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https://www.nexusmods.com/subnautica
Cool. :)
the morecyclopsupgrades mod add nice modules also
https://steamcommunity.com/sharedfiles/filedetails/?id=1447476911
https://steamcommunity.com/sharedfiles/filedetails/?id=1447476871
https://steamcommunity.com/sharedfiles/filedetails/?id=1447476841
https://steamcommunity.com/sharedfiles/filedetails/?id=1447476817
https://steamcommunity.com/sharedfiles/filedetails/?id=1447476794
https://steamcommunity.com/sharedfiles/filedetails/?id=1447476710
https://steamcommunity.com/sharedfiles/filedetails/?id=1447476735
i was in the lava zone with his thermal mk2 and it held charge until i ran silent and shields lol
i was racing the seadragon for fun and i was on slow speed lol
By my count for vanilla modules, this many slots is needed for each type.
x08 - Scanner Room
x08 - Cyclops
x15 - Prawn
x17 - Seamoth
It looks like the new mod gives enough capacity for the Cyclops to get properly kitted with the traditional upgrade modules.
not vanilla but there is a moth mk2 and a prawn mk2
increased hp and speed
moth mk2 base depth is 900
prawn mk2 base is 1700 if i recall
Adding more upgrade slots is a hard problem to solve. I know. I've tried.
So the upgraded vehicles were made instead to have all the benefits you'd need without having to sacrifice any precious upgrade slots in the mandatory upgrades.
customize able config file for new modules on/off