Subnautica

Subnautica

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Lilin 31 ENE 2018 a las 0:06
[Mod] Multi Mod (Inventory, Vehicles, Harder, Misc)
Mod Description:
This mod aims to make certain areas of the game less annoying and more fun.
See the feature list for the list of changes.
More features may be added as I play through the game, requests are also welcome.

Since qwiso[www.nexusmods.com] decided to take over my work without even talking to me about it, there will be no more updates to this mod.

I don't want to fight over it, so go ahead and download his mod instead:
Download QMultiMod[www.nexusmods.com]



Normal Features:
  • Inventory: Carry-all and Water-proof locker can carry items while held in inventory.
  • Inventory: Player inventory increased to 8x8. (Default 6x8)
  • Inventory: Player now has 8 quick slots. (Default 5)
  • Seamoth: Seamoth: Storage Module is now 6x6. (Default 4x4)
  • Seamoth: The third depth module now allows the seamoth to travel down to 1700m.
  • Seamoth: Reinforcement module effect has been doubled.
  • Seamoth: Forward speed has been increased by 50%.
  • Cyclops: Turning speed and forward speed have been increased by 50%.
  • Cyclops: Reapers damage to cyclops have been reduced to half.
  • Cyclops: Thermal Reactor Module is now 50% more temperature efficient.
  • Cyclops: Thermal Reactor Module produces twice as much power.
  • Prawn: Storage Module increases storage to 7x7. (Default 6x5)
  • Prawn: Reinforcement module effect has been doubled.
  • Prawn: Drilled resources have a higher droprate and increased yield.
  • Prawn: Jump boost is consumed at slightly lower rate, allowing longer boosts.
  • Prawn: Grapple hook can travel twice as far before being pulled back.
  • Prawn: Grapple hook pulls you in slightly faster.
  • Prawn: Claw Arm does twice as much damage.
  • Prawn: Drill arm does 4x damage.
  • Scan Room: Room range and scan range upgrades have been doubled.
  • Scan Room: Removed travel distance limit on camera drones.
  • Scan Room: View distance of scanned resources is 1000 for the HUD Chip. (Default 500)
  • Misc: Grav trap can now gather 24 entities. (Default 12)
  • Misc: Storage Module cost twice as much to make.
  • Misc: Spotlights and Floodlights use less power.
  • Misc: Using console commands will not disable achievements.
  • Misc: The Coffee Machine is now used as a base power/light switch instead.
  • Misc: The Vending Machine now gives coffee in addition to a snack.
  • Misc: All redeemable items unlocked!
  • Harder: All aggressive creatures will swim/move twice as fast when attacking.
  • Harder: Damage to the player only (Not to vehicles!) is multiplied by 2.

Hard Features:
  • +All features from normal.
  • Harder: Damage to the player only (Not to vehicles!) is multiplied by 4.
  • Harder: Nitrogen is enabled by default.
  • Harder: Day/Night Cycle doubled for longer days/nights.
    (Slower power, slower crafting, etc)

Easy Features:
  • +All features from normal.
  • Vanilla swim speed for agressive creatures.
  • Vanilla damage to the player.
  • Cyclops: All damage to the cyclops is halved.
  • Cyclops: Engine power consumption is halved.
  • Cyclops: Silent Running power consumption reduced to 2/s. (Default 5/s)
  • Cyclops: Sonar power consumption reduced to 1/s. (Default 10/s)
  • Cyclops: Shield power consumption reduced to 10/s. (Default 50/s)
  • Prawn: Grapple hook pulls you in twice as fast.


Install Instructions:
Path: \Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\
Overwrite "Assembly-CSharp.dll" with the one from the zip file.

The mod can safely be installed and uninstalled at any time on existing save games.
Because this is a DLL edit, it will only work with the game version listed below.
When the game is updated by the developer/steam, the mod is automatically uninstalled/replaced with the defaults.
Do not attempt to use the mod with versions other than the Game Version listed below.

To uninstall the mod, simply delete the "Assembly-CShap.dll" file from the location you installed it to, then Verify Integrity of Game Files.


Compatability:
* Compatible with "SubnauticaWatcher Mod". (Install the multi mod first.)
* Compatible with shader mods/settings.
* Compatible with SubnauticaMap.


