Subnautica

Subnautica

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neo5apien Dec 30, 2019 @ 7:25am
Second floor of Prawn bay secret room.
https://steamcommunity.com/sharedfiles/filedetails/?id=1952756200

After a frustrating time stacking boxes and feeding my propulsion cannon battery after battery I finally was able to jump up to this hard to reach area in the Prawn Bay. It's a lot harder than it looks to build this box ramp.

There's nothing there. At least it should have been a secret room with some cool tech inside. Instead there's just a fire that doesn't hurt you, a door you can't interact with, and a railing you can walk right through. C'mon devs. This was a missed opportunity. Sad and disappointed in this waste of time.
Originally posted by HeyThere:
Yeah that room isn't intended to be accessed, it's just there I guess. Cool that you made it up there, though!
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neo5apien Dec 30, 2019 @ 7:39am 
Now I've just walked through the wall up there and ended up inside the structure of the Aurora. Clearly outside the intended gameplay area and... also very very stuck. Good thing I saved right before taking this little trip swimming behind the walls of the rooms. Extremely wonky physics. Hard to explain what I'm seeing here.
A moderator of this forum has indicated that this post answers the original topic.
HeyThere Dec 30, 2019 @ 10:32am 
Yeah that room isn't intended to be accessed, it's just there I guess. Cool that you made it up there, though!
neo5apien Dec 30, 2019 @ 12:25pm 
Originally posted by HeyThere:
Yeah that room isn't intended to be accessed, it's just there I guess. Cool that you made it up there, though!

I was swimming around inside the empty Aurora, all the way from the front to the engines in the back. Confusing to navigate though, because there's invisible walls that block you as well as visible walls you can pass through like they aren't there. The vast majority of the middle and back are empty space. The intended play area occupies just a few relatively small rooms in front of the ship. I guess it does hold a secret of sorts, even though it looks more like a bug than a feature.
HeyThere Dec 30, 2019 @ 2:24pm 
Yeah, I know because of the 'freecam' command. You can type 'warpforward 10' or something, and that can teleport you outside of the empty Aurora.
Phaota Dec 30, 2019 @ 9:52pm 
If you get stuck, use "warpme" in the console and you'll jump to the most recent vehicle or base you were in.
Squeaky Squirrel Jan 19, 2022 @ 12:54pm 
I have GOT to necropost in this thread.
This door is infuriating.
It takes so long to get there and the boxes look so intentionally placed to "nudge" the player in the right direction and then it's just ♥♥♥♥♥♥♥ nothing.
What the hell?
This feels like an intentional troll by the devs
Shelt Jan 19, 2022 @ 3:25pm 
I tried to do this one day and got sick of tryin :steamdeadpan:
vincent Dec 28, 2022 @ 3:56pm 
+1, I also stacked the boxes, also got to the locked door, also clipped to the wall haha. Then I searched for other people who did the same and here I am ^^
Arch Dec 30, 2022 @ 12:58am 
Originally posted by Squeaky Squirrel:
I have GOT to necropost in this thread.
This door is infuriating.
It takes so long to get there and the boxes look so intentionally placed to "nudge" the player in the right direction and then it's just ♥♥♥♥♥♥♥ nothing.
What the hell?
This feels like an intentional troll by the devs

Same, I noticed it on my first playthrough and assumed it was a real openable door by the green light on it. Imagine my disappointment on my new hardcore playthrough to find there's nothing there! I stacked some boxes but in the end the long pylons worked the best, I walked right up one.

Would love to mod something in there; maybe a cooler knife or something...
It's been a few years haha
I recently got around to Subnautica after getting my hands on something that can actually run games without lighting itself on fire/crashing every two seconds, and noticed the room. I spent probably about 2-3 hours trying to get up there. Stacked all the boxes and movable bits and pieces from across the room. Every time I was getting close, the propulsion cannon would grab onto the exact wrong thing and send everything flying. I went through MINIMUM 15 batteries (ones for other tools, a few backups, and however many were on the Aurora).

Finally gave up and came out into the night (starting to get a little lighter) to my Seamoth and carefully tried to dock into my powered down Cyclops parked just outside the front zone... when I had arrived, one of those lively Reaper friends was swimming around... only to find it was not opening up for me. Went back into what I assume is a safe zone, and swam out into my Cyclops. Turns out every last power cell had ran out despite the whole ship being dark and powered down. It was still dark in the water too so I couldn't see the Reaper but I know it was just waiting around and I could hear it. Guess I have to make a mad dash to my Seamoth, absolutely book it back to my base and make some spare power cells to bring back when I rescue my Cyclops.
neo5apien Mar 19 @ 10:55am 
*claws my way out my grave*

Whom hast summoned me from the Beyond?
Ignis Mar 19 @ 11:11am 
You're right. We need to nullify the necromancer's magic.

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