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"A Sandshark tried to follow me into a wreck!" sounds like a recipe for terror, right?
http://steamcommunity.com/sharedfiles/filedetails/?id=1295449641
oh...
Crabsnakes lose their edge when I'm watching them noclip through the terrain. As well, when you get eaten through a wall by something it's shocking for all the wrong reasons.
Even my first encounter with a reaper was ruined way back, due to the old "Scan room = no sound for creatures" bugs. So even though my seamoth was grabbed from behind and was being crushed to death... Jumpscares without the cheap audio sting just are not the same,
Just the other day, I was trying to shoo one away from my seamoth with the repulsion gun over and over. Nah. It's just gonna keep noclipping and attempting to eat my parked seamoth cause gotta follow that MMO AI routine.
Scary as hell creature design. Neutered by their janky nature.
Trying to add any further monsters, or more agressive behavior for the current, no matter how scary their intentions, would only go as far as their polish.
See also: Colonial marines turning xenomorphs into a punchline.
1. Reapers can't maneuver super well in the mushroom forest. That's why they be really back off if you run in there.
2. Ghost Leviathans are not predators. They eat microscopic plankton and only attack to defend territory.
I bought it because it was one of the first full games that supported VR. I did mess around with it a bit just to swim around because it was cool and occasionally for a short time to check out the updates, but that was about the extent of it.
Honestly, my playthroughs have been mostly bug free regarding the creatures. Most of the bugs I've run into involved the vehicles, such as the Cyclops listing when near the surface, and the water sufrace clipping inside of the bridge.
Actually, strike that. The biggest creature bug I've run into is a boneshark and ampeel swimming around in one of the caves that has no water in it. That's basically it though.
We still get the random post around here about Leviathans being to hard or scary from new players which is perfectly understandable. After telling them that they are easily outmaneuvered and getting them to try again the complaints seem to lessen.
Certain players fought really hard to get bonesharks nerfed so I doubt any changes to buff them again will be accepted.
Anyway, it all comes down to play time. A person with over 100 hours is goin to know what they can or can’t do around certain creatures. That’s just the way it is.
Me? I want more difficulty, but atleast have it make a bit more sense. Start small; add more agility, swimming speed, more accuracy for some predators like sandsharks and Stalkers, less damage taken, and more damage toward the player. Increasing range, in particular, will cause other problems besides difficulty - you will have more predator fights, for instance. And some players just like to know what to expect.
As for the leviathans, I would like Reapers and Ghost leviathans to reproduce (for Ghosties this might be more complex as the ones in the Lost River and Grand Reef are juveniles). And for pete sake, make the Sea Dragon invulnerable to damage already. A puny knife shouldn't be able to danage it.
Your ideas are good but it helps to keep things minimized for various reasons.
EDIT 1: Added a word. Also, holy crap post-ninja O.O
EDIT 2: End bracket.
I can see that being the case. It was just an example.
That's fine, but they are aggressive. I just lumped them in because of that. Still, they are a bit too easy to spot and it takes away from the threat they pose.
The only Leviathan I wouldn't do much to is the Sea Dragons, and even then I'm thinking their ranged attack could use a small damage boost. Not a one shot kill for a Prawn kind of thing, but enough to make it more than an irritant while moving away from them.
I honestly would like to see them be able to wreck any vehicle they get their mouth around in one bite. They are basically the last big aggressive thing you'll likely see in the game, so that's not taking things too far. Maybe an armor upgrade might let a Prawn barely survive at full health.
Sliders would be nice, but another harder mode that isn't hardcore would work as well.
Honestly, just a range increase and maybe slightly increased spawn rates would work really well to make things more interesting. Not to the point it makes no sense, but enough that the safe areas shrink as you play.
I'm not saying go crazy where everything is trying to eat you by endgame. Maybe make it so
a part of the jagged rock area is as infested with Bone Sharks as the area at the base of the mountain by the thermal vents later in the game. And/or have them start venturing into the red grass areas. Not en mass, just enough that their presence is felt in those areas.
Like I said, there doesn't need to be Crabsquids appearing in the shallows or anything, just let them roam a bit more and maybe add a few more. Not like dozens, just enough to cover the new range.
Let the Reapers wander a bigger area after a while as well. Not all over the map, just enough so that traveling around in the areas near where they start out is a bit more tense.
Maybe the occasional rare Leviathan spawn where it makes sense as well. Give it a rare chance after a certain point. I do like the idea of it being tied to story progression or equipment gains.
I also really like the idea of an alternate skin for some of the aggressive creatures with duller or no biolunimescence. White Ghost Leviathans that don't glow would be much scarier given how dark it is where they usually spawn.
https://i.imgur.com/uLipx57.jpg
So yeah. Take any sass over boneshark salt, with a grain of salt.
There's a console command for that.
But this way it's mandatory.
Point taken. And it isn'tt like I would mind more range and higher numbers, myself.
So what I am thinking for predator difficulty sliders would be:
1) Damage to player
2) damage taken from player
3) Speed
4) Agility
5) Accuracy of damage attempt
6) Aggro range
7) Roaming range (also known as "Leashing")
8) Spawning Rate
The sliders could appear whenever (and only when) you start a new game, and they could go from non-existent to easy to medium to hard to limitless (or one-shot for damage and invulnerable for defense).
I'd add a bioluminescence for aggressive creatures slider as well. Go from how they are now, all the way down to no glow.
A transparent Ghost Leviathan with no glow would be just as scary, if not more so. Making them and some of the other aggressive fauna not quite so easy to spot would make a lot of difference.
But we could include glowing magnitude, too, I suppose.
They want to be seen though. Like I said earlier, their attacks are a territorial dominance thing. Other fish are less likely to intrude on their territory if they can see it.