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Here’s some tips to help you out, though:
- If you came here from a LP or a stream, be aware that Oxygen Tanks are no longer stackable like they were in earlier versions. Only the currently equipped one has any effect.
- Only take what you need for trips away from home. I find myself on average bringing enough for one feeding/drinking to 100% (usually two cured fish and two water bottles). The degradation rate is fast, but not so much so that you can’t do things besides gathering food and water for extended periods of time.
- Build a base. Sounds to me like you’re living out of your lifepod. Building your own base along with lockers and other storage devices makes inventory management a non-issue in regards to space.
In real life you can't carry millions of tons of titanium.
Things just take up room.
And food water don't go down that fast. I only need to eat one big meal and a big water a day in this game.
Once you build a base you can store more things. As a fist mini base I advice a x section. 1 for entrance. 2 for 2 large lockers each. 1 for later further building.
This game is where you need to play survival and plan your actions instead of mindlessly grabbing everything you see.
Playing games like WoW, GW2 and Fallout 4, stuff like crafting has been streamlined in these kind of games, because of the huge world and stuff to do, crafting has been simplified in games like these ^^
Now in subnautica, one of the main themes of the game is survival and crafting, they made it like this, because it was a design choise.
I don't really thing they will change these issues you have with the game, although, not having everything you need in peron to craft stuff...I belive, this might get a second chance, the way I see it, as long as you have everything stashed in your base, and you craft in your base..materials could be taken from the in-base containers...that'll make my life much easier too.
The crafting system is incredibly minimalist. It's more than good enough to get the job done, make what you need, do what you need...
But all the usual depth you find in most games trying to get that sweet "Crafting and survival!" dollars, can't be afforded in Subnautica. Or it will break the illussion for people unironically calling it "realistic".
Floating lockers are also complete trash with a long history of recurring bugs. Rush a base building tool and build a hallway with stand up lockers ASAP.
The game also takes place in the futere, where there are huge ass alien space cannons and starship.
Not having everything you need to craft in person, doesn't seem like such a big stretch...as long as you have the materials stashed in your base...
They could add an item called "building locker or something like that, where you place all your ♥♥♥♥, and don't have to carry everything around the base to build stuff..
It's seriously tiriing to keep going back and forth lockers just to get your stuff..to finis building X corridor or X item
When you're watching a movie , and a couple of days go by in it, do you see the character eating 3 meals and taking a dump every day? no, why is that? maybe because it's not real life? I mean it would be extra realistic to stop and show the character preparing food, eating and taking dumps every day, but you know what it wouldn't be? fun.
But yeah whatever, for as long as it has been in EA this will definitely not change, I'd be ok with all the rest if at least crafting took all storage in consideration...
Take Elite Dangerous for example. A common request is for tractor beams instead of wildly buggy consumable drones to collect ore easier.
Dev response? "Tractor beams wouldn't be realistic! AND they don't fit the lore!"
The inevitable player response is "Well, the old games had set and forget mining machines. So that would be both realistic, AND lore friendly!"
So then of course, both lore and realism get thrown under the bus and it goes from "Realism and lore is the most important thing!" to "Oh uh, that's not what we want in the game."
There is also the worse case, where people are honestly thinking they are being helpful and have no self awareness.
I've got an old pal. His GM style is to try and turn DnD games into me having to talk him out of giving the party an Adamantine Airship at level 6, to supplement the fleet of traders he's already given us.
But want to knock somebody out with arrows or spears, ala the in built "You can just KO somebody if you feel like it" rules of 4th and 5th edition? Suddenly it's all "You can't knock people out with sharp weapons! Thatt's not realistic!". Then you go back to discussing with the GM how much money to pay the goblins you hired to shoot a catapult at a dragon, between the GM complaining about realism.
Basically. If somebody's hot take on why to do any given game mechanic is "Because REALISM!/LORE!/IMMERSION!". Nine times out of ten, it's just going to be an excuse to reduce QoL, rather than add it.
Just think about how many threads people have made demanding waiting around in airlock chambers for decompression. Because going AFK to watch TV as the airlock cycles for an hour to prevent the bends is REALISTIC, therefore it has to be great(?)
I think what you mean is self-entitled? also the more observant persons would notice I have neither fallout 4 nor any Call of Duty games in my library, of course I cannot expect such from someone at your level of intellectual efficiency.
ok but how much better storage gets? is it considerable? I mean I understand I don't have to collect everything, and I don't, but a bit of leeway helps
Ah ok, so apparently the increase is considerable, even though there's still the crafting issue, but I guess I can deal with that.
Anyway thanks for eveyone that gave informative answers
Regular stand up lockers have the same inventory space as you do.
It's always going to involve a lot of shuffling of individual items. (Do NOT pre craft titanium into ingots. Only make ingots when you know you're about to need them, or have played the game so many times you already know exactly how much material you will need all game anyways).
At least food and water options become more efficient (food more than water), and eventually become "I'm in my base, therefore I have infinite food and water".
As a heads up, the water purifier machine is one of the most pointlessly power drainy objects in the game, and still takes about 15 minutes to make a single water bottle worth 50 water. Worth having at least one machine as it also spits out 3 salt.
Salt is one of the ingredients for bleach, which can be used to craft two 30 value bottles. It can also be used to cure fish into travel snacks, reginalds in particular are worth 44 each.
But yeah. You're gonna want a lot of lockers for a natural playthrough. You only need "Hardly any space" if you're on your 12th playthrough and already know the game like the back of your hand.
Unlike waterproof floating lockers, all base objects can be dissasembled to get your crafting materials back, at least. Don't dissasemble lockers with stuff in them unless you want to delete those objects and never get them back.