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That's realism I was seeking for.
Forgot about this old one.
Enter the following command in the console "daynightspeed 0.5"
Adding a proper day night speed to the hard version of the mod shortly.
The 3 versions of the mod have been named according to their difficulty for making it easier to pick.
Great mod, though. Very well done, and rather quickly as well.
Thank you this mod is great!
and kind of addictive too. after 0.3 i went back to standard for couple of hours and i just couldn't play without this mod i love that your trying to balance things out in difficulties.
But!
when using Seaglide + Ultra fins i seem to be faster then the Sea moth by 1 meter per second.
which in my opinion seems very unrealistic when you sit in the sea moth the animation shows you clearly going very fast underwater with the water distortions on the edges of the screen.
i was wondering if you could please increase the speed of the sea moth a little bit just so your faster then seaglide + ultra fins at least.
Also the cyclops thermal reactor module is useless in the lava zone since its most often only 50c directly above the lava which makes no sense the geysers seem to give more heat often up to 82c could you look into this?
Make the module generate more energy more then standard but not unbalanced so you can have shield up 100% of the time.
Maybe you could even go as far as to change the hot spots on the map at the lava zones change the temps directly above the lava to 80++ instead of 50?
http://steamcommunity.com/sharedfiles/filedetails/?id=1293114844
Will add this to the next version of the mod!
I'll increase the seamoth speed slightly in the next version, and I'll try improve the cyclops thermal reactor, but I doubt I can edit the heat of lava if it's built into the map.
What's next?