Subnautica

Subnautica

View Stats:
This topic has been locked
FoxFritter Jan 28, 2018 @ 7:49am
Resource respawn
Was curious if resources respawned in biomes, or will I need to go ever further and further out in order to continue?

Also, I assume fish like bladderfish/peepers DO respawn, but I figure I'd ask.
Originally posted by Ignis:
This is an old topic. I'm locking it.

Resources don't respawn. Shales from sea treader are infinite as long as they are walking on the map and not falling into the abyss.

Aggressive fish don't respawn when killed by the players with the exception of void leviathans, crash fish if their home is still around, warpers.

Edible fish respawn.

Cuddlefish are global objects as long as they follow you. If they don't, they will be reseted by removing the cache.

Removing the entire folder isn't recommended in any way, PDAs will respawn, leviathans if you killed them, etc.

The map has enough resource for you. I doubt anyone would deplete the whole map from all its resources even in a long playthrough. I would recommend removing some specific batches if you still want to do it instead.
< >
Showing 1-15 of 22 comments
Septevar Jan 28, 2018 @ 7:53am 
Yes resources do respawn, if you fish to much the area will become empty of fish, but they do slowly respawn over time.

If you havent fixed the radiation leak this also affects the amount of fish in the area, as the radiation slowly kills them.
Oceansize Jan 28, 2018 @ 7:53am 
Resources other than Metal Salvage do not respawn, which respawns only at game load. Fish respawn. I believe Septevar is only referring to fish.
Last edited by Oceansize; Jan 28, 2018 @ 7:56am
FoxFritter Jan 28, 2018 @ 8:08am 
Ouch, I was more concerned with stuff like silver and other resources respawning. That's rough.
Baratheon79 Jan 28, 2018 @ 8:15am 
Originally posted by FoxFritter:
Ouch, I was more concerned with stuff like silver and other resources respawning. That's rough.
Not really a big problem, though, because as others have pointed out in many other threads like this (there seems to be at least a couple per week), there's more resources scattered around the map than the average player is likely to ever need.
Oceansize Jan 28, 2018 @ 8:16am 
Oh yeah, silver and copper have the worst drop rates and the no-respawn means you need to keep casting your net farther out, so to speak. That's ok though, exploration is good for ya. :)

Pro tip: build the scanner room as soon as you've found and scanned all the fragments for it. The scanner room, combined with the scanner room HUD module, allows you to select a resource of your choice and then it puts pips on your HUD that show you exactly where the chunks you're looking for are. You can't select silver chunks, the best you can do is select Sandstone chunks, but that's still a big time-saver.
Muffey Jan 28, 2018 @ 8:21am 
>combined with the scanner room HUD module,

The need for magnetite for the HUD gives me a problem. When I need this ability I'm *a long way* from magnetite. Seriously, if I'm looking for copper or silver or something.. I've yet to get a seamoth, let alone the seamoth depth upgrade #1 ( for 300 depth). The nearest magnetite I was able to find was jelly-shroom caves and you can barely get a seamoth into it at depth 200.

Caused me some irritation that one did..
General3 Feb 4, 2018 @ 11:16pm 
Shale stones (Gold, Lithium, and Diamond) are generated when the Sea Treaders move around around. They kick them up. So you will always be able to get more. Cave sulfer seems to regenerate too. I have found that metal salvage is generated by those shark looking creatures. Everything else non-regenerating as far as I have been able to tell.
DeFragged Feb 5, 2018 @ 1:47am 
I have noticed the following:

1) As stated above, metal salvage is infinitely respawning near Stalker nests.
2) Small resource nodes SEEM to respawn VERY slowly, and only for basic ones like quartz.
3) Chunks (Limestone, Sandstone, Shale) respawn VERY regularly.
4) Large nodes don't respawn.
5) Plants and Corals like Table Corals don't seem to regrow as far as I've noticed, mine's been barren for months in-game.

I can't confirm 2), since I've not really noticed small resources respawning, but sometimes I feel like a place I've stripped bare will occasionally throw out a surprise or two.
Zeratica Feb 5, 2018 @ 8:12am 
There is actually a way to respawn all resources in the game.
Clearing your game cache will reset all resources and creatures while leaving your save and your base(s) intact.

1. Close the game

2. Navigate to your Subnautica folder. For most, that's C:\Program Files (x86)\Steam\steamapps\common\Subnautica

3. Open SNAppData, then open SavedGames

4. Find your slot00xx folder that has the saved game that needs fixing. (look at the screenshot.jpg in each one if you need help, that's the little thumbnail that shows when you go to load. Or sort by date if that helps).