Downloads:
Game Version: Jan-2018 59783 (Not up to date)
Mod Version: 0.62

QMultiMod Download[www.nexusmods.com]


Download Mod (v0.62) [Normal][elysium-star.com](Outdated)
Virustotal Scan[www.virustotal.com]

Download Mod (v0.62) [Hard][elysium-star.com](Outdated)
Virustotal Scan[www.virustotal.com]

Download Mod (v0.62) [Easy][elysium-star.com](Outdated)
Virustotal Scan[www.virustotal.com]

Nexus Mods[www.nexusmods.com](Outdated)

Total Downloads: 11109 | Unique: 5278 (Last Updated: 2018/03/08)

I can make other modifications like this if anyone is interested. :)
Enjoy!


My mods for other games:
Slime Rancher
For The King
Raft
Stationeers
Shoppe Keep
Shoppe Keep 2
Última edición por Lilin; 24 MAY 2018 a las 4:36
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Mostrando 76-90 de 371 comentarios
Kastuk 5 FEB 2018 a las 12:14 
Aah, there's been decompression sickness, just like in Diver: Deep Water Adventures !
That's realism I was seeking for.
Forgot about this old one.
Última edición por Kastuk; 5 FEB 2018 a las 13:13
Planewalker 5 FEB 2018 a las 13:56 
Publicado originalmente por sharktemplar:
This seems very interesting. I've been doing a make-shift 'extreme mode' with nitrogen turned on, damage set to 3, and daynightspeed set to 0.5 to make days last longer, and give bed usage a little more value. Due to poor coding, this inconsequentially results in fabricators also fabricating at half their normal speed, as well as plants growing at half their normal speed which I actually like because I hate how a single pot of marble melons solves food/thirst PERMANENTLY in the game.
x2 and x4 seem like deliberately chosen damage multipliers. Is there a reason for this? How many creatures can oneshot you (with and without the reinforced dive suit) in x2 and x4?
How do you set the cycle to 0.5?
-MacTir- 5 FEB 2018 a las 14:09 
Planewalker
Enter the following command in the console "daynightspeed 0.5"
Última edición por -MacTir-; 5 FEB 2018 a las 14:10
Lilin 5 FEB 2018 a las 14:16 
Publicado originalmente por MacTir:
Planewalker
Enter the following command in the console "daynightspeed 0.5"
That is overwritten by pausing the game (pressing esc), sleeping, and some other things.
Adding a proper day night speed to the hard version of the mod shortly.
Última edición por Lilin; 5 FEB 2018 a las 14:17
Lilin 5 FEB 2018 a las 15:00 
The mod has been updated again to v0.50.
The 3 versions of the mod have been named according to their difficulty for making it easier to pick.

New/Changed Normal Features:
  • Seamoth: Storage Module is now 6x6. (Default 4x4) [Was 5x5]
  • Prawn: Storage Module increases storage to 7x7. (Default 6x5) [Was 6x6]
  • Prawn: Drilled resources have a higher droprate and increased yield. [Increased yield by 1]
  • Misc: Storage Module cost twice as much to make.
  • Misc: Spotlights and Floodlights use less power.
  • Misc: Using console commands will not disable achivements.

New/Changed Hard Features:
  • +Features from normal.
  • Harder: Nitrogen is enabled by default.
  • Harder: Day/Night Cycle doubled for longer days/nights.

New/Changed Easy Features:
  • +Features from normal.
  • Prawn: Grapple hook pulls you in twice as fast.
  • Prawn: Drilled resources have a higher droprate and increased yield. [Increased yield by 2]
Última edición por Lilin; 5 FEB 2018 a las 15:01
-MacTir- 5 FEB 2018 a las 15:12 
Publicado originalmente por Lilin:
The mod has been updated again to v0.50.
Perfectly, many thanks!.)
Última edición por -MacTir-; 5 FEB 2018 a las 15:12
Planewalker 5 FEB 2018 a las 17:33 
Sweet!
Nightduhbe 5 FEB 2018 a las 18:58 
nice
KalGimpa 5 FEB 2018 a las 20:35 
these are awesome, thank you
Reanu Keeves 5 FEB 2018 a las 20:42 
Is there any way you can edit the code of an item, like the coffee machine, to instead of making coffee it turns off the base lights? I'm super determined for a lightswitch. xD

Great mod, though. Very well done, and rather quickly as well.
Marnok 6 FEB 2018 a las 0:07 
@Lilin
Thank you this mod is great!
and kind of addictive too. after 0.3 i went back to standard for couple of hours and i just couldn't play without this mod i love that your trying to balance things out in difficulties.

