Subnautica

Subnautica

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Sciophyte Jan 29, 2018 @ 6:59pm
Possible to opt out of "food and water" mode after starting a game?
In the beginning it felt authentic and all, which of course it is, but I'm getting a little tired of brewing bleach and juicing bladderfish and pickling everything that can't get away fast enough... is there a console command or something that will let me change the game mode so won't have to keep fussing with the vittles? Thanks!
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Showing 16-30 of 39 comments
Bugs Bunny Jan 30, 2018 @ 10:01am 
Originally posted by MaGicBush:
So how do you grow food? I have the water filtration going. I see no way to plant food or find the watermelons

Find the floating island and explore it. Lots of fruit varieties there and the indoor and outdoor planter boxes are from there as well if I remember right.
Alaskan Glitch Jan 30, 2018 @ 10:26am 
Originally posted by Sciophyte:
In the beginning it felt authentic and all, which of course it is, but I'm getting a little tired of brewing bleach and juicing bladderfish and pickling everything that can't get away fast enough... is there a console command or something that will let me change the game mode so won't have to keep fussing with the vittles? Thanks!
This is why they created the Freedom mode.

The advantage is that you do not have to go through the tediously repetitive task of collecting food and water, not to mention all the free storage space you will have now that you do not have to store food and water. Additionally, the Growbeds can now be used for your Bioreactor, and your Alien Containment facility can be used for collecting building resources, instead of for growing food to feed you.

The disadvantage is that you now have blueprints that are completely worthless to you, such as the Water Filtration system, the Aquarium, etc. I suppose you can still use the Water Filtration system for its salt byproduct, but you will be dumping an awful lot of water, because you can't drink it.

I've played the game on Survival mode several times. I always end up with lots of water and cured food occupying space and taking my time. So now I just play using the Freedom mode. It makes the game more relaxing because you are not on the clock. You can stop and think about your actions without having to pause the game, knowing that you will not die from starvation or thirst.
Last edited by Alaskan Glitch; Jan 30, 2018 @ 10:29am
Duke Jan 30, 2018 @ 10:27am 
get plant seeds (melons and hanging fruit) and never worry about this again
tzeneth Jan 30, 2018 @ 12:42pm 
Question: did they ever fix the water filtration power sucking issue? (IE: that thing sucked so much power that it was ridiculous. I also haven't played for many builds and am getting surprised by some of the blueprint material change requirements. Solar panels and foundations more expensive while lockers and hatches are cheaper. Also, adding lead to the already hard to get silver node is driving me nuts. Silver seems to be an annoying problem but I'm still relatively early)
Last edited by tzeneth; Jan 30, 2018 @ 12:43pm
Alaskan Glitch Jan 30, 2018 @ 12:51pm 
Originally posted by tzeneth:
Question: did they ever fix the water filtration power sucking issue? (IE: that thing sucked so much power that it was ridiculous. I also haven't played for many builds and am getting surprised by some of the blueprint material change requirements. Solar panels and foundations more expensive while lockers and hatches are cheaper. Also, adding lead to the already hard to get silver node is driving me nuts. Silver seems to be an annoying problem but I'm still relatively early)
Wait until you find out that all your Depth Modules disappeared because they completely revamped the components required to make them. When you find your Cyclops leaking and you are unable to repair it, you will know why.
Alaskan Glitch Jan 30, 2018 @ 1:00pm 
Originally posted by Emperor Tarek:
get plant seeds (melons and hanging fruit) and never worry about this again
By the time you are ready to move out of your lifepod and build a base food and water are really no longer an issue. Yes, you still have to eat and drink, but obtaining food and water are not a problem any longer.

