Subnautica

Subnautica

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Tommyk Feb 13, 2018 @ 7:00pm
Are there cyclops upgrades that stack?
Hi,

the range upgrades in scanner room stack. do others too? like the efficiency upgrade of cyclops? or maybe the heat-power upgrade?
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Showing 1-12 of 12 comments
DeFragged Feb 13, 2018 @ 7:34pm 
None of the Cyclops modules stack. Only Storage modules on Seamoths and Prawn suits stack as far as I know. I've not seen Efficiency upgrades stack and I've tried 6 of them. (I may be wrong... but I doubt it)
Tommyk Feb 13, 2018 @ 7:42pm 
ty for shining some light on it! I was unsure. maybe the upgrades should have a marker "stackable" so people can see that scanner room can have 4 range and cyclops only 1 of each...
redeyedraven Feb 13, 2018 @ 7:58pm 
You can have up to four Seamoth torpedo-modules as well. The reason why most modules don't stack is frankly either balance or because it'd be redundant to have, say, two sonar-modules or two shield-modules.
Tommyk Feb 13, 2018 @ 8:17pm 
ye, but in scannerroom they stack AND enhance range! Same could be in cyclops engine efficiency. And I would not mind a sho-away-the-battery-leachers upgrade for my cyclops :steamhappy:

btw, formerly the engine display showed total battery charge in cyclops. now its gone. only shows upgrade that are installed..
Frau Blücher Feb 13, 2018 @ 8:19pm 
Originally posted by Tommyk:
ye, but in scannerroom they stack AND enhance range! Same could be in cyclops engine efficiency. And I would not mind a sho-away-the-battery-leachers upgrade for my cyclops :steamhappy:

btw, formerly the engine display showed total battery charge in cyclops. now its gone. only shows upgrade that are installed..
I miss that energy dispay in the cyclops engine room. The % at helm is misleading if you don't have all the powercell slots filled. I would love to have that back!
Taconter Feb 13, 2018 @ 10:24pm 
Originally posted by Tommyk:
ye, but in scannerroom they stack AND enhance range! Same could be in cyclops engine efficiency. And I would not mind a sho-away-the-battery-leachers upgrade for my cyclops :steamhappy:

btw, formerly the engine display showed total battery charge in cyclops. now its gone. only shows upgrade that are installed..
The shield removes the leeches
Tommyk Feb 14, 2018 @ 1:13am 
> The shield removes the leeches

ty, Taconter, did not know. I hate those little buggers, shield it is for me then :steamhappy:
Nibelungen Finest Feb 14, 2018 @ 1:24am 
One thing do stack: the hull reinforcement module

Yet again this thing is hardly useful since it only protects you from terrain collision :steamfacepalm:
Tommyk Feb 14, 2018 @ 1:29am 
What? Only protects from terrain collisions?

So it is useless in cyclops or moth or prawn? Or all of them if I am not a bad driver/diver?
DeFragged Feb 14, 2018 @ 1:45am 
Useless on Prawn since it takes no collision damage. Cyclops only if you're a terrible driver. Seamoth is the one that benefits most from the mod, since it's made of paper and even a light nudge damages it. Even when running into fish.
neofit Feb 14, 2018 @ 1:47am 
Originally posted by Tommyk:
What? Only protects from terrain collisions?

So it is useless in cyclops or moth or prawn? Or all of them if I am not a bad driver/diver?
No need to worry, I finished the game without dying without using any hull upgrades. As long as you don't hang around the big baddies and keep moving, they hit you once then lose interest. Goldfish memory :).
Tommyk Feb 14, 2018 @ 1:47am 
TYVM DeFragged and neofit for explaining! I did not know that!
Last edited by Tommyk; Feb 14, 2018 @ 1:48am
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Date Posted: Feb 13, 2018 @ 7:00pm
Posts: 12