Subnautica

Subnautica

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scanner room threat detection
Simple is there a way for the scanner room to detect threats of any kind
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Showing 1-9 of 9 comments
Shadowraze Jan 28, 2018 @ 9:11pm 
dont think so the only creature i only seen available to scan for was reefbacks
SquidNeko Jan 28, 2018 @ 9:21pm 
The scanner room shows things you can scan for depending on the area you are in. I have 2 places with scanners and its different things both places i can scan for.
If something doesnt exists in the area your scanner is, you cant scan for it.
Ishan451 Jan 28, 2018 @ 10:10pm 
Originally posted by Cornballshark44:
Simple is there a way for the scanner room to detect threats of any kind

Sort of... you can take a camera out for a spin. If anything big and nasty is in the area you will be able to hear and most likely see it. But since the camera is pretty much left alone by most creatures, you are relative safe to scout. It has a much larger radius than the scan area.
Andrewbh2003 Jan 28, 2018 @ 10:25pm 
can confirm it can scan for reaper leviathons though not texted with ghosts dragons i dont believe it can scan for anything other than those
Deuteronomy Feb 3, 2018 @ 3:06am 
I don't get it. I have a scanner room near the island with the cannon, and sometimes there are only 2 things to scan, sometimes it's a complete list of things. I have 4 elements extending the scanner range built in.

Can anyone describe how the lists of things you are able to scan is influenced? It doesn't seem to be the things available in the area only. Or is this a bug?
Link Feb 3, 2018 @ 3:11am 
Originally posted by Deuteronomy:
I don't get it. I have a scanner room near the island with the cannon, and sometimes there are only 2 things to scan, sometimes it's a complete list of things. I have 4 elements extending the scanner range built in.

Can anyone describe how the lists of things you are able to scan is influenced? It doesn't seem to be the things available in the area only. Or is this a bug?

By checking the forum... heh :P

http://steamcommunity.com/app/264710/discussions/0/1700541698680796123/?tscn=1517421063

There ya go :)
CrazyGoblin Feb 3, 2018 @ 3:13am 
It should just be a matter of having the resources/creatures be within the scanner's range. Does the scanner room have a constant source of power? Intermittent power outages might cause the list to reset, forcing the room to do another scan. It needs to perform an automatic evaluation of the local area before allowing specific scans.

And yes, it can scan for reapers. It should be any leviathan-class creature (which includes reefbacks and sea treaders), but that might not be fully implemented. Also, I'm not sure about the current release, but earlier releases didn't update the scan markers very frequently. So, while you would get an accurate reading of where the reaper was when the scan was first performed, it won't follow its movements. It will still give you a general idea of the area the reaper's in, but don't expect perfect accuracy.

Got spooked a couple times when I thought it actually kept an up-to-date location marker, and the reaper came at me from the other side. Heh.
DeFragged Feb 3, 2018 @ 4:33am 
I can kind of guess how scanners work now.

I built my base at the intersection of 5 biomes apparently, and one of them I found out is the Dunes. The scanner room on game-load starts small - whatever is within the immediate vicinity of the player. Over time it will populate as it 'finds' more resources or they spawn in. You can speed this up by using the cameras to 'spot' for them (basically the player's presence marks them out) or just finding them yourself.

Large landmarks like wrecks tend to be automatically findable, the rest need to be 'found' by you or the scanner room.

Edit: Sea treaders won't be scannable. Reapers though, will. I have the misfortune of having Fred the Friendly Neighbourhood Reaper come visit me.
Last edited by DeFragged; Feb 3, 2018 @ 4:34am
Mortemas Feb 3, 2018 @ 5:14am 
Yeah, I also noticed that. New markers will pop up when I pick up an item the scanner already marked for me. Player’s presence in the area seems to help the scanner room find things...like the HUD chip is coordinating with the scanner room and enhances the result. Didn’t realize the camera drone could help do the same!

About slow updating, it seems like large deposit markers don’t disappear at all after you mine them, unless you end the scan for that item. Strange bug, considering the marker for small deposits disappears instantly when you pick it up.
Last edited by Mortemas; Feb 3, 2018 @ 5:16am
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Date Posted: Jan 28, 2018 @ 9:01pm
Posts: 9