I understand where the OP is coming from. It would be nice to have to start the game where you have to obtain food and water, but by the time you build your base eating and drinking are no longer a problem, so why continue? It would be nice if there was a checkbox option that would allow a player to uncheck the food and drink requirement later in the game, once the player has mastered their ability to gather unlimited food and water.
tzeneth Jan 30, 2018 @ 1:15pm 
Originally posted by Alaskan Glitch:
Originally posted by Emperor Tarek:
get plant seeds (melons and hanging fruit) and never worry about this again
By the time you are ready to move out of your lifepod and build a base food and water are really no longer an issue. Yes, you still have to eat and drink, but obtaining food and water are not a problem any longer.

I understand where the OP is coming from. It would be nice to have to start the game where you have to obtain food and water, but by the time you build your base eating and drinking are no longer a problem, so why continue? It would be nice if there was a checkbox option that would allow a player to uncheck the food and drink requirement later in the game, once the player has mastered their ability to gather unlimited food and water.

I always start a new game every update to prevent things like that. Are melons nerfed from before because they seem to provide a lot less water. That seems to have been the trend, all the plants seem to give less water over time.

On a slighlty different note, I'm running into the stupid silver problem from previous builds. Although not as bad, because all the items that need silver are essentially 1 time items like the rebreather, the high capacity oxygen tank...oh wait I'm running into the need for wiring kits for other items as well. Yay silver problem and I haven't found the scanner room yet....nor have the (probably) silver required to make it :P
Armos Jan 30, 2018 @ 1:19pm 
Bulbo Trees are the way to go. Since knives don't have durability anymore, you can pick from the trees as much as you like, and replant as necessary. Having 4 of these will be sufficient forever, and you can have any other type in another growbed if you want, either for food or for a bioreactor.
Alaskan Glitch Jan 30, 2018 @ 1:41pm 
Originally posted by tzeneth:
Originally posted by Alaskan Glitch:
By the time you are ready to move out of your lifepod and build a base food and water are really no longer an issue. Yes, you still have to eat and drink, but obtaining food and water are not a problem any longer.

I understand where the OP is coming from. It would be nice to have to start the game where you have to obtain food and water, but by the time you build your base eating and drinking are no longer a problem, so why continue? It would be nice if there was a checkbox option that would allow a player to uncheck the food and drink requirement later in the game, once the player has mastered their ability to gather unlimited food and water.

I always start a new game every update to prevent things like that. Are melons nerfed from before because they seem to provide a lot less water. That seems to have been the trend, all the plants seem to give less water over time.

On a slighlty different note, I'm running into the stupid silver problem from previous builds. Although not as bad, because all the items that need silver are essentially 1 time items like the rebreather, the high capacity oxygen tank...oh wait I'm running into the need for wiring kits for other items as well. Yay silver problem and I haven't found the scanner room yet....nor have the (probably) silver required to make it :P
I do the samething. I keep my old saved games, just so I can see if there were any significant differences, but otherwise I just start a completely new game. I've built five bases in three different biomes, but I have never yet completed the storyline. There was always a major update released before I was able to complete the story, and I just started over again.

That is also why I don't bother with Survival mode any longer. It just wastes my time, consumes resources, and occupies storage I could use for other things. At this point, eating and drinking just detracts from the storyline.

I've noticed that silver has become more rare. It is because they moved it from Limestone to Sandstone. Now Sandstone produces either lead, gold, or silver. I seem to have a lot of gold and lead, but not much silver. Which makes Wiring Kits more much difficult to build than Computer Chips, and it shouldn't be that way.
Last edited by Alaskan Glitch; Jan 30, 2018 @ 1:42pm
Mr_PeaCH Jan 30, 2018 @ 1:41pm 
Early game food and water needs are much easier to manage if you use the Grav Trap. Saves a lot of time getting those peepers and bladderfish.

