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Rapporter et problem med oversettelse
CPU-Z and GPU-Z are nice programs to use. Mine's water cooled so the temperature never rises to dangerous levels unless I let the ventilation get clogged with dust.
Thanks, I will give those settings a shot and see how it goes.
I had an overclocker tuning program that caused such brief stutter every couple of seconds. Had to uninstall it to make it go away.
Saying you are ♥♥♥♥♥♥ is a bit melodramatic. This game has more bugs than any other game released, performance bugs included. But it's a good game nonetheless. With your 1060 you may play smoothly at 120fps for an hour, then hit a stuttering mess for a minute where the fps are down into the teens or lower. Then right back up to a nice smooth 120fps again... You can never tell when or where it will happen, but it's not enough to ruin the game, just gets annoying.
Thing it that this is a normal behaviour from a Unity engine game and not a Subnautica problem so you can't blame Subnautica for bugs.
I'm on a Ryzen 7 1800X with a TGX 1080 Ti with fresh installed Windows 10. Not a single program except the game, not even anti virus soft ware and have the exact same problem with with several Unity games. I don't have the same problem when in VR witch point even more to the graphics engine rather then the game it self.
There are hundreds of game breaking bugs that exist that we can blame subnautica for, these performance isssue are just one of them. So we can blame Subnautica. Plus I play other games that use Unity that do not turn into stuttering messes periodically, so again I can blame subnautica.
Pleas can you mention one game on Unity that haven't rewritten part on the engine and don't shutter? The shutter is a well known Unity problem and there is guides out there how to avoid some and what's needed to be rewritten. But in the end the engine have problem.
To be 100% clear I mean games with proper graphics and not some converted mobile game.
But yes, you are right there is some bug in the game that Subnautica devs can't blame the engine for.
My computer is a 3-year old frankenbuild that I haven't formatted in ages because it's also my work computer and I CBA to reinstall and log in to my 2 dozen different work tool accounts again. It could be just my system. But it IS possible to get it running smoothly (mostly).
Besides the 2 hour refund window, you can always come here if you find the game starting to lose performance.
I can tell you one thing: I'm glad I started playing on a friday evening. I literally couldn't stop until Sunday. It had me by the goonies, and I haven't played a game that captivated me so much since my first Elder Scrolls game.
Apparently the last Windows 10 update forces triple buffering on desktop and this causes stuttering if G-Sync is used in windowed/borderless window games.
Giving this a go. I normally don't have too many programs running but will see what helps. What is a good latency to shoot for?
EDIT: Okay just ran this, although my stutter was still there and most of the time my latency was very low but it did jump up to 1000-2000 a couple times and it was the graphics driver. However, generally it was pretty low.
Going to try turning Turbo State from CPU off and see what happens, I read somewhere that this can cause stutter in some games.
EDIT 2: Turning off Turbo state and EIST in BIOS didn't seem to help :'(
This is correct. To properly benefit from a Gsync monitor, users should understand how it works so they know what settings to use. Not understanding the settings or how they work together and just expecting it to always work flawlessly is PEBCAK because the reality is that it can introduce a lot more issues than just sticking with a standard monitor and Vsync (like the Gsync + Fast Vsync microstutter).
I suggest that any Gsync monitor owners read and understand this: https://forums.blurbusters.com/viewtopic.php?f=5&t=3073