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Battery chargers sound like a small thing, but even regular batteries will murder the cyclops's engine. God forbid you put a single small ion battery you had in your welder into a charger on the cyclops outside of the lava biome.
Though I expect you have nothing 'draining' like even a battery charger, so I agree with the above mentioned silent running as the next thing to consider.
That said, Lava Larva still even at launch can clip inside your cyclops. So it's also possible there is one clipped to a position that is not even visible.
http://steamcommunity.com/sharedfiles/filedetails/?id=1302491533
http://steamcommunity.com/sharedfiles/filedetails/?id=1327610777
If you have confirmed there is nothing on your personal end you could be doing to cause a drain, that's one of the most likley "Jesus these Q1 2017 bugs in a Q1 2018 launch" causes. So hopefully it really is "OOPS! I left silent running on!" and just down to the cyclops energy economy being a joke.
We can break orbit and activate faster than light travel on two ion cells. But running your sonar strains 6 of them.
Sometimes I wonder how people even managed to install a software...
Larvas not visible shouldn't be an issue, if it shows up on the hull HUD, turn the shield on for a second and all are gone at once.
...then again, all this has been written in several threads already.
If the worst this game had with it's plethora of bugs were merely cosmetic, the game would be in a much better off state.
Ion Power cells later for a long time anyway, never got under 50% power on the Cyclops except for the first tme in the lost river, before I had the Cyclops Thermal Reactor Module and did not know about lava larva
you where close.
and yes, i was thinknig the same thing.
why does every one have such a hard time with understanding basic laws of energy?.