Also - Go ahead and stock up, just don't cook them if you're not using them (or salting them). If you throw them raw into a container they keep. They don't if you cook them.
Tommyk Jan 30, 2018 @ 1:46pm 
--- FIRST BACKUP YOUR SAVEGAME ---


I sank some time to dive into the structure of the savegames (I am on experimental but it should work with normal too)

1.) When you set the gamemode via console to 'freedom' (no water/food needed) it will not be saved
2.) next time you load it starts with survival again...

to fully change my savegame persistent I did the following

1.) save my game in subnautica and note the time
2.) exit subnautica!!!
3.) goto subnautica savegame folder (steamapps\common\Subnautica\SNAppData\SavedGames)

for me this looked like this

-options
-slot0000
-slot0001

slot0000 is my survival savegame (I checked via timestamp I marked in step1 :D
slot0001 is my creative savegame

4.) 1 made a copy of directory slot0000
5.) renamed that copy to next free number (in my case slot0002)

now I have these directories the 3 from before and the new 'slot0002'

-options
-slot0000
-slot0001
-slot0002

6.) enter the directory slot0002 and find the file 'gameinfo.json'. dont modify anything else!

7.) open 'gameinfo.json' in a texteditor
8.) change the term

"gameMode":0
into
"gameMode":1


9.) save and leave editor. Start subnautica and you should have now a new entry that shows 'Freedom'

10.) this is your new savegame in freedom mode (no food, no water needed). Sill watch out on O2 and Health! :D

I tried to proofread this as good as I can but it is always better to make a copy of the complete savegames folder in case I made mistakes... better save than sorry

If someone notices a mistake please call it out so I can correct it... thank you
Alaskan Glitch Jan 30, 2018 @ 1:47pm 
Originally posted by Mr_PeaCH:
Early game food and water needs are much easier to manage if you use the Grav Trap. Saves a lot of time getting those peepers and bladderfish.

Also - Go ahead and stock up, just don't cook them if you're not using them (or salting them). If you throw them raw into a container they keep. They don't if you cook them.
I've read about that, and I have used the ealier versions of the Grav Trap to move small rocks blocking a cave entrance, but I've never used them to catch fish. I never had any problems out-swimming Peepers, and Bladderfish have to be the slowest fish in the game.

It takes about an hour to fill a locker with purified water and cured Peepers, and most of that hour would be spent locating the salt.
Andvari Jan 30, 2018 @ 1:55pm 
I kind of feel you have to eat too frequently in these survival games. I wouldn't mind if you could go around 4-5 times longer before needing to eat and drink. It gets somewhat tedious even hacking away at my infinite plant farm.
Mr_PeaCH Jan 30, 2018 @ 1:56pm 
Originally posted by Alaskan Glitch:
Originally posted by Mr_PeaCH:
Early game food and water needs are much easier to manage if you use the Grav Trap. Saves a lot of time getting those peepers and bladderfish.

Also - Go ahead and stock up, just don't cook them if you're not using them (or salting them). If you throw them raw into a container they keep. They don't if you cook them.
I've read about that, and I have used the ealier versions of the Grav Trap to move small rocks blocking a cave entrance, but I've never used them to catch fish. I never had any problems out-swimming Peepers, and Bladderfish have to be the slowest fish in the game.

It takes about an hour to fill a locker with purified water and cured Peepers, and most of that hour would be spent locating the salt.

No, I agree, catching the fish becomes 2nd nature after a while but for newbies I am sure it can be frustrating. And however fast you can get them without the Grav Trap for sure it's faster with.

And as for keeping Peepers, only salt the few you want to take with you on longer journeys. If you keep coming back to the pod or base just throw them raw/uncooked into a storage container and they will keep so just take a couple out as needed to be cooked. They do NOT keep if you cook them. And of course they keep forever anywhere if you cure them with the salt.
Mr_PeaCH Jan 30, 2018 @ 1:57pm 
Originally posted by Deadlights:
I kind of feel you have to eat too frequently in these survival games. I wouldn't mind if you could go around 4-5 times longer before needing to eat and drink. It gets somewhat tedious even hacking away at my infinite plant farm.

Yep. I don't want to cut it out entirely but I'd certainly like the option to slow the timers down.
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Date Posted: Jan 29, 2018 @ 6:59pm
Posts: 39