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The very top of the moonpool surface, by comparison; they did a bit of work on it more recently and it looks fabulous now.
The Aurora I will certainly grant you though. There are portions of the "damaged" areas that look (and have always looked) like they had placeholder textures that were simply never replaced. Of course, you spend only a tiny portion of time there compared to the rest of the game so in the end it matters very little.
Personally, I think The Lost River is the most amazing area in Subnautica, I always build a base there.
Your game is clearly on the lowest possible settings.
Turn the water detail up etc. Or upgrade your pc if it cant handle it. Your game looks like garbage compared to how it acutally looks
Out of curiosity, does this game run on the same engine as NS2?
(Also I just found out that the swivel chair does not in fact swivel. This is unacceptable.)
PS:
http://steamcommunity.com/sharedfiles/filedetails/?id=1282628175
They did. One dev said that the water is generated on the fly by simulated forces similar to real water... then tiled. He said that it wasn't a problem until they added a mountain from which you could look down at the surface from a distance. He continued, saying they did not have time to change something as integral as the surface of the water in a water world game.
Here is the youtube link timestamped to that interview if you are interested:
https://youtu.be/QdDkVg6pELQ?t=3h18m55s
Just kidding! The timestamp doesn't work with the embed code on steam apparently. Go to 3:18:53 for the question about the tiled water.
Simply put, they took Unity and bent, twisted, bolted on, and perverted until it screamed mercy and bent to their will. Unity should not be powering this game, but they made it happen. I'm pretty certain that if they had all this to do over again, they would choose something more appropriate.
ShnitzelKiller, To answer your two complaints, therefore, I would say that the water is what it is. No graphic setting will change that it is made of tiles and that it will look like hot immersion-killing garbage from up high. Your solace here is that you are seldom up high. The low-rez ship can be improved by upping your texture settings. I was blown away that I could now read signs and little details once I got a better graphics card and cranked the settings. I haven't been to that part of the ship since, so YMMV.
Happy swimming.
That is a terrible approach. :/ just sayin.