Subnautica

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Telerion Feb 3, 2018 @ 7:33am
Nuclear rod`s and there power production
Because a lot of wrong informations are around in the forum, i testet it myselfe. The wiki is outdated and as ppl didnt know how much power one rod produce i made a little test.

Build one multi-room with nuclear reactor and 2 cell chargers, nothing else. Put one nuclear rod in it and started to charge up ion cells.

One ion cell holds 1k energy and you can charge exactly 20 ion cells before the nuclear rod is depleted and no leftover energy in the reactor itselfe.

That means, one nuclear rod can produce 20k of energy now and this puts an end to this discussion. No more "guessing", it is 20k not more not less.
If a wiki editor is around here, plz change the wiki.

Thx for your patience and your interesst.
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Showing 1-15 of 22 comments
Big Feb 3, 2018 @ 7:40am 
Nice information to know but why do we need to know this info?
Bongwater Pizza Feb 3, 2018 @ 7:43am 
♥♥♥♥♥♥♥ thank you. Tired of people stating outdated or flat out made up information.
Originally posted by Cynical Syndicate:
Nice information to know but why do we need to know this info?
Because this has been brought up in a different thread almost daily since release.
Last edited by Bongwater Pizza; Feb 3, 2018 @ 7:43am
Telerion Feb 3, 2018 @ 7:44am 
Maybe you dont need to, but in the last days there are alot of assumptions and guesses around this topic, thats why i made this test. If you dont want to know or dont care, it`s ok, many others want to know.
Bugs Bunny Feb 3, 2018 @ 9:22am 
Originally posted by Cynical Syndicate:
Nice information to know but why do we need to know this info?

You need to know because according to most sources they hold 2500 energy which would make them totally useless and "meh" compared to all other sources of power in the game. At 20k, it makes them the BEST power source in the game, as it should be, because it's by far the plant that requires the most rare mats to build and keep fueled.

People keep saying it's bad because of the incorrect wiki info... While in reality, it's awesome.
Big Feb 3, 2018 @ 9:30am 
Originally posted by Deicide666ra:
Originally posted by Cynical Syndicate:
Nice information to know but why do we need to know this info?

You need to know because according to most sources they hold 2500 energy which would make them totally useless and "meh" compared to all other sources of power in the game. At 20k, it makes them the BEST power source in the game, as it should be, because it's by far the plant that requires the most rare mats to build and keep fueled.

People keep saying it's bad because of the incorrect wiki info... While in reality, it's awesome.
Nice to know for end game
Gamer Feb 3, 2018 @ 9:36am 
Nice to know.
I have combination of nuke and solar, i hope nuke is on use only when solar cant do job (multiple cells on recharging).
Pepperyena Feb 3, 2018 @ 9:36am 
**Nuclear rods and their power production.


Because a lot of wrong information is around the forum, I tested it myself. The wiki is outdated and as such people didn't know how much power one rod produced, so I made a little test.

Build one multi-room with a nuclear reactor and 2 cell chargers, nothing else. Put one nuclear rod in it and start it up to charge ion cells.

One ion cell holds 1k energy and you can charge exactly 20 ion cells before the nuclear rod is depleted with no leftover energy in the reactor itself.

That means one nuclear rod can produce 20k units of energy. This puts an end to the discussion. No more 'guessing', it is 20k and not more or less.
If a wiki editor is around here, please change the wiki.

Thanks for your patience and your interest.
DonJuanDoja Feb 5, 2018 @ 10:51am 
So what's using 20k worth of power while I'm not there?

Have two moonpools but both vehicles fully charged.

Batt/Cell Chargers but they weren't in use...

So all I could think of was medkit fab. That used 20k power for the single medkit it produced while I was away?

Or was that just "Running" power for lights and air?

It seems to last pretty long but the time to mine uranite is much longer than say acid shrooms...

Anyone know how the base power consumption works? And what each thing adds to it?
Bugs Bunny Feb 5, 2018 @ 11:05am 
20k is a lot of energy, I don't think much consumes it other than charging cells, maybe scanner room (and even then?), water filtration units... maybe medkit (not even sure).. perhaps lights...
kycol Feb 5, 2018 @ 11:12am 
Yeah, figured it's more than 2.5k stated on wiki. I only used up 1/4 on my tree cove base and I did tons of crafting and charging there and a filtration unit running for salt and water all the time.
Last edited by kycol; Feb 5, 2018 @ 11:13am
Telerion Feb 5, 2018 @ 12:09pm 
Originally posted by DonJuanDoja:
So what's using 20k worth of power while I'm not there?

Have two moonpools but both vehicles fully charged.

Batt/Cell Chargers but they weren't in use...

So all I could think of was medkit fab. That used 20k power for the single medkit it produced while I was away?

Or was that just "Running" power for lights and air?

It seems to last pretty long but the time to mine uranite is much longer than say acid shrooms...

Anyone know how the base power consumption works? And what each thing adds to it?

Maybe a bug, like i said, it took me 20 ion cells to drain one rod. Moonpool recharge the cell in moth/prawn, so that is a big drainer and cell and battery charger. Water filters use alot of power, but once they are full with 2 salt and 2 water they stop running. Scanner room might be your problem if you had it constantly running for hours, other then that i dont know what drained your rod.
Did you use ion cells/baterys or normal ones? because normal cells and batts only have 100 energy max, so it actually needs to be charged 200 times......thats alot of charges ;)
Telerion Feb 5, 2018 @ 12:36pm 
Well tbh 4 rods will last you through the rest of the game......well maybe in 100h or so you may need another 4 rods.........maybe ;)
Da'Nutz Feb 5, 2018 @ 1:08pm 
@DonJuanDoja If you have a scanning room or water purification plant those drain energy constantly. Also if your base is in the lava zones then the larvaes there can suck energy from it.
On topic i think that nuclear power is a bit useless in the game. By the time you can build it an keep it supplied with rods you should be able to build thermal power plants and those are absolutely free constant energy once built. And even a bio reactor is easyer just keep a alien contaiment with peppers :) closeby.
fractalgem Feb 5, 2018 @ 1:11pm 
Originally posted by Deicide666ra:
20k is a lot of energy, I don't think much consumes it other than charging cells, maybe scanner room (and even then?), water filtration units... maybe medkit (not even sure).. perhaps lights...
Cyclops with sonar on 24/7, stealth mode, and sheild on most of the time...yeah, that'd do it.
Telerion Feb 5, 2018 @ 1:15pm 
Originally posted by fractalgem:
Originally posted by Deicide666ra:
20k is a lot of energy, I don't think much consumes it other than charging cells, maybe scanner room (and even then?), water filtration units... maybe medkit (not even sure).. perhaps lights...
Cyclops with sonar on 24/7, stealth mode, and sheild on most of the time...yeah, that'd do it.

That was actually my way to drain the ion cells, still took me a few minutes until they were empty. but who does this in reality? btw, the sonat disables when you leave the steering weel.
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Date Posted: Feb 3, 2018 @ 7:33am
Posts: 22