Subnautica

Subnautica

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Gerustroncio Jan 26, 2018 @ 5:56am
Considerations about inventory management
edit: changed the title because I could see how some would take offense at it being called "bad", even though I didn't meant the game was bad for it.

I mean really...

- You have 1 tiny storage at the pod
- You can create chests that you leave floating in the water somewhere and lose track of
- Itens don't stack for whatever reason
- Tools don't leave your inventory when placed in the quick bar like in most games of this type, it's like they're just referenced.
- Some of the tools take a ridiculous amount of space like the glider thingy
- Some of the resources take a ridiculous amount of space
- Given how fast the hunger and thirst meters go down you gotta have a silly amount of food and water when doing long exploration runs, and again, they don't stack

And the most egregious thing of all, this game does the most horrible offence in all of inventory management terribleness, in order to craft something the materials HAVE to be on your person... words cannot express how much I hate whan games do that, you're already forcing me to split all this stuff in an incomensurable number of diferent containers so WHYYYYY?!

Whenever I craft something just check all storages for the needed resources and pretend the character went to get it...

It may well be the case that later you can store things in bases or something, but here I am with 2 hours clocked in the game and trying to decide wheter to refund it or not... because even if the storage condition gets better later, the moronic thing of having to have everything on you when crafting will be the same...

I don't mind inventory management usually, but when it's this level of bad it kinda takes away from the fun a lot imo.

Man I'd kill for a mod that allowed item stacking, it would make eveything 100 times more manageable.

So does it get any better?
Last edited by Gerustroncio; Jan 26, 2018 @ 7:12am
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Showing 1-15 of 52 comments
Dave Jan 26, 2018 @ 6:02am 
Not really. Sadly your best bet is creating a base, and making a room specificly for storage and making the best of it. A small reminder as well, you can place the floating boxes INSIDE your Pod.
It’s fine as is. I’m presuming you just got the game and haven’t figured out the nuances yet. Once you figure stuff out it’s really not that big of a deal.

Here’s some tips to help you out, though:

- If you came here from a LP or a stream, be aware that Oxygen Tanks are no longer stackable like they were in earlier versions. Only the currently equipped one has any effect.

- Only take what you need for trips away from home. I find myself on average bringing enough for one feeding/drinking to 100% (usually two cured fish and two water bottles). The degradation rate is fast, but not so much so that you can’t do things besides gathering food and water for extended periods of time.

- Build a base. Sounds to me like you’re living out of your lifepod. Building your own base along with lockers and other storage devices makes inventory management a non-issue in regards to space.
Last edited by LadstonFelisGaming; Jan 26, 2018 @ 6:04am
Viporion Jan 26, 2018 @ 6:07am 
Well this game is just more realistic.
In real life you can't carry millions of tons of titanium.
Things just take up room.
And food water don't go down that fast. I only need to eat one big meal and a big water a day in this game.


Once you build a base you can store more things. As a fist mini base I advice a x section. 1 for entrance. 2 for 2 large lockers each. 1 for later further building.

This game is where you need to play survival and plan your actions instead of mindlessly grabbing everything you see.
Karax Jan 26, 2018 @ 6:12am 
I get what you mean OP....the thing is, this was the way the game was meant to be.

Playing games like WoW, GW2 and Fallout 4, stuff like crafting has been streamlined in these kind of games, because of the huge world and stuff to do, crafting has been simplified in games like these ^^

Now in subnautica, one of the main themes of the game is survival and crafting, they made it like this, because it was a design choise.

I don't really thing they will change these issues you have with the game, although, not having everything you need in peron to craft stuff...I belive, this might get a second chance, the way I see it, as long as you have everything stashed in your base, and you craft in your base..materials could be taken from the in-base containers...that'll make my life much easier too.
ImHelping Jan 26, 2018 @ 6:12am 
Because if we could stack items, faux hardcores would cry to make the Cyclops cost 100+ titanium to make over the fact all the titanium we would need all game would fit into a single locker.

The crafting system is incredibly minimalist. It's more than good enough to get the job done, make what you need, do what you need...

But all the usual depth you find in most games trying to get that sweet "Crafting and survival!" dollars, can't be afforded in Subnautica. Or it will break the illussion for people unironically calling it "realistic".

Floating lockers are also complete trash with a long history of recurring bugs. Rush a base building tool and build a hallway with stand up lockers ASAP.
Last edited by ImHelping; Jan 26, 2018 @ 6:14am
The Tempted Man Jan 26, 2018 @ 6:13am 
Originally posted by Viporion:
Well this game is just more realistic.
You uncover technology like nuclear reactors but can't fight anything bigger than a little fish. Really realistic. Also in real life you tire. In this game, you don't.
Last edited by The Tempted Man; Jan 26, 2018 @ 6:14am
Karax Jan 26, 2018 @ 6:15am 
Originally posted by Viporion:
Well this game is just more realistic.
In real life you can't carry millions of tons of titanium.
Things just take up room.
And food water don't go down that fast. I only need to eat one big meal and a big water a day in this game.


