energy management tips given here.

Then build a Cyclops Solar Charger
https://www.nexusmods.com/subnautica/mods/101
pstuder12321 Jan 27, 2019 @ 6:03pm 
Sorry had to refind this guys. TBH I have practically nothing in the cyclops. I have all the mods besides the themal power (which is what im TRYING to work on getting.) I only have a fabricator but I dont use it cause I dont want to drain power. I have the upgrades but again. I never turn them on cause power drops instantly. When I run into a Leviathan I kinda just keep going (dont even shoot a decoy) and just out run it then get out and repair. I stay at speed 2 and dont even go on silent rigging. all this just to reserve power so I can actually get somewhere. (which is why I think its a joke.. why have all this stuff that you cant even use or you loose your power.) So far the cyclops for me has completely ruined the game and the submersion of it. leviathans attack it endlessly (which... would make them the dumbest creatures on the planet to keep attacking a giant metal object which is clearly not food for who knows why... completely unrealistic and makes zero sense...) and Im trying to get the cyclops down to the magical blue tree thing but i cant see squat in the thing and cant find the biome easily. (I can find it with the seamoth though....no problem.) So basically I run around trying to find the biome and end up just being completely annoyed by leviathans. (again.. submersion has been killed as they attack SOOOOO often and im not even down one biome level to warrant having to deal with them that they are no longer scary they are just annoying and I wish the devs actually bothered to put in a gun so I can shoot them and actually get something done in the bloody game.) Honestly at this point Im at a lost of what to do in the game and not finding much motivation to continue on... loved every second of the game till they introduced this giant tin can. ( i hear cyclops used to be indestructible... .they should have kept that... the submersion of the game wouldn't have been killed so easily by the cyclops then... the leviathans attacking it so much is A. completely unrealistic. B. just annoying. and C. you have way to many other things to worry about.Dont mind taking damage from being an idiot and hitting something, but the leviathans just ruin the submersion IMO. They arent scary anymore cause they got abused and they just hinder the game play down cause they dont go away their everywhere and your constantly having to repair cause of them.)
pstuder12321 Jan 27, 2019 @ 6:06pm 
Originally posted by Alexstratos:
Take into account all the solid energy management tips given here.

Then build a Cyclops Solar Charger
https://www.nexusmods.com/subnautica/mods/101

I dont have an option for that? that was one of the first things I looked for.. thermal energy and solar energy I would be set.
Raina Jan 27, 2019 @ 6:26pm 
How often are you just leaving your cyclops in Leviathan territory to have it be attacked all the time?? Seriously I've only had mine attacked once and it was the ghost you have to go past (which was before I learned how to sneak past even that one.) Flank speed drains energy just like silent running does, and higher engine speed means more noise. And thus more stuff seeing you and wanting to take a nibble.

Repeatedly attacking you I feel is less wanting food and more a "this large creature is in MY space, no way I'm tolerating that ♥♥♥♥" sort of thing. Just like normal apex predators when other predators come tresspassing.

If you are having trouble finding it with the cyclops but can with the seamoth, then mark the entrance with a beacon, tada, easy navigation without even needing to use all the handy cameras you can access to look around your cyclops.
Dyna Jan 27, 2019 @ 6:35pm 
I love the Cyclops and for me it just works. I would hate to transport a base to the lava zone without it.

No issues with the Reapers at all since i just turn it off and they will ignore me and eventualy be at a distance where i turn the engine on again and move on.

I never use silent mode, but i do watch the radar if there is a reaper around and do a 2 second shield as it gets close without problems. I have never had it run out of power due to the thermal upgrade.

It is an optional craft which no one have to use since the world is small and easy to travel.

At this point i am getting terrible bored with all the Cyclops hate..... It is frankly silly and they do not speak on my behalf.

I would love to see it return again in Below Zero without having to mod it back in.
alienstookmybeer Jan 27, 2019 @ 6:37pm 
Originally posted by pstuder12321:
Originally posted by Alexstratos:
Take into account all the solid energy management tips given here.

Then build a Cyclops Solar Charger
https://www.nexusmods.com/subnautica/mods/101

I dont have an option for that? that was one of the first things I looked for.. thermal energy and solar energy I would be set.

You need to find the cyclops thermal converter pieces in wreckages to scan. You can either blindly look for more wreckages, build multiple scanner rooms, or google the locations (the latter being my eventual choice). Unfortunately I did not know this existed the first time I tried to dive towards the end game.
pstuder12321 Jan 27, 2019 @ 6:40pm 
Originally posted by Raina:
How often are you just leaving your cyclops in Leviathan territory to have it be attacked all the time?? Seriously I've only had mine attacked once and it was the ghost you have to go past (which was before I learned how to sneak past even that one.) Flank speed drains energy just like silent running does, and higher engine speed means more noise. And thus more stuff seeing you and wanting to take a nibble.

Repeatedly attacking you I feel is less wanting food and more a "this large creature is in MY space, no way I'm tolerating that ♥♥♥♥" sort of thing. Just like normal apex predators when other predators come tresspassing.

If you are having trouble finding it with the cyclops but can with the seamoth, then mark the entrance with a beacon, tada, easy navigation without even needing to use all the handy cameras you can access to look around your cyclops.


Im not leaving it around. Im trying to get it into the lost river so I can build a base near that blue magic tree thingy where it seems save right before what im assuming is the inactive lava zone people keep talking about. I never put speed above the second gear though usually I leave it on that. I DONT ever use rig for silent running though as I have never found kyanite yet so I dont have the easy power source stuff and power is a huge problem for me in it so usually im trying not to spend any power at all other then just driving from point A to point B. The beacon Idea is a good idea but I dont really now how to use a beacon that would show up on my screen like cameras or what not? I was gonna use my scanner rooms cameras to mark my second base once I finally manage to get down there to build it. though I dont know how well that will work.
pstuder12321 Jan 27, 2019 @ 6:42pm 
Originally posted by alienstookmybeer:
Originally posted by pstuder12321:

I dont have an option for that? that was one of the first things I looked for.. thermal energy and solar energy I would be set.

You need to find the cyclops thermal converter pieces in wreckages to scan. You can either blindly look for more wreckages, build multiple scanner rooms, or google the locations (the latter being my eventual choice). Unfortunately I did not know this existed the first time I tried to dive towards the end game.

I have the thermal converter but cant find Kyanite to build it. Im assuming its in the inactive lava zone I think thats what people said at least. I tried going as far down with the seamoth as I could then just diving down and finding a few pieces but I couldnt find any near the entrances I found. So thats hindered me. I honestly am not really sure what the cyclops is used for Im assuming trying to get deeper to find more alien bases (ive watched markiplier do the game so I know the story but not the map very well. he tended to skip most of his traveling stuff and since I hadnt played the game I only got the general concept of what he was doing when it came to traveling or doing mods and stuff.
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Date Posted: Jan 25, 2019 @ 10:00pm
Posts: 55