Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A bioreactor might be best, it cost less and you can fuel it with anything organic. I powered my scanner base on just 2 solar panels so a bio reactor will be fine
If thermal plants are available, you can also build power cell/battery chargers in the base to replenish your power.
My standard EZScan package contains materials for:
1 Scanner Room
1 MPR
1 Bioreactor
1 Hatch
4 Range Upgrade Modules
Neither of you use moonpools in your setup? They are quite a bit cheaper than they used to be, so it seems like a nice qol upgrade? Or is there a reason you avoid them?
Theres no point really, with limitation they've put on place stuff a scanner base no NO moonpool can be placed in Smaller areas, plus if you add a power cell charger to your base, you can refuel your craft while you scam
Can either of you give guidance on placement? Is it better to place it near the border of several biomes to get maximum variety of resources or in the center of the biome to maximize the coverage in a single area? Also, how does it work when you've got multiple rooms scanning? Do they all scan the same resource at the same time, or is it possible to get multiple types of results on your HUD at the same time?
http://steamcommunity.com/sharedfiles/filedetails/?id=1223493934
this was just 1 room scanning limestone and my FPS got cut in half.
it depends on what your looking for, some biomes have certain materials, almost all have Scrap metal, some have loads of some resource but not alot of another, best thing to do is build a scanner room in an area, power it up, go inside and see whats around you, it will also show those large nodes that need the Prawn drill arm.
I'm a set-it-and-forget-it kinda guy.