Subnautica

Subnautica

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NoMana Feb 11, 2018 @ 1:04am
What mode to choose first?
survival, creative or freedom what mode is the most fun to play
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Showing 1-15 of 19 comments
Swamp Fox Feb 11, 2018 @ 1:13am 
Hunger and thirst adds NOTHING to games like this in my opinion, even less so for subnautica where inventory management is a NIGHTMARE already. You do NOT have slots to spare.

Play Freedom all the way imo. Hunger/thirst should have never been part of this game
AnthraX Feb 11, 2018 @ 1:17am 
Lol food/water add a lot... Don't talk rubbish games already so easy don't even die in full play through
Swamp Fox Feb 11, 2018 @ 1:23am 
Originally posted by AnthraX.:
Lol food/water add a lot... Don't talk rubbish games already so easy don't even die in full play through

What does it add for a meter to go down, and to have to click on an item for the meter to go back up?

Because that's hunger and thirst in every game. Doesn't actually do anything, and doesn't add any fun to the game.

Subnautica is an INVENTORY MANAGEMENT NIGHTMARE. To repeat, you DO NOT WANT TO WASTE SLOTS ON FOOD AND WATER.
Numbers Feb 11, 2018 @ 1:24am 
Survival is how the game was designed. I'd go with that.
omgilovesteak Feb 11, 2018 @ 1:33am 
I think i am going to get the same result either way... One way i am botherd with cooking or draining a fish, the other way i do not have to cook and/or drain a fish. Im going with the second option because that guy is right, it adds no enjoyment to the game for me. But opinions vary.
Swamp Fox Feb 11, 2018 @ 1:35am 
Originally posted by omgilovesteak:
I think i am going to get the same result either way... One way i am botherd with cooking or draining a fish, the other way i do not have to cook and/or drain a fish. Im going with the second option because that guy is right, it adds no enjoyment to the game for me. But opinions vary.

I feel like developers of "survival" games feel like they have to include these mechanics to be "valid" to part of the community.

The reason Subnautica has Freedom mode is probably because, as someone said earlier, Subnautica is a linear adventure/exploration game pretending to be a "survival" game.
Klaus Feb 11, 2018 @ 1:50am 
Hardcore, if you want any sort of longevity to be had.
If you approach every task and direction of exploration with careful consideration and pre-planning, there is no reason why you can't complete it on Hardcore mode.
Also, the trepidation obviously enhances the immersion.
All necessary tips and vital gameplay hints are freely provided by the game via your PDA.
Too few people pay attention to reading their PDA logs as evidenced by the abundance of 'where is/what do i do' threads across the boards.
Swamp Fox Feb 11, 2018 @ 1:52am 
Originally posted by Klaus:
Too few people pay attention to reading their PDA logs as evidenced by the abundance of 'where is/what do i do' threads across the boards.

An entire generation of gamers has never had to do anything but follow an arrow, glowing thing, etc...Can't blame em too much.
Originally posted by AnthraX.:
Lol food/water add a lot... Don't talk rubbish games already so easy don't even die in full play through
Survival is a joke.

All you need to do is get seeds and place farms, and you will be set the whole game. Thats your game goal for the first two hours of the game.
Klaus Feb 11, 2018 @ 1:58am 
Originally posted by Patrick Swayze's Ghost:
Originally posted by Klaus:
Too few people pay attention to reading their PDA logs as evidenced by the abundance of 'where is/what do i do' threads across the boards.

An entire generation of gamers has never had to do anything but follow an arrow, glowing thing, etc...Can't blame em too much.
I prefer to think of this more as sheer laziness on the individuals part.
If a persons inquisitiveness ends at looking at the top right of a screen to follow a compass mechanic then more pity for them.
This is an EXPLORATION game with survival mechanics, one really should ask themselves why they even bothered purchasing a game of that genre if they can't be arsed to actually explore.
Swamp Fox Feb 11, 2018 @ 2:00am 
There's really no reason to use it as a chance to look down on people, think positively

Instead, think about where the developers may have failed. For modern players, perhaps it isn't indicated enough how important the PDA is

the PDA has severely usability/QoL issues like everything else, and entries stack up immensely in a quick amount of time. Many people simply don't want to sit there and shuffle through every entry. Finding new and relevant entries is too hard, and muddles the whole sitaution. Half the time you can't find the one you just unlocked.
Klaus Feb 11, 2018 @ 2:09am 
Originally posted by Patrick Swayze's Ghost:
There's really no reason to use it as a chance to look down on people, think positively

