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Feels like UWE just buffed the ultra capacity without adjusting the lightweid high capacity one to account for that.
Time was, lightweight tank was... Default air capacity, wowie zowie. And yes you still have to use the mod station to make them despite that. The choice was an even bigger joke back then.
So of course, it was around the time they improved lightweight air tanks, that they removed spare air tanks in your inventory automatically stacking (and refilling) without having to juggle them. And when they first made the change, you could not click on spare tanks to swap them. You had to remove the equipped tank, which required enough empty inventory space to fit your old tank, and then swap in the new one by hand.
So close yet so far, gotta keep that faux difficulty and nerf your air tanks even as you buff them I guess.
If ultra tanks had less air, that would still leave lightweight tanks in the lurch. It wouldn't be "More balanced". We'd just have two airtanks with lackluster performance, instead of one.
Yeh I don't know the exact numbers but last I played in EA the game still had the stacking airtanks, which allowed some neat combinations of different air tanks/fins for more individual swimming speeds/air capacity/recharge.
Now it feels like you pretty much only have two choices: Leightweight HC, for lackluster O² capacity while still being slow AF with reinforced suit or Ultra High Capacity for insane air capacity at marginally slower swim speed. The charging fins are pretty much useless once you get an Ion battery and stick that into the seaglide.
The math here should be very simple to figure out which combination gets you further, in terms of distance traveled underwater vs air capacity, but I can't be arsed to actually calculate it because even by just rough guessing it's very obvious the Ultra High Capacity Tank wins hands down.
To make the leightweight HC one even remotely appealing UWE would need to give it way more of a speed boost and increase it's capacity by at least 30 seconds. Tho overall I'd rather prefer the old system of stacking tanks (without the useless and irritating micro of juggling tanks) for more individual choices instead of this "either or" with one choice clearly being cookie cutter.