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Also, trophy room/dedicated bedroom. (like in the Aurora)
Lab room (functional lab equipment and a possibility to build some alien stuff here)
Minigame/ simulator room (remember that pda entry) a room for that (like a holodeck)
Telescope room https://lco.global/files/galleries/telescopes/sedgwick.jpg (needs to be above water)
Cyclops dock
Otherwise, the often requested way to power a cyclops directly from a base.
Even something without much model work, like a cyclops specific power transmitter, would get the job done. So it's a concept that would not be stopgapped by needing to develop new base rooms, if that was the main reason to make it out of the question.
Cyclops dock would be awesome too!
Your ideas above would be wonderful also. Looking forward to any and all, thank you Flayra!
I'd also love some way to craft a mod for allowing the Cyclops to store both Seamoth and Prawn Suit, or attach one with a tow to drag it behind while the other is docked in the Cyclops or something. And some kind of upgrade for mobile scanning. Yeah, I know, tall orders and somewhat off-topic, I guess. ;P
- Teleporter room (to link to other bases)
2- Cyclops docking ring/door - engages with front lower "chin" of cyclops as seen in early alpha screenshot -
https://us.v-cdn.net/5019629/uploads/FileUpload/02/020bc69f5b4499903a5d7809f4abed.jpg
3- Accumulator/battery bank that was prototyped in the early days of Subnautica development. We need provision for power storage beyond what the current power generators store within them.
4- Large exterior floodlights that can be turned on & off from within the base. Not motion sensitive, will provide an alternative to the power hungry motion spotlights.
5- Lit up "landing pad" area for Seamoth/PRAWN that can be built on open foundation modules. Can use steady or flashing lights
6- An alternative deepwater moonpool that must be used below a certain depth. Make building ultra deepwater bases a bit more technical and challenging!
7- Exterior base mount/reel for flexible umbilical line to provide oxygen while working/swimming around the exterior of the base. Umbilical is limited by distance (maybe 30-40m?) and will reel itself up when diver returns to base or disconnects line
8- Underwater "shark cage" that can be mounted on the exterior of the base, and would allow the player to quickly swim in and slam the barred door shut to escape unexpected stalker/shark attacks
9- Physical power cabling that can be used as an alternative to "beam" transmission towers over short distances
10- Thermal wastewater modeling for the nuclear power plant. The exterior vent associated with the nuke plant should output dangerously hot water into a smallish area around it. Give us some additional hazards associated with building the nuclear reactor in our bases. Theres currently no downside whatsoever to building the nuclear reactor.
Power Wall. The reverse of a Power Cell charger.
A Power wall for any base. that can fit power cells to power said base.
Just think of it as a bio reactor that you can retreave the power cells from.
A docking collar to go from a base to the cyclops without getting my feet wet.
Should also recharge the Cyclops
A actual Mega Moonpool to dock AND build cylcops when deep under water.
Same with building seamoth sea prawn underwater.
Also a bigger Multipurpose room, so I can fit an alien containment in it and not feel like a sardine myself