Subnautica

Subnautica

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Feel like exploration is limited due to Reapers
First off, love this game. Really enjoying it and having fun with it. Right now, I'm in the process of finding blueprints for the cyclops and moonpool and I know they are in Reaper territory. I've been heavily avoiding these areas due to the Reapers (basically I'm extremely terrified of running into one). I just feel like my exploration is limited because of them. And I'm not saying they shouldn't be in the game, I'm just a BIG, GIANT BABY. I have yet to get all the blue prints for the stasis rifle, but even then, it looks like you have to be a good shot since they move around a lot. Any tips on dealing with these giant, scary looking things and the areas they reside in? I obviously have to go to these areas to go through the storyline.
Ostatnio edytowany przez: Liquid_Chaos13; 10 lutego 2018 o 9:10
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Wyświetlanie 31-39 z 39 komentarzy
I believe reapers are supposed to be basically a show-stopers.

For comparison - we have ghost leviathans in the dead zone. Dead zone is no-gameplay zone. The ghost leviathans exist there to ward off the players who go in there and put them back into "the game".

Reapers have somewhat similiar role, but to a lesser extent. You dont usually go where reapers live because it means issues. But there MIGHT be some good loot in there. So you have to weight your risk-reward options and decide for yourself weather you prefer to just leave it be or go in.

Reapers also become less of an issue later in the game.
To have an easier time surviving going into their territory i recommend:
- reinforced suit
- seamoth
- seamoth hull plate module (maybe two)
- seamoth electro-fence module
- stasis rifle

Reapers do not damage seamoth directly (unlike ghost leviathans). They have to grab it first.
That's what electro-defense counter acts. Activate it as soon as reaper grabs you and he WILL let go.

If you need to come out and grab something - use stasis rifle on the head. Small shot first then fully-charged one. You can also create safe-zones by shooting the environment.

Or you can just brute force them with either PRAWN or Cyclops.
I recommend putting a decoy and shield modules to have an easier time with them.
They also wont attack the Cyclops if you are standing still and dont have lights / sonar on.
DrLoboto 11 lutego 2018 o 5:33 
Początkowo opublikowane przez 𝕾𝖆𝖙𝖆𝖓:
At this size I also don't quite understand the need for vehicles since I can swim nearly everywhere in 5 minutes.

You might feel like you don't necessarily need them, but they have several advantages:

- They are slightly faster than swimming (although I'm not sure if they're faster than the seaglide); in any case, you'll have to move around a lot, a 5 minutes swim is pretty tedious if all you do is press the forward key.
- You don't need to worry about oxygen in vehicles.
- With one exception, creatures can't attack you directly while you're in a vehicle.
- Vehicles give you additional mobile storage, as well as attack and defense systems, if you want.
- The map also goes 1.3 km into the depth or so. You won't have enough oxygen to dive that far and back without vehicles.
- Vehicles are fun anyway, regardless of whether you need them or not. ;)
Ostatnio edytowany przez: DrLoboto; 11 lutego 2018 o 5:34
Dino Exp. 11 lutego 2018 o 6:09 
What you are feeling is normal. If you haven't even been close to a Reaper yet, you are gonna think it's the most terrifying creature in any game; ever (believe me I was the same). But the reality is: it's really not!

If you really wanne be done with them all, just kill em. It's not that hard, they can die and wont respawn. I've killed all of them in my game and here's how:

1) Get the Ultra High Capacity O2-tank.
2) Get the Thermoblade.
3) Get the Stasis Rifle.
4) Move into Reaper teritory and park you Seamoth away from the reaper at a safe location.
5) Use the Seaglide to get close to the Reaper and let it notice you.

6) While its comming straight for you charge and release the stasis rifle. It's not hard to hit at all if it's comming for you and you don't have to fully charge the Stasis Rifle the first time. Just keep it in one place, to then hit it with a full stasis field.

7) Hit the lower body of the Reaper (right below the head) inside the stasis field for about 50 times with the Thermoblade (you will see yellow blood when you are hitting it). Refresh the stasis field every 10sec or so. A fully charged stasis field takes forever to disappear.

8) If you need air then leave the Reaper in stasis and use the Seaglide to get back to your Seamoth or the Surface. Don't waste time and get back to the Reaper ASAP.

9) After about 50 hits the Reaper will die, turn upside down and drop down into the rocks. You can then scan it and after you left the scene and return to that location, the reaper will have de-spawned and your problems will be gone.

