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Though I absolutely HATE it when it's absolutely silent, it turns night time, you're on track to a general location, then you hear the reaper's cry...
Also I remember several times the following happened: It's sort of sunset, I set out from my habitat, music starts playing, things are good. I swim to my seamoth, music is still playing. I get inside my seamoth start driving it. I go a couple of ways, music fades, silence, and then reaper cries. Piss ma pants damn, but I love it xD
The music that plays when I enter my base (that isn't on soundcloud), I've literally just stood in position to listen to it incase it is stopping due to me moving or doing something, and the same issue happens, just fades out after 30 seconds or so. Maybe it is literally that track but it feels more like it is building up to something bigger, very much an anti climax in terms of music if that is the case lol.
It is hard to give a clear example of what I'm on about without making a video, perhaps i'll do that at some point and then it will be much easier to say 'yup, totally normal' or 'nope, I get to listen to this in fully glory'.
Are there other versions of these songs in soundcloud? Like longer than 30 seconds? I was going to say maybe they are composed as only 30-second pieces.
Track name: Into the Unknown - 3 mins long. 100000% never gets to play the full track in game. Listening to it now, it cuts off around the 1 minute 20 mark, fades out at that point.
Thought that as well, which is why I literally stood still and didn't move when music began playing, it made no difference sadly. Done this on multiple occassions both inside the base and outside. It just never finishes an actual track.
Would be nice to get a dev reply here to confirm if this is intended or not.
As a side note, the track I was on about (into the unknown) anti climatic ending entirely. First half catchy tune, remainder is general ambience music really :p