Subnautica

Subnautica

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Flayra  [developer] Feb 13, 2018 @ 5:44pm
What kind of new base modules would you like?
Hey all,

We're thinking about what kind of cool base modules we could add to the game in an expansion or future update. We have some ideas like:

- Base color customization terminal
- Heating room (in a cold area)
- Construction Bay
- Power Consumption Display Terminal
- Glass Ceiling for multipurpose room
- Teleporter room (to link to other bases)
- Base resource extractor (gather new resources out of terrain)
- Multipurpose room wall panel growbed
- Lightswitch

Any and all suggestions are very appreciated! Go crazy with details and drawings if you like. :)

-Charlie
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Showing 1-15 of 1,658 comments
kwong20287 Feb 13, 2018 @ 5:46pm 
A room to monitor the activity of the base you are in and any activity in other bases (damage and whatnot).
Also, trophy room/dedicated bedroom. (like in the Aurora)
Lab room (functional lab equipment and a possibility to build some alien stuff here)
Minigame/ simulator room (remember that pda entry) a room for that (like a holodeck)
Telescope room https://lco.global/files/galleries/telescopes/sedgwick.jpg (needs to be above water)
Cyclops dock
Last edited by kwong20287; Feb 13, 2018 @ 5:57pm
ImHelping Feb 13, 2018 @ 5:56pm 
Of that list, Teleporters and Glass ceiling. (A way to build seamoths and prawn suit replacements under water would not be undesirable, though)

Otherwise, the often requested way to power a cyclops directly from a base.

Even something without much model work, like a cyclops specific power transmitter, would get the job done. So it's a concept that would not be stopgapped by needing to develop new base rooms, if that was the main reason to make it out of the question.
Last edited by ImHelping; Feb 13, 2018 @ 6:00pm
LordNVader Feb 13, 2018 @ 6:04pm 
Base teleporters would be an amazing addition!! And a Cyclops dock would be a plus as well.
Frau Blücher Feb 13, 2018 @ 6:06pm 
I would definitely say bases need some kind of command post, integrating the light switch, energy management, status for hull integrity etc. And have it include a beacon :D that would be amazing.

Cyclops dock would be awesome too!

Your ideas above would be wonderful also. Looking forward to any and all, thank you Flayra!
Last edited by Frau Blücher; Feb 13, 2018 @ 6:06pm
DrLoboto Feb 13, 2018 @ 6:10pm 
Teleporter room sounds awesome. How about an extension to the alien containment, so that you could also extend it to horizontally adjacent rooms in addition to the rooms above it? Or a map room of sorts (certainly more work, but I'd already be happy with something basic, like just showing the position of your beacons in relation to each other).

I'd also love some way to craft a mod for allowing the Cyclops to store both Seamoth and Prawn Suit, or attach one with a tow to drag it behind while the other is docked in the Cyclops or something. And some kind of upgrade for mobile scanning. Yeah, I know, tall orders and somewhat off-topic, I guess. ;P
Last edited by DrLoboto; Feb 13, 2018 @ 6:28pm
Edgar Feb 13, 2018 @ 6:12pm 
Lets do glass ceiling!!!! and also please make a big multipurpose room square or rectangular with 2 connections on each side like the moonpool!!!!!
Edgar Feb 13, 2018 @ 6:12pm 
CYCLOPS DOCKKKKK
Alkpaz Feb 13, 2018 @ 6:14pm 
- Glass Ceiling for multipurpose room
- Teleporter room (to link to other bases)
static Feb 13, 2018 @ 6:16pm 
1- Construction bay / "wet porch" with provision for building storage cabinets underwater yet still attached to the base. Would simplify underwater gathering, building & maintenance tasks around the base by allowing storage & retrieval of tools, supplies and resources without needing to enter & exit base or vehicles

2- Cyclops docking ring/door - engages with front lower "chin" of cyclops as seen in early alpha screenshot -
https://us.v-cdn.net/5019629/uploads/FileUpload/02/020bc69f5b4499903a5d7809f4abed.jpg

3- Accumulator/battery bank that was prototyped in the early days of Subnautica development. We need provision for power storage beyond what the current power generators store within them.

4- Large exterior floodlights that can be turned on & off from within the base. Not motion sensitive, will provide an alternative to the power hungry motion spotlights.

5- Lit up "landing pad" area for Seamoth/PRAWN that can be built on open foundation modules. Can use steady or flashing lights

6- An alternative deepwater moonpool that must be used below a certain depth. Make building ultra deepwater bases a bit more technical and challenging!

7- Exterior base mount/reel for flexible umbilical line to provide oxygen while working/swimming around the exterior of the base. Umbilical is limited by distance (maybe 30-40m?) and will reel itself up when diver returns to base or disconnects line

8- Underwater "shark cage" that can be mounted on the exterior of the base, and would allow the player to quickly swim in and slam the barred door shut to escape unexpected stalker/shark attacks

9- Physical power cabling that can be used as an alternative to "beam" transmission towers over short distances

10- Thermal wastewater modeling for the nuclear power plant. The exterior vent associated with the nuke plant should output dangerously hot water into a smallish area around it. Give us some additional hazards associated with building the nuclear reactor in our bases. Theres currently no downside whatsoever to building the nuclear reactor.
Last edited by static; Feb 13, 2018 @ 6:58pm
Cyclops dock... The game has needed it since the thing was introduced. Nothing so tedious as hand unloading a haul of resources while going through 20 sets of in/out animations...
derpderp Feb 13, 2018 @ 6:32pm 
Wind turbine when near the surface of the water.

Power Wall. The reverse of a Power Cell charger.

A Power wall for any base. that can fit power cells to power said base.
Just think of it as a bio reactor that you can retreave the power cells from.

A docking collar to go from a base to the cyclops without getting my feet wet.
Should also recharge the Cyclops

A actual Mega Moonpool to dock AND build cylcops when deep under water.
Same with building seamoth sea prawn underwater.
Last edited by derpderp; Feb 13, 2018 @ 6:37pm
itssirtou Feb 13, 2018 @ 6:34pm 
I want a fat room thats unlocked from the start. Like its still only one 'cell' like the I tubes but the full cell thick.

Also a bigger Multipurpose room, so I can fit an alien containment in it and not feel like a sardine myself
Dr. Donger Feb 13, 2018 @ 6:36pm 
I think that it would be cool to just have a lightswitch that turns out all the lights in the base. Just to admire the colors in places like the jellyshroom caves or the grand reef. Cyclops dock would by nice as Excessive Paranoia said, more interior decor stuff, LEDs, maybe the ability to make a large aquarium to replicate a certain biome? Like just putting jellyshrooms in an alien containment unit just doesn't do it.
kwong20287 Feb 13, 2018 @ 6:37pm 
Originally posted by derpderp:
wind turbine for when the base is a bit above water.
I dunno if it's possible but I want some more outside power generators like a hydroelectric generator.
derpderp Feb 13, 2018 @ 6:40pm 
Originally posted by kwong20287:
Originally posted by derpderp:
wind turbine for when the base is a bit above water.
I dunno if it's possible but I want some more outside power generators like a hydroelectric generator.
A power wall is good right? the reverse of a power cell charger?
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Date Posted: Feb 13, 2018 @ 5:44pm
Posts: 1,658