It's all about facing your fears head on! If it helps remove your headphones and play silent or put up some awesome rock music and beat that Reapers behind!! :) Good Hunting!
Ostatnio edytowany przez: Dino Exp.; 11 lutego 2018 o 6:12
Quasi-Bad 11 lutego 2018 o 6:33 
Yeah I find it funny, Marguerite is the bad ass of the degasi group, she even towed a knocked out ghost leviathan back to the last base, just to bad she wasnt smart enough to tow it somewhere else, they were doomed when the crab squid attacked and the ghost awoke, but then again they were going to die anyway.
Ostatnio edytowany przez: Quasi-Bad; 11 lutego 2018 o 6:34
Cryten 11 lutego 2018 o 6:47 
Początkowo opublikowane przez LupisLight:
I've got my Cyclops, repaired the Aurora's drive, and I've yet to see even a single Reaper. I'm beging to wonder if somehow they were removed from my version. I feel like the council in Mass Effect making finger quotes and going "Ah yes, 'Reapers'"

Then again, maybe I'm just overdue to get eaten now and I should watch my back.
Thats interesting, If you have repaired the aurora's power unit than youve just walked past a reaper zone. The Reaper patrols from the dip in the shallows at the spot where the blown up openings of the aurora start also circles about 2-3 hundred metwers away normally. Theres a small opening at surface level about 50m's before the drop so perhaps that how you missed seeing it. At the very least you would of heard the whirring noises of the leviathan patrolling back and forth.

The one near the gap in the aurora was my first encounter with one and it nearly ate me as I just managed to dodge to the side and saw it glide past me screaming. God that scared me.

There is also another 2 fixed spots for Reapers just underneath the engines of the aurora and near the alien anti ship gun (other side to the beach). The one near that island is notorious for eating people through the walls when they are exploring caves under the water line.
Ostatnio edytowany przez: Cryten; 11 lutego 2018 o 6:51
ElectroRanger 11 lutego 2018 o 8:04 
Początkowo opublikowane przez ImHelping:
If the game worked right, we'd get half as many people wanting stuff to kill things dead by design. It's the fact "It's a nonviolent game!" needs a higher standard of QA, and a standard not met, that leaves is so frustrating for people like the OP.

You stab mostly non sentient life forms with a sharp bleeding object millions of times.

Non violent everybody! Best joke (sarcasm option)
LupisLight 11 lutego 2018 o 10:37 
Początkowo opublikowane przez Cryten:
Thats interesting, If you have repaired the aurora's power unit than youve just walked past a reaper zone. The Reaper patrols from the dip in the shallows at the spot where the blown up openings of the aurora start also circles about 2-3 hundred metwers away normally. Theres a small opening at surface level about 50m's before the drop so perhaps that how you missed seeing it. At the very least you would of heard the whirring noises of the leviathan patrolling back and forth.

Huh. I've been to and from the Aurora several times with my Seamoth, even hung around the crash zone on te side of the Aurora closest to the Lifepod looking for ore deposits. I use the above-water entrance where the Aurora's bow used to be to get in. I've never once encountered a Reaper in those waters. Always considered those waters safe. Not sure about the far side of the Aurora though, never been there.

I DO believe I briefly encountered a Reaper the other day while on my way back from the Mountains Wreck. I never saw it, just a loud crash of something attacking my Cyclops and then I glimpsed a blip fleeing from my stern on the radar. It seems to have taken one swipe at my Cyclops and then left again. Weird.
ImHelping 11 lutego 2018 o 10:45 
Początkowo opublikowane przez AlloyForce:
Początkowo opublikowane przez ImHelping:
If the game worked right, we'd get half as many people wanting stuff to kill things dead by design. It's the fact "It's a nonviolent game!" needs a higher standard of QA, and a standard not met, that leaves is so frustrating for people like the OP.

You stab mostly non sentient life forms with a sharp bleeding object millions of times.

Non violent everybody! Best joke (sarcasm option)
Well, I can't exactly remove biters no-clipping into my base to eat all my fish with a nonlethal repulsion gun. (Deconstructing didn't get rid of it either, though trying to molecularly disintigrate fish is probably way more violent than a knife)

http://steamcommunity.com/sharedfiles/filedetails/?id=1295472432

If the game was more polished, that biter would have still been alive today.
Ostatnio edytowany przez: ImHelping; 11 lutego 2018 o 10:46
Taconter 11 lutego 2018 o 10:51 
the only time i had problems with a reaper was when i took a wrong turn at one the blood kelp and ended up in the sand dunes and almost lost my cyclops
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Data napisania: 10 lutego 2018 o 9:09
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