Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you havent fixed the radiation leak this also affects the amount of fish in the area, as the radiation slowly kills them.
Pro tip: build the scanner room as soon as you've found and scanned all the fragments for it. The scanner room, combined with the scanner room HUD module, allows you to select a resource of your choice and then it puts pips on your HUD that show you exactly where the chunks you're looking for are. You can't select silver chunks, the best you can do is select Sandstone chunks, but that's still a big time-saver.
The need for magnetite for the HUD gives me a problem. When I need this ability I'm *a long way* from magnetite. Seriously, if I'm looking for copper or silver or something.. I've yet to get a seamoth, let alone the seamoth depth upgrade #1 ( for 300 depth). The nearest magnetite I was able to find was jelly-shroom caves and you can barely get a seamoth into it at depth 200.
Caused me some irritation that one did..
1) As stated above, metal salvage is infinitely respawning near Stalker nests.
2) Small resource nodes SEEM to respawn VERY slowly, and only for basic ones like quartz.
3) Chunks (Limestone, Sandstone, Shale) respawn VERY regularly.
4) Large nodes don't respawn.
5) Plants and Corals like Table Corals don't seem to regrow as far as I've noticed, mine's been barren for months in-game.
I can't confirm 2), since I've not really noticed small resources respawning, but sometimes I feel like a place I've stripped bare will occasionally throw out a surprise or two.
Clearing your game cache will reset all resources and creatures while leaving your save and your base(s) intact.
1. Close the game
2. Navigate to your Subnautica folder. For most, that's C:\Program Files (x86)\Steam\steamapps\common\Subnautica
3. Open SNAppData, then open SavedGames
4. Find your slot00xx folder that has the saved game that needs fixing. (look at the screenshot.jpg in each one if you need help, that's the little thumbnail that shows when you go to load. Or sort by date if that helps).
5. Delete both the CellsCache and CompiledOctreesCache folders - you can also delete the legacy batch-object*.txt files in the slot00xx folder, just be sure to only delete those, and not the main saved game files, which are listed below:
Make sure you do not delete the following four files sitting directly in the slot00xx folder:
gameinfo.json
global-objects.bin
scene-objects.bin
screenshot.jpg (<- that's the little thumbnail showing you a preview of the save when you go to load)
Just delete everything in the folder except those 4 files mentioned, the screenshots folder and possible timecapsules folder if you have found one or more of those.
Credit goes to the creator of the guide[forums.unknownworlds.com] on the unknownworlds forum.
Also - although alien teleporters will remain activated, ALL forcefields WILL return, which means you'll need all those tablets to open the way again.
You will still need tablets if/when you decide to go back though.
But not only can you craft the ones you need to re-open the forcefields, the tablets you can find on the ground are also reset, so you can just go pick them up again :)
6 Titanium, 3 Quartz, 1 Copper, and the base builder tool. Build an I tube, a solar panel, and a hatch. Since you aren't using any power, this can work to refill your air as long as the solar panel works, regardless of how little efficiency it gets. It's how I got some very early game magnetite.
It obviously needs to be done during the day, though, otherwise the mini-base won't power up.
If you have access to the small indoor planters and marblemelons you can add 4 more titanium (for two small indoor planters) and 8 marblemelon seeds to be able to refill food and water whenever needed (6 marblemelons should be enough to bring you from the brink of starving/dying of thirst to full, the remaining two you turn to seeds so you have more when you need).
For example, when I built a base too close to a wreck and the wreck simply vanished, which persisted even after leaving the game and reloading.
Do note that this procedure will delete all items you dropped outside your bases. If, for example, you were stockpiling scrap metal under your base, you will want to move them into proper storage before clearing the cache.
Would it reset all databoxes and re-randomize their locations?
Will it reset opened and lasered open doors?
Will it reset Purple tablet force fields?
What else?
What isn't in the cache:
- scene-objects.bin has story progression (including damage to the ecosystem from letting Aurora irradiate the environment for too long), player inventory, pod 5, unlocked blueprints, scanned items, and a few other related things.
- global-objects.bin has the player bases (including inventories and fish tanks), all player vehicles (including anything built inside them), and objects meant to be placed by the player in the game world like beacons.
- gameinfo.json has the elapsed time, the game mode, and a few other configuration things.
- screenshot.jpg is just the screenshot.
Everything else is going to reset when you clear the cache.