Subnautica

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Best locker to use generally? And whats the best air tank to use?
Looks like normal lockers are better, but harder to place
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Showing 1-15 of 18 comments
TheTool Jan 28, 2018 @ 12:30am 
Dont use floating lockers, there is a high chance you will lose things upon loading you saves.
アゼム Jan 28, 2018 @ 12:33am 
I typically do all wall lockers. I'll dedicate one for each major material. Maybe two for titanium. Then a few miscellanious ones for less common stuff.
Lobo'ren Jan 28, 2018 @ 12:34am 
Originally posted by TheTool:
Dont use floating lockers, there is a high chance you will lose things upon loading you saves.

They fixed that bugs months ago.
So what would you guys say is generally the best locker, in comparison with each other
kwong20287 Jan 28, 2018 @ 12:40am 
The large locker if you have enough space, wall locker if you don't.
Valentino Jan 28, 2018 @ 1:48am 
It really depends where you are in the game, and what your needs are.

Floating Locker:
Pro: Real cheap early game
Pro: Doesn't require a base
Con: Limited space
Con: Cannot be deconstructed

Small Wall Locker:
Pro: Forward facing label
Pro: Only requires Titanium - a renewable resource
Con: Must be built on a wall

Large Locker:
Pro: Largest space
Pro: Can be built anywhere inside
Con: Requires 2xquartz

None of them are the "wrong" or "best" choice. Early game a couple floating lockers for materials/large items is super helpful. Later you can throw them near exterior growbeds for seed overflow, etc.

Small Lockers are great for general non-bulk storage like where you can place your building tool, or other items you don't need at the moment but will want later. Or just excess, but limited crafting items: water, cured food, health packs.

Large Lockers are fantastic built next to or in front of each other to build a library of bulk resources. I made one for Limestone materials, one for Sandstone, one for Shale, and one for other as the game progressed, and added and removed Large Lockers as needed since deconstructing removes them at a 1:1 ratio. Even in the later game, I would use floating lockers/beacons together as "emergency" supplies in biomes filled with cured food, water, and a health pack as I explored new areas.

here's some general early of sorting I used:

Pre Base setup:
2xFloating lockers: Equipment/seeds for later, etc
1xEscape Pod locker: Minerals for crafting

Early base setup:
1 small: Equipment/misc hold
1 large: Titanium/Copper Ore
1 large: Silver/Gold/Lead
ImHelping Jan 28, 2018 @ 1:51am 
Stand up lockers are the best ones, just by virture of having the same space as your own inventory. Wall lockers are for style points or wanting to cram one in a specific spot. Also you can use them just by looking at their corners, which can lead to some hilarious space saving setups.

"They fixed that" has been a statment many times, for many things in this game. Or "No no, clearly a fish moved it when you were not looking, therefore losing your stuff is working as intended!"

But even if they were never buggy ever again, even if they didn't have the worst amount of inventory storage in the game. You can't dismantle floating waterproof lockers.

Lockers you put inside bases you can dismantle to get the materials back, meaning you never "Waste" material making them like you do with waterproof lockers. But don't do that until they are empty or it will delete all the items inside

EDIT: Oh right, the built in lockers in the bottom of the Cyclops don't suck anymore. Man, remember when they were 2 wide columns that couldn't fit half the items in the game? (Because stuff like the seaglide and more used to be 3x3)
Last edited by ImHelping; Jan 28, 2018 @ 1:58am
dj8472 Jan 28, 2018 @ 2:06am 
the choice of locker can also depend on what available space you have to use, for example in the lower section of the cyclops this would be the best use of space
http://steamcommunity.com/sharedfiles/filedetails/?id=1284182412

taking over the built in lockers with wall lockers is the best use of space, while there is room for standing lockers on both sides there wall lockers are the better choice because the room 1 standing locker takes gives 48 spaces, 2 wall lockers can fit there and give 60 space


this is good use of the room behind the cockpit in the cyclops
http://steamcommunity.com/sharedfiles/filedetails/?id=1284182524

And for your other question the best air tank is the ultra high capacity, while you will swim a bit slower with it on, at that point you would have a seaglide
Last edited by dj8472; Jan 28, 2018 @ 2:11am
Ishan451 Jan 28, 2018 @ 2:28am 
Originally posted by My Name is Just Numbers:
Best locker to use generally?

I am using the wall mounted lockers, because i can label them.
Originally posted by Valentino:
It really depends where you are in the game, and what your needs are.

