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Αναφορά προβλήματος μετάφρασης
Just imagine, if i have a large base, and i want 10 lights, i need TEN generators, only fo rhte lights? its just silly!
Can't let essentially cosmetic only lights simply not drain power, it would be too casual! Or some other excuse answer.
https://steamuserimages-a.akamaihd.net/ugc/916918533098481916/84FA0A1796CE0B6C06F7EC65291478549C614A23/
https://steamuserimages-a.akamaihd.net/ugc/916918533098482363/FD3FA487156FFA142973B25C4D32B25D2A81869B/
Nuclear really solved my problems I just had to get over using the glass for it. Once I started really going after quartz I had more than I could use.
Still though, if it really does take 1 whole thermal plant to power a single light that's crazy.
If the wiki is still up to date, a single spotlight (and floodlight) takes "3 energy every 3 seconds, of 60 power per minute".
Roughly 1 energy per second sounds like nothing much, if you have no idea what you are doing. Turn on all your lights in your house and leave them on all day every day, because heeeeey lights don't take up that much power! Stop complaining about that power bill, don't you know the power plant has more electricty where that came from?
A solar panel has a max capacity of 75. So you need multiple, full charged solar panels, to run a SINGLE light during the night. And that's if there is literally nothing else draining power fromy your base.
A bio reactor works at night. But has a slow as mollases power output of 25 energy per minute. That 500 max capacity is because they are glorified back up batteries that only help if your base sits quietly using zero power for long stretches at a time. (Think about that every time someone brags about how the can tooootally run water filtration machines that needs 2,350 energy for a single 15 minute cycle, with only one bio reactors.)
So if you install even a single light, you are in permanent drain land. A single light in the long run is worse than ten water filtration machines, because at least eventually the water filtration machines will STOP..
The power system in Subnautica has always been "Enough to get the job done". And stuff like this is an interesting case study in complacancy and being willing to excuse awkward design because eventually you can throw enough materials at it to forget the problem exists.
Yeah, and eventualy you can build a rocket. Fat lot of good that does you most of the game huh.
And i understand you can just "plant" them wherever you want? Now its only a matter of how large an area they illuminate.
I will do some experimentation.
Im off to craft a truckload of light sticks! haha
Most people ignored them for the simmilar issue of draining battery making them a moot point. It was relativly close to launch when they finally got fixed.
Bonus, the Devs once said "But they shouldn't be draining battery! We changed the code so it doesn't do that!" and it proceeded to remain a battery draining object for months to come. Kind of taking the wind out from under the sails of getting it fixed by launch.
QA to take 10 seconds to confirm if an object drains power is hard!
These aren't hard research and data, but personal experience and observations.
First bad news is, you cant place them above any kind of structure. Only on the ground.
Second bad news is, that if there is an obstacle on the ground (grass or whatever), they show almost no light at all (wich is understandable i guess).
And finally, the light they produce is... underwhelming.
Check it out, there are quite a few of them:
http://steamcommunity.com/sharedfiles/filedetails/?id=1323904289
while its better than darkness, the light they produce is significantly less than a regular light.
http://steamcommunity.com/sharedfiles/filedetails/?id=1323916229