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Find the floating island and explore it. Lots of fruit varieties there and the indoor and outdoor planter boxes are from there as well if I remember right.
The advantage is that you do not have to go through the tediously repetitive task of collecting food and water, not to mention all the free storage space you will have now that you do not have to store food and water. Additionally, the Growbeds can now be used for your Bioreactor, and your Alien Containment facility can be used for collecting building resources, instead of for growing food to feed you.
The disadvantage is that you now have blueprints that are completely worthless to you, such as the Water Filtration system, the Aquarium, etc. I suppose you can still use the Water Filtration system for its salt byproduct, but you will be dumping an awful lot of water, because you can't drink it.
I've played the game on Survival mode several times. I always end up with lots of water and cured food occupying space and taking my time. So now I just play using the Freedom mode. It makes the game more relaxing because you are not on the clock. You can stop and think about your actions without having to pause the game, knowing that you will not die from starvation or thirst.
I understand where the OP is coming from. It would be nice to have to start the game where you have to obtain food and water, but by the time you build your base eating and drinking are no longer a problem, so why continue? It would be nice if there was a checkbox option that would allow a player to uncheck the food and drink requirement later in the game, once the player has mastered their ability to gather unlimited food and water.
I always start a new game every update to prevent things like that. Are melons nerfed from before because they seem to provide a lot less water. That seems to have been the trend, all the plants seem to give less water over time.
On a slighlty different note, I'm running into the stupid silver problem from previous builds. Although not as bad, because all the items that need silver are essentially 1 time items like the rebreather, the high capacity oxygen tank...oh wait I'm running into the need for wiring kits for other items as well. Yay silver problem and I haven't found the scanner room yet....nor have the (probably) silver required to make it :P
That is also why I don't bother with Survival mode any longer. It just wastes my time, consumes resources, and occupies storage I could use for other things. At this point, eating and drinking just detracts from the storyline.
I've noticed that silver has become more rare. It is because they moved it from Limestone to Sandstone. Now Sandstone produces either lead, gold, or silver. I seem to have a lot of gold and lead, but not much silver. Which makes Wiring Kits more much difficult to build than Computer Chips, and it shouldn't be that way.
Also - Go ahead and stock up, just don't cook them if you're not using them (or salting them). If you throw them raw into a container they keep. They don't if you cook them.
I sank some time to dive into the structure of the savegames (I am on experimental but it should work with normal too)
1.) When you set the gamemode via console to 'freedom' (no water/food needed) it will not be saved
2.) next time you load it starts with survival again...
to fully change my savegame persistent I did the following
1.) save my game in subnautica and note the time
2.) exit subnautica!!!
3.) goto subnautica savegame folder (steamapps\common\Subnautica\SNAppData\SavedGames)
for me this looked like this
-options
-slot0000
-slot0001
slot0000 is my survival savegame (I checked via timestamp I marked in step1 :D
slot0001 is my creative savegame
4.) 1 made a copy of directory slot0000
5.) renamed that copy to next free number (in my case slot0002)
now I have these directories the 3 from before and the new 'slot0002'
-options
-slot0000
-slot0001
-slot0002
6.) enter the directory slot0002 and find the file 'gameinfo.json'. dont modify anything else!
7.) open 'gameinfo.json' in a texteditor
8.) change the term
"gameMode":0
into
"gameMode":1
9.) save and leave editor. Start subnautica and you should have now a new entry that shows 'Freedom'
10.) this is your new savegame in freedom mode (no food, no water needed). Sill watch out on O2 and Health! :D
I tried to proofread this as good as I can but it is always better to make a copy of the complete savegames folder in case I made mistakes... better save than sorry
If someone notices a mistake please call it out so I can correct it... thank you
It takes about an hour to fill a locker with purified water and cured Peepers, and most of that hour would be spent locating the salt.
No, I agree, catching the fish becomes 2nd nature after a while but for newbies I am sure it can be frustrating. And however fast you can get them without the Grav Trap for sure it's faster with.
And as for keeping Peepers, only salt the few you want to take with you on longer journeys. If you keep coming back to the pod or base just throw them raw/uncooked into a storage container and they will keep so just take a couple out as needed to be cooked. They do NOT keep if you cook them. And of course they keep forever anywhere if you cure them with the salt.
Yep. I don't want to cut it out entirely but I'd certainly like the option to slow the timers down.