Instead, think about where the developers may have failed. For modern players, perhaps it isn't indicated enough how important the PDA is

the PDA has severely usability/QoL issues like everything else, and entries stack up immensely in a quick amount of time. Many people simply don't want to sit there and shuffle through every entry. Finding new and relevant entries is too hard, and muddles the whole sitaution. Half the time you can't find the one you just unlocked.
Brother, come on.
Unless the said gamers are below the age of 12 I don't think you have a very strong argument here. Why make excuses for society when we should all strive to be better, think better by ourselves first.
Failing that asking for help is understandable.
The opening moments upon landing on the planet and after extinguishing the lifepod fire the player is immediately introduced to the importance of the PDA. Now, i don't recall the exact games wording but i'm sure it goes along the lines of the PDA's sole use is to keep you alive with the importance of the knowledge it will store for you.
It was quite a prominent scene in all fairness.
Particularly seeing as there is no map within the game.
Swamp Fox Feb 11, 2018 @ 2:11am 
"The opening moments upon landing on the planet and after extinguishing the lifepod fire the player is immediately introduced to the importance of the PDA. Now, i don't recall the exact games wording but i'm sure it goes along the lines of the PDA's sole use is to keep you alive with the importance of the knowledge it will store for you. "

The scene failed to make an adequate impression on quite a lot of people, it would seem. I don't consider it "prominent" at all. It's glazed over and you're out on your own in less than 2 minutes since starting the game.

Most games these days walk you through a lot more, subnautica could use some of that, especially for bases/vehicles/upgrades. Short little tutorials for things that aren't really covered
Klaus Feb 11, 2018 @ 2:15am 
Originally posted by Patrick Swayze's Ghost:
"The opening moments upon landing on the planet and after extinguishing the lifepod fire the player is immediately introduced to the importance of the PDA. Now, i don't recall the exact games wording but i'm sure it goes along the lines of the PDA's sole use is to keep you alive with the importance of the knowledge it will store for you. "

The scene failed to make an adequate impression on quite a lot of people, it would seem. I don't consider it "prominent" at all. It's glazed over and you're out on your own in less than 2 minutes since starting the game.

Most games these days walk you through a lot more, subnautica could use some of that, especially for bases/vehicles/upgrades. Short little tutorials for things that aren't really covered
I'm not disagreeing with you here for disagreeements sake.
I truly was astounded by the game's depth and brevity solely for the reason there are no tutorials.
Maybe you're right, it's a generational thing.
Chibi Life Feb 11, 2018 @ 2:15am 
Originally posted by Klaus:
Originally posted by Patrick Swayze's Ghost:
There's really no reason to use it as a chance to look down on people, think positively

Instead, think about where the developers may have failed. For modern players, perhaps it isn't indicated enough how important the PDA is

the PDA has severely usability/QoL issues like everything else, and entries stack up immensely in a quick amount of time. Many people simply don't want to sit there and shuffle through every entry. Finding new and relevant entries is too hard, and muddles the whole sitaution. Half the time you can't find the one you just unlocked.
Brother, come on.
Unless the said gamers are below the age of 12 I don't think you have a very strong argument here. Why make excuses for society when we should all strive to be better, think better by ourselves first.
Failing that asking for help is understandable.
The opening moments upon landing on the planet and after extinguishing the lifepod fire the player is immediately introduced to the importance of the PDA. Now, i don't recall the exact games wording but i'm sure it goes along the lines of the PDA's sole use is to keep you alive with the importance of the knowledge it will store for you.
It was quite a prominent scene in all fairness.
Particularly seeing as there is no map within the game.

I feel you. I really do. I grew up during the NES and Atari gaming age and have since seen gaming get significantly 'lazier' and require less out of the gamers. I used to have to use my "cognitive mapping" abilities to navigate through mazes. I used to have to read things and figure out what to do.

I can still play games like that but here's the reality. Gaming back in those days were a niche hobby that wasn't practiced by a large majority of people. While it's easy to say that gaming has gotten lazier, the reality I see is that as gaming became 'easier' and more 'accessible' to people without having to dedicate large amounts of time to reading and interpreting things, is when the market opened up to a significant amount of new players and it became a common hobby, stepping out of the niche crowd.

In reality a game dev who is trying to hold the old gaming values and expect people to strive to be better and think better are going to end up with a flop that's highly criticized or, not even talked about at all as it fades into obscurity back into a niche crowd.

The profits are in appealing to the masses as seen throughout the evolution of gaming. The simpler games got to play, the more people were interested in gaming. Humans have always been vastly lazy and not wanting to dedicate much thought to their free time interests. You could argue it was the result of TV or whatever but it is what it is.
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Date Posted: Feb 11, 2018 @ 1:04am
Posts: 19