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I just want the torpedos to do this:
https://www.youtube.com/watch?v=P8Fi_h_4vLc
I fired at a few creatures, big and small like sand sharks, but it did not behave like how it did in the video for some reason.
Second, the way he was firing them lended itself to Physics Weirdness(tm), and he basically just got lucky. Had it been in open waters (as in, without the Cyclops and the coral pillar around), it wouldn't have had the same effect. The reason for this is because the implosion tried to draw in the gasopods in range, but while the gasopods were trying to "orbit" around the suction point they collided with a solid object and ended up sliding off of it with the orbit velocity. Basically, a hamfisted gravity sling.
Gas torpedoes deal damage, and several predators react to actual damage by running away. The vortex torpedoes deal no damage, they only cause the pulling effect. And since the devs felt that the interactions like the ones in that video were really quite odd to see, they've significantly toned down the reach and power of the implosion effect.
That said, torpedoes are still rather ineffective for the most part (much better now than they used to be, in that they're cheaper to build and smaller to store). With some polyaniline from deep shrooms, you can make the Seamoth perimeter defense module, which lets you charge up a lethal electrical blast using only the Seamoth's energy reserves. Two fully-charged blasts from that thing will kill bonesharks, and in a wide area.
And yes, the "no lethal weapons" philosophy is sound in theory, horribly implemented in practice. Also, while it is ludicrously powerful for no real reason, the stasis rifle doesn't do anything to warpers. Because.
Haven't tried 'em myself though, so I don't know if they're actually any good.
It can be useful to cause some disarray if you're getting swarmed in the Cyclops and are actively moving out of the area, but for something like this? Nah, not that great. ...unless you somehow manage to position the Cyclops in such a way that it launches the decoy into an inaccessible area, at which point it becomes hilarious for the entire duration of the decoy's natural lifespan (which I don't remember offhand).
Have u tried repulsion cannon yet? Ur pretty much untouchable when u fire it on their faces .... I mean U knock them away so hard they glitch through environment... Though warper are just gonna teleport back after a minute.
Torpedoes are kinda meh this time.
Not yet, I will give them a try today and see if they are of any help.
You are also correct that since the entire game is designed around "don't hurt them! just run away!" that they should make it so things like Warpers cannot hump shipwrecks or other critical objectives.
However, the game is what it is. As to specific solutions, I would strongly suggest you go somewhere else. Based on the Warper/Reaper combo you're either in the Dunes or the Mountains. Those zones are best avoided entirely; personally I never go to those wrecks.
Tech fragments are in multiple locations. You should be able to find the Drill Arm fragments in the wreck located in the Blood Kelp Trench or the eastern Grand Reef. For the Thermal Plant, try the Grand Reef and Sparse Reef wrecks.
But I think it would fit the game much better if it worked in a similar way as the gas torpedo. So instead of being a mechanical decoy that is almost instantly destroyed it should explode and release a big cloud of 'bait' in the water that would attract predators for a few minutes before dispersing.
Could see alot more use for that compared to what CrazyGoblin just described..
Although considering the time it would take to set that up (including all the egg hunting), it would probably take less time to just start a new game from scratch and avoid doing things to antagonize the Warpers. :(
Warpers start off the game non-hostile. They only become aggressive when you do certain things to antagonize them.
But no. Devs needed the physics toys, and I guess passive aggressiveness to the players for wanting weapons like a torpedo in the first place.
What I do mind is them later adding cyborg hunter/kiiller machines with super powers to the game, thus making the "no weapons" only apply to the player.
At least according to the wiki, they attack if the infection level is above 0.3 so no, I don`t think this works. As far as I can tell I steered clear of every warper I found until now that I had to go in and scan a wreck.
Well, I don`t mind also. As long the game gives me ways to adhere to its rules I am not complaining. As you have mentioned, what I do mind is the sheer amount of creatures out to get me, without me having a reliable way to defend myself. I mean I happily made the torpedo called vortex for god sakes, thinking it should at least help me to get rid of threats at least temporarily but no, I found that they are pretty much useless and a waste of resources/time.