5. Delete both the CellsCache and CompiledOctreesCache folders - you can also delete the legacy batch-object*.txt files in the slot00xx folder, just be sure to only delete those, and not the main saved game files, which are listed below:

Make sure you do not delete the following four files sitting directly in the slot00xx folder:
gameinfo.json
global-objects.bin
scene-objects.bin
screenshot.jpg (<- that's the little thumbnail showing you a preview of the save when you go to load)


Just delete everything in the folder except those 4 files mentioned, the screenshots folder and possible timecapsules folder if you have found one or more of those.

Credit goes to the creator of the guide[forums.unknownworlds.com] on the unknownworlds forum.
Last edited by Zeratica; Feb 5, 2018 @ 8:18am
DeFragged Feb 5, 2018 @ 9:01am 
Do note that this WILL cause all wrecks to reset as well, which if you care about not cheating to get all your tech scans is something to take note of.

Also - although alien teleporters will remain activated, ALL forcefields WILL return, which means you'll need all those tablets to open the way again.
Zeratica Feb 5, 2018 @ 9:06am 
Yes forcefields will be reset, but your story progress will not be reset, so if you already cleared QEP for instance, you won't have to go re-clear it.
You will still need tablets if/when you decide to go back though.
But not only can you craft the ones you need to re-open the forcefields, the tablets you can find on the ground are also reset, so you can just go pick them up again :)
fabio.capela Feb 5, 2018 @ 9:50am 
Originally posted by Muffey:
>combined with the scanner room HUD module,

The need for magnetite for the HUD gives me a problem. When I need this ability I'm *a long way* from magnetite. Seriously, if I'm looking for copper or silver or something.. I've yet to get a seamoth, let alone the seamoth depth upgrade #1 ( for 300 depth). The nearest magnetite I was able to find was jelly-shroom caves and you can barely get a seamoth into it at depth 200.

Caused me some irritation that one did..

6 Titanium, 3 Quartz, 1 Copper, and the base builder tool. Build an I tube, a solar panel, and a hatch. Since you aren't using any power, this can work to refill your air as long as the solar panel works, regardless of how little efficiency it gets. It's how I got some very early game magnetite.

It obviously needs to be done during the day, though, otherwise the mini-base won't power up.

If you have access to the small indoor planters and marblemelons you can add 4 more titanium (for two small indoor planters) and 8 marblemelon seeds to be able to refill food and water whenever needed (6 marblemelons should be enough to bring you from the brink of starving/dying of thirst to full, the remaining two you turn to seeds so you have more when you need).

Originally posted by 🖤 Black Goat ☭:
Highly recommend doing this if your save has some issues (even if you don't need the resource respawn. )

For example, when I built a base too close to a wreck and the wreck simply vanished, which persisted even after leaving the game and reloading.

Do note that this procedure will delete all items you dropped outside your bases. If, for example, you were stockpiling scrap metal under your base, you will want to move them into proper storage before clearing the cache.
DonJuanDoja Feb 5, 2018 @ 10:19am 
So would this re-spawn all the items in the aurora etc?

Would it reset all databoxes and re-randomize their locations?

Will it reset opened and lasered open doors?

Will it reset Purple tablet force fields?

What else?
fabio.capela Feb 5, 2018 @ 12:26pm 
Originally posted by DonJuanDoja:
So would this re-spawn all the items in the aurora etc?

Would it reset all databoxes and re-randomize their locations?

Will it reset opened and lasered open doors?

Will it reset Purple tablet force fields?

What else?

What isn't in the cache:

- scene-objects.bin has story progression (including damage to the ecosystem from letting Aurora irradiate the environment for too long), player inventory, pod 5, unlocked blueprints, scanned items, and a few other related things.
- global-objects.bin has the player bases (including inventories and fish tanks), all player vehicles (including anything built inside them), and objects meant to be placed by the player in the game world like beacons.
- gameinfo.json has the elapsed time, the game mode, and a few other configuration things.
- screenshot.jpg is just the screenshot.

Everything else is going to reset when you clear the cache.
SolitaryAngel Feb 5, 2018 @ 3:07pm 
try smashing barnacles on the backs of the reefbacks. be careful though some have those tiger plants that spit at you.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jan 28, 2018 @ 7:49am
Posts: 22