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Some of us tried to make it more intuitive. But alas, so much has instead gone backwards. Time was every lifepod had a direct signal to it for example.
Except for the duplicate lifepod #3 back then, which had the compass, making the compass the single most commonly missed databox for players. Because of course you gotta lock the compass! They should learn landmarks in a game with next to no draw distance! Say the people who have the map memorized already for months.
And so on.
Heck, even the SCANNER room (which is a pretty vital technology) has no clues or even hints that that type of technology exists unless you stumble across it. As for the Alien thermal plant, no, there is no hint it is there, unless you count one line from the PDA which MAY not even happen (I didn't even get the line until I was done with the PCF and just driving my Cyclops back through the ILZ, so I could easily see a new player not even getting it, therefore having NO idea what to do.
Well.... uhh... I think you'll find you're in a minority on that end. The game mechanic for exploration is pretty simple - Your have a depth limit, go explore anywhere that has that depth.
There's a compass, you have beacons too - The only real thing missing is a proper map that shows you where you've been roughly.
Yes, i agree this last step is very unintuitive & hard to find without reading online. More clues should be provided here.
Steer clear of them - Or use your Cyclops on silent running to move around the area slowly. Works like a charm (The hull is Warp field proof)
Fragment spawns are still pretty ****ed. It's more luck than skill even if you got the map memorized. That's why you'll still see 3+ laser cutter fragments spawning inside a sealed room you need a laser cutter to open in the first place (Which has transitioned from "THE DEVS FIXED THAT! YOU'RE LYING!" during the EA period to "Well, uh, shut up I think it's fine!")
You are quite literally told where to go for the compass, very, very early on.
I am by no means hardcore. I skipped several biomes on my first run... which is why I am replaying the game and exploring everywhere for the experience (We call this replayability)
There are heavy hints about these and their locations - Not to mention rather obvious looking clues like massive pillars foreboding the prescence of alien tech.
I have run though every radio communication and datapad store. there actually is not a single hint that you need to go to the thermal plant, or where it is.
none.
the thermal plant entrance is a tiny tiny cave, in the middle of a very large and dark cavern, full of things that can mess your day up. there are no giant pillars. just small ones, just INSIDE the cave entrance. I'm actually amazed people can find it without looking up the coordinates on the wiki (which were wrong, btw! I just changed them to be accurate) or youtube. most of the other bases have kinda "soft" pathways that lead to them, including the caches. example: the cache near the giant fossil skeleton that lies a few hundred meters below the last Degassi base. anyone just generally exploring the area is likely to make their way down to it eventually. But there is NOTHING like this for the thermal plant, and it's actually 100% critical to find this in order to finish the game (without using the console anyway).
run along and play now, you're bothering everyone here with your trolling.
at least in my game, it has a slow but consistent memory leak. starts causing glitches and ctds after about an hour or so of gameplay.
I can see the growing memory usage by using the F1 display in game.
The reason I didn't add this to the OP, is that I am unsure if this is a problem with the base game, or something that the mods I am using have done.
anyone running release version get constant increased memory usage?
Don't get me wrong, I love the game, but this is a definite weak point.
Clearly that's all the indication you need to know where the few specific tunnel entrances are, and then know to not drive past the nondescript fog hidden lava castle like countless players do, because I have that **** so memorized I parked my cyclops intending to look for the entry and dropped my prawn right onto the door by pure instinct.
(That last part actually happened, God I've put too much time into this game)