Floating Locker:
Pro: Real cheap early game
Pro: Doesn't require a base
Con: Limited space
Con: Cannot be deconstructed

Small Wall Locker:
Pro: Forward facing label
Pro: Only requires Titanium - a renewable resource
Con: Must be built on a wall

Large Locker:
Pro: Largest space
Pro: Can be built anywhere inside
Con: Requires 2xquartz

None of them are the "wrong" or "best" choice. Early game a couple floating lockers for materials/large items is super helpful. Later you can throw them near exterior growbeds for seed overflow, etc.

Small Lockers are great for general non-bulk storage like where you can place your building tool, or other items you don't need at the moment but will want later. Or just excess, but limited crafting items: water, cured food, health packs.

Large Lockers are fantastic built next to or in front of each other to build a library of bulk resources. I made one for Limestone materials, one for Sandstone, one for Shale, and one for other as the game progressed, and added and removed Large Lockers as needed since deconstructing removes them at a 1:1 ratio. Even in the later game, I would use floating lockers/beacons together as "emergency" supplies in biomes filled with cured food, water, and a health pack as I explored new areas.

here's some general early of sorting I used:

Pre Base setup:
2xFloating lockers: Equipment/seeds for later, etc
1xEscape Pod locker: Minerals for crafting

Early base setup:
1 small: Equipment/misc hold
1 large: Titanium/Copper Ore
1 large: Silver/Gold/Lead
Wait, titanium is a renewable resource? How so? Theres a lot of it, but is it renewable?
Originally posted by Ishan451:
Originally posted by My Name is Just Numbers:
Best locker to use generally?

I am using the wall mounted lockers, because i can label them.
You could use signs, but the cost is quite bad for them. I guess you could use them for sections like metal, power and stuff, to conserve coppper
Valentino Jan 28, 2018 @ 2:37am 
Originally posted by My Name is Just Numbers:
Originally posted by Valentino:
It really depends where you are in the game, and what your needs are.

Floating Locker:
Pro: Real cheap early game
Pro: Doesn't require a base
Con: Limited space
Con: Cannot be deconstructed

Small Wall Locker:
Pro: Forward facing label
Pro: Only requires Titanium - a renewable resource
Con: Must be built on a wall

Large Locker:
Pro: Largest space
Pro: Can be built anywhere inside
Con: Requires 2xquartz

None of them are the "wrong" or "best" choice. Early game a couple floating lockers for materials/large items is super helpful. Later you can throw them near exterior growbeds for seed overflow, etc.

Small Lockers are great for general non-bulk storage like where you can place your building tool, or other items you don't need at the moment but will want later. Or just excess, but limited crafting items: water, cured food, health packs.

Large Lockers are fantastic built next to or in front of each other to build a library of bulk resources. I made one for Limestone materials, one for Sandstone, one for Shale, and one for other as the game progressed, and added and removed Large Lockers as needed since deconstructing removes them at a 1:1 ratio. Even in the later game, I would use floating lockers/beacons together as "emergency" supplies in biomes filled with cured food, water, and a health pack as I explored new areas.

here's some general early of sorting I used:

Pre Base setup:
2xFloating lockers: Equipment/seeds for later, etc
1xEscape Pod locker: Minerals for crafting

Early base setup:
1 small: Equipment/misc hold
1 large: Titanium/Copper Ore
1 large: Silver/Gold/Lead
Wait, titanium is a renewable resource? How so? Theres a lot of it, but is it renewable?

Without spoiling game mechanics too much, yes. Run a scanner for titanium sources(scrap/limestone) in safe shallows and strip mine. You'll notice a trend over time of which ones return and which ones don't. May be a bug, maybe it's by design. But you'll notice.

Last edited by Valentino; Jan 28, 2018 @ 2:38am
CapNKirkland Jan 28, 2018 @ 2:42am 
I can place 10 big locjers in the room space in the cyclopse. And make use of wall lockers if i chose to.
IxianMace Jan 28, 2018 @ 2:42am 
Best locker: Wall locker (small, low construction requirements.)
Best oxygen tank: Ultra high-capacity tank (by the time you can get this, you'll probably have the gear to offset the extra weight. Makes the rebreather semi-redundant.)
Rhudda Jan 28, 2018 @ 2:46am 
Originally posted by Valentino:
Large Locker:
Con: Requires 2xquartz

They only require one quartz, and quartz is quite plentiful so it's really not that much of a con.
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Date Posted: Jan 28, 2018 @ 12:27am
Posts: 18