Subnautica

Subnautica

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Todes_Horst Jan 27, 2018 @ 12:55pm
Cyclops as Main Base?
Hey , 3 hours ago i build the Cyclops.
So i thought it would be good Idea to totaly delete my Main Base and use only the Cyclops.
Now i See how fast Energy goes down. I am Searching for the Energy Cell Recharger but cant find it. Where can i find it? Searched a lot of Wracks, never saw it.

Or should i rebuild my Base ?
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Showing 1-15 of 44 comments
Demolition414 Jan 27, 2018 @ 12:58pm 
dont build a cell recharger in your Cyclops, it will drain power faster than it will give back, carry enough resources in lockers to build a small recharge base, after recharging demolish the base and move on and try to find the blueprints for better power cells.
Zemecon Jan 27, 2018 @ 1:00pm 
Best plan if you want to go that route is to build multiple smaller bases or "Waystations" scattered around everywhere on the map where you can recharge your powercells and restock on resources. That is what I do. I have a waystation in the Sea Treaders' Path where I farm fish and crops and a few other waystations scattered around where I can refuel and get supplies. You will want to do that everywhere you go, especially in the Lost River and the ILZ/ALZ. The Cyclops can be your only base if you love gathering things as you need them but otherwise it should be supplemented somehow.

EDIT: Added to response.
Last edited by Zemecon; Jan 27, 2018 @ 1:01pm
DizzieDawgie Jan 27, 2018 @ 1:01pm 
Originally posted by Davidleblanc20:
dont build a cell recharger in your Cyclops, it will drain power faster than it will give back
It's hard to know if this is true or not, based on these forums. I've seen threads that agree with you, some that say it's a 1-to-1 power exchange, and another post with numbers to 2 decimal places stating that it takes less energy to charge a power cell than it consumes. I just don't know which to believe at this point.
Squidington Jan 27, 2018 @ 1:01pm 
Rebuild your base. If you place a power cell charger in your cyclops, it will drain the power from your cyclops into the power cells. You need some for of powered base is you want to recharge a power cell.
Todes_Horst Jan 27, 2018 @ 1:02pm 
thx but where can i find the energy cell recharger?
mouseno4 Jan 27, 2018 @ 1:03pm 
What David is referring to, is that the Cyclops used to be able to recharge it's own power cells from... power cells. Perpetual power. Obviously this was unintentional and so, was removed.

However, there is still a niche situation where that may be desireable to transfer power, so i kept my power cell charger on my sub.

As to the OP, my Cyclops IS my base. Everything i can put in a base, i put on my sub. If actual weight was a thing, my sub would sink to the bottom faster than a stone. I have dozens of storage lockers, plants for food and water, full upgrades, crafting stations, chargers - pretty much anything i might want, that was able to be placed on a sub, i have it on my Cyclops.
Zemecon Jan 27, 2018 @ 1:05pm 
Originally posted by DizzieDawgie:
Originally posted by Davidleblanc20:
dont build a cell recharger in your Cyclops, it will drain power faster than it will give back
It's hard to know if this is true or not, based on these forums. I've seen threads that agree with you, some that say it's a 1-to-1 power exchange, and another post with numbers to 2 decimal places stating that it takes less energy to charge a power cell than it consumes. I just don't know which to believe at this point.

If you want a net energy gain for your Cyclops with powercell chargers then you will need one or more Engine Efficiency modules. Most likely those who say you can recharge batteries and powercells on the Cyclops have those. The 1-to-1 ratio is what I would expect from one Engine Efficiency Module and a positive net energy gain would require more than one. And I seem to recall that these modules do stack.
Dutria Jan 27, 2018 @ 1:05pm 
I have cyclops as my main base with cell charger in it works fine I must mention I do have a engine upgrade on my cyclops aswell that makes a big differense without it my cell charger takes more power then it gives back
Reppoc850 Jan 27, 2018 @ 1:06pm 
Originally posted by DizzieDawgie:
Originally posted by Davidleblanc20:
dont build a cell recharger in your Cyclops, it will drain power faster than it will give back
It's hard to know if this is true or not, based on these forums. I've seen threads that agree with you, some that say it's a 1-to-1 power exchange, and another post with numbers to 2 decimal places stating that it takes less energy to charge a power cell than it consumes. I just don't know which to believe at this point.

There was a point in time when you could use the power cell recharger inside your cyclops cheaply enough to result in infinite energy. Devs fixed that. Now it doesnt make any sense to place a recharger inside the cyclops since there si no advantage to doing that. You would just be moving the power from one cell to another.

Best bet is to have a couple mini bases you can recharge your cells at
darthokkata Jan 27, 2018 @ 1:11pm 
The Cyclops isn't invincible. You still want a base, even if you don't use it much. Firstly, to recharge cells, and also in case you have a run in with something that wrecks your sub.

It also doesn't have very good defenses. Decoys and silent mode are basically it. Both can save you, but if you're out of decoys and see nothing but teeth in your viewscreen, you're kind of toast.

Secondly to hold enough mats to rebuild if anything goes wrong, and it probably will eventually if you're running around in one all the time.

I don't recommend stocking the Cyclops with all your stuff. Supply it well, but don't put all your eggs in that basket, or it will really hurt when you a Leviathan level threat decides to ruin your day.
Last edited by darthokkata; Jan 27, 2018 @ 1:14pm
Todes_Horst Jan 27, 2018 @ 1:16pm 
thx still like to know where the energy cell recharger is, and a stupid question how can i sink my clyclops i just swim at 0m
Tewa Jan 27, 2018 @ 1:19pm 
http://subnautica.wikia.com/wiki/Power_Cell_Charger

Power Cell fragments can spawn in:
Sparse Reef wreck
Mushroom Forest wreck
Underwater Islands wreck

The wiki is a great source of information and is regularly updated as changes happen to the game.
Blaedmon Jan 31, 2018 @ 9:57am 
Theres no reason you cant make your Cyclops a main base. As for recharging any batteries - you can do that as well without putting a dent in your Cyclops charge as log as youre near some heat or thermal discharge somewhere.
The Cyclops Engine Efficiency module is awesome, but more importantly the Cyclops Thermal Reactor module makes in-house battery recharging non-problematic. Whenever youre near a thermal event the Cyclops batteries will recharge - and inturn feed that charge into your battery rechargers. Congratulations - youre infinite. Works perfectly for deep laval exploration and mining.
Reppoc850 Jan 31, 2018 @ 10:10am 
I have used it as my only base in the past but I find it easier to just use it as a mobile base and have at least one other base even if it's just for storage.
There's only so much room on the cyclops to build lockers and I'm a bit of a pack rat. I pick up every bloody thing I can find and that fills up the lockers real quick
Solaire Jan 31, 2018 @ 10:14am 
Cyclops can do everything a base can. Stick a thermal reactor upgrade on it and infinite energy. Put marblemelons in it for infinite food and water. Fill the lower decks with 30 lockers. Ez.
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Date Posted: Jan 27, 2018 @ 12:55pm
Posts: 44