But!
when using Seaglide + Ultra fins i seem to be faster then the Sea moth by 1 meter per second.
which in my opinion seems very unrealistic when you sit in the sea moth the animation shows you clearly going very fast underwater with the water distortions on the edges of the screen.

i was wondering if you could please increase the speed of the sea moth a little bit just so your faster then seaglide + ultra fins at least.

Also the cyclops thermal reactor module is useless in the lava zone since its most often only 50c directly above the lava which makes no sense the geysers seem to give more heat often up to 82c could you look into this?
Make the module generate more energy more then standard but not unbalanced so you can have shield up 100% of the time.
Maybe you could even go as far as to change the hot spots on the map at the lava zones change the temps directly above the lava to 80++ instead of 50?

http://steamcommunity.com/sharedfiles/filedetails/?id=1293114844
Lilin 6 FEB 2018 a las 0:41 
Publicado originalmente por Philosoraptor:
Is there any way you can edit the code of an item, like the coffee machine, to instead of making coffee it turns off the base lights? I'm super determined for a lightswitch. xD
Some great news regarding that. I've managed to use a vending machine to turn off power in the base. Unfortunately I can't directly turn off the base lights, as those are tied directly and heavily into the power system, however I can indeed make a coffee machine toggle the power of the entire base, thus turning off the lights with the power.
Will add this to the next version of the mod!


Publicado originalmente por Marnok:
when using Seaglide + Ultra fins i seem to be faster then the Sea moth by 1 meter per second.
which in my opinion seems very unrealistic when you sit in the sea moth the animation shows you clearly going very fast underwater with the water distortions on the edges of the screen.

i was wondering if you could please increase the speed of the sea moth a little bit just so your faster then seaglide + ultra fins at least.

Also the cyclops thermal reactor module is useless in the lava zone since its most often only 50c directly above the lava which makes no sense the geysers seem to give more heat often up to 82c could you look into this?
Make the module generate more energy more then standard but not unbalanced so you can have shield up 100% of the time.
Maybe you could even go as far as to change the hot spots on the map at the lava zones change the temps directly above the lava to 80++ instead of 50?
I'll increase the seamoth speed slightly in the next version, and I'll try improve the cyclops thermal reactor, but I doubt I can edit the heat of lava if it's built into the map.
Lilin 6 FEB 2018 a las 5:10 
The mod has been updated to version 0.55.

New Features in all versions:
  • Seamoth: Forward speed has been increased by 50%.
  • Cyclops: Thermal Reactor Module is now 50% more temperature efficient.
  • Cyclops: Thermal Reactor Module produces twice as much power.
  • Misc: The Coffee Machine is now used as a base power/light switch instead.
  • Misc: The Vending Machine now gives coffee in addition to a snack.
  • Misc: All redeemable items unlocked!

What's next? :steamhappy:
Nøcturnal 6 FEB 2018 a las 5:38 
Publicado originalmente por Lilin:
The mod has been updated to version 0.55.

New Features in all versions:
  • Seamoth: Forward speed has been increased by 50%.
  • Cyclops: Thermal Reactor Module is now 50% more temperature efficient.
  • Cyclops: Thermal Reactor Module produces twice as much power.
  • Misc: The Coffee Machine is now used as a base power/light switch instead.
  • Misc: The Vending Machine now gives coffee in addition to a snack.
  • Misc: All redeemable items unlocked!

What's next? :steamhappy:
Hey,is it possible to make switching lights on working with "noenergy" code?
Bocephus666 6 FEB 2018 a las 5:40 
I just discovered this mod yesterday. I just wanted to say you're doing an awesome job, love it! Keep up the good work.
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Publicado el: 31 ENE 2018 a las 0:06
Mensajes: 371