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When one leviathan is around silent running may be the way to go, but when three show up it’s time to skedaddle.
There's a few places in the game where alerts should repeat in some form, and at least one place where the alert comes way, way too late. (*cough* lava castle *cough*)
^^^ this
And yeah, it was my first time really going out far in the cyclops, so I didn't have shields, decoys, prawn suit, anything. Just my cyclops laden with goods from the reef area, plants (am I now unable to make any plants I've lost? ...I want to be able to make marblemelons but all my seeds went down with the ship)
I get that the idea is to have a dead zone, but my point is if you're ill-equipped it's really easy to suddenly find yourself surrounded by a ghost leviathan and then lose all your stuff. I'm not saying the dead zone shouldn't exist, or even that the leviathans shoudln't spawn -- just that warning should be clear to *avoid* it and that there's large predatory lifeforms or something. The warning didn't seem particularly dire, and it was very shortly after the warning that they spawned - I was trying to turn around as they spawned.
OR, if they spawn and you turn the engine off they should swim away a bit so you can actually escape if you play it right
However, i do agree with you 100% in that the game should provide a clear warning when you are entering the dead zone. I too have accidentally entered it a few times, only go barely escape with my life a few seconds later.
The void calls to all and all must need it's call.
Come to the void. It's waiting for you.
Point Number 1: You receive a warning when you first enter
Point Number 2: The wiki is right, the ghost leviathan spawns were placed to deter people from wandering too far outside the playable area
Point Number 3: You have create decoys which can shoot out the cyclops, USE THEM!
Point Number 4: Git gud
Just get out
http://tvtropes.org/pmwiki/pmwiki.php/Main/BorderPatrol
And that shoul happen before entering, not so late.