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I agree. The Aurora is visible from everywhere on the surface and the game eventually guides you to both islands. Best I can figure is the developers are trying to hide just how small the map is by giving you only a single landmark and sea in all directions. I too would like to see the islands rendered properly, though.
Humorously enough, if your camera is between the water lines, you can see the island in the water, but not above it. Something to do with the way they rigged the alphas to hide the island not working with the water is my guess.
All it does is prolong what is accessable from the moment the game starts.
It would be better if the two islands were visible right from the start, to kicj start the players exploration motives.
Gun to my head, if I had to justify the decision to hide the islands behind clouds, I'd guess that not showing them is done to encourage players to explore the sea bottom, rather than the surface. With two obvious islands, new players getting into the game blind would likely do "the usual survival thing," ship off to land and build their settlements there - the blueprints for most of the main Habitat sections are on the floating island, after all. As the game stands right now, the game doesn't "lead" players to dry land until a few hours in, at which point they should have accepted the fact that the game's intended to take place underwater, rather than clinging onto dry land.
Assuming this is the case... Can we use the "aliens" excuse and put a some kind of cloaking field generator on each island that we can disable? There are already alien portals on both of them, why not a device designed to hide the entire land mass which we can either smash or or click to turn off?
Oh nvm, the radiation keeps noobs away.
I want to go there.
It's the first big goal for the player, and the game tells you this as soon as you exit the lifepod. And is not a safehaven, either. You need early-mid game tech to access 80% of the interior and it's surrounded by Leviathans. The game demands you to explore in order to reach the aroura, and the clouds around the islands focus the early game and to not overwhelm the player.