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---The wiki does not list complete information. It does say that:
the storage box for seamoth / prawn stack
---the solar charger for the moth stacks
---the prawn depth modules and the thermal reactor DO NOT stack.
The wiki does not address if other modules stack or not. I have experienced the following:
---none of the depth modules stack.
---the scanner range modules do stack.
---I believe the scanner timer modules do stack.
Hopefully the community can help flesh out this list, because I would also like to know.
then they removed that stackablity and made the eng eff mod do 300% in one module.
then just prior to launch the "does not stack" part of the items info in the build screen. disapeared.
you could put multiple 300% eff mods on the cyclops at that point.
now if it actually worked is another story. I dont have time to look into that.
im sure someone will substitute actual evidence for their mear opinion tho.
Multiple thermal reactors seems to stack in the cyclops tho.
What you mean lol??
Universal Modules (Work for Seamoth and Prawn):
Hull Reinforcement: Stacks
Engine Efficiency: Stacks
Storage: Stacks
Seamoth Modules:
Depth: Does not stack
Solar Charger: Stacks
Perimeter Defense System: Does not Stack
Torpedo System: Stacks (Each one installed increases the number of torpedoes held)
Sonar: Does not Stack
Prawn Modules:
Depth: Does not Stack
Thermal Reactor: Does not Stack
Jump Jet Upgrade: Does not Stack
Technically the arms "Stack", but this only matters for the torpedo arms (Lets you hold more torpedoes), the others are just redundant functionality
Cyclops:
Depth: Does not stack
Engine Efficiency: Does not stack
Shield Generator: Does not stack
Sonar: Does not stack
Docking Bay Repair: Does not stack
Decoy Tube upgrade: Stacks, adding an additional decoy to be added each module
Fire Suppression: Does not stack
Thermal Reactor: Does not stack