Once you build a base you can store more things. As a fist mini base I advice a x section. 1 for entrance. 2 for 2 large lockers each. 1 for later further building.

This game is where you need to play survival and plan your actions instead of mindlessly grabbing everything you see.

The game also takes place in the futere, where there are huge ass alien space cannons and starship.

Not having everything you need to craft in person, doesn't seem like such a big stretch...as long as you have the materials stashed in your base...

They could add an item called "building locker or something like that, where you place all your ♥♥♥♥, and don't have to carry everything around the base to build stuff..

It's seriously tiriing to keep going back and forth lockers just to get your stuff..to finis building X corridor or X item
Gerustroncio Jan 26, 2018 @ 6:16am 
Originally posted by Klöäüß (I got a kill?! OMG):

PS: In real life, when you want to make a bbq in your garden, you also don't need to actually bring out coal, lighter, meat, beer? You just start a bbq while having everything nicely stored inside your house?

When you're watching a movie , and a couple of days go by in it, do you see the character eating 3 meals and taking a dump every day? no, why is that? maybe because it's not real life? I mean it would be extra realistic to stop and show the character preparing food, eating and taking dumps every day, but you know what it wouldn't be? fun.

But yeah whatever, for as long as it has been in EA this will definitely not change, I'd be ok with all the rest if at least crafting took all storage in consideration...
Master myst eversong (Banned) Jan 26, 2018 @ 6:17am 
its not bad i wich i could stack stuff:steamhappy:hey nr 2 dlc :steamhappy:stacking:steamhappy:
ImHelping Jan 26, 2018 @ 6:17am 
Originally posted by ϟMangekyō Sharinganϟ:
Originally posted by Viporion:
Well this game is just more realistic.
You uncover technology like nuclear reactors but can't fight anything bigger than a little fish. Really realistic.
For any game, in any genre. People will brag about realism if it reduces QoL, then start making excuses to skip if if it improves QoL.

Take Elite Dangerous for example. A common request is for tractor beams instead of wildly buggy consumable drones to collect ore easier.

Dev response? "Tractor beams wouldn't be realistic! AND they don't fit the lore!"

The inevitable player response is "Well, the old games had set and forget mining machines. So that would be both realistic, AND lore friendly!"

So then of course, both lore and realism get thrown under the bus and it goes from "Realism and lore is the most important thing!" to "Oh uh, that's not what we want in the game."

There is also the worse case, where people are honestly thinking they are being helpful and have no self awareness.

I've got an old pal. His GM style is to try and turn DnD games into me having to talk him out of giving the party an Adamantine Airship at level 6, to supplement the fleet of traders he's already given us.

But want to knock somebody out with arrows or spears, ala the in built "You can just KO somebody if you feel like it" rules of 4th and 5th edition? Suddenly it's all "You can't knock people out with sharp weapons! Thatt's not realistic!". Then you go back to discussing with the GM how much money to pay the goblins you hired to shoot a catapult at a dragon, between the GM complaining about realism.

Basically. If somebody's hot take on why to do any given game mechanic is "Because REALISM!/LORE!/IMMERSION!". Nine times out of ten, it's just going to be an excuse to reduce QoL, rather than add it.

Just think about how many threads people have made demanding waiting around in airlock chambers for decompression. Because going AFK to watch TV as the airlock cycles for an hour to prevent the bends is REALISTIC, therefore it has to be great(?)
Last edited by ImHelping; Jan 26, 2018 @ 6:22am
Gerustroncio Jan 26, 2018 @ 6:19am 
Originally posted by Sykomyke:
This is survival exploration with a hint of horror. This isn't Autism-Fallout 4, or Call of Retarduty.

This requires planning, thinking, inventory management is actually PART of the game. As others have said, you have 2 choices:

1) Get a refund you entitled manchild.

2) Get over it, build a base, build some lockers. Get a seamoth to make exploration faster.

I think what you mean is self-entitled? also the more observant persons would notice I have neither fallout 4 nor any Call of Duty games in my library, of course I cannot expect such from someone at your level of intellectual efficiency.
Meewec Jan 26, 2018 @ 6:23am 
build a base and build some storage and organize yourself then. the wall lockers even have the ability to put lables on them
Gerustroncio Jan 26, 2018 @ 6:25am 
Originally posted by Meewec:
build a base and build some storage and organize yourself then. the wall lockers even have the ability to put lables on them

ok but how much better storage gets? is it considerable? I mean I understand I don't have to collect everything, and I don't, but a bit of leeway helps
Last edited by Gerustroncio; Jan 26, 2018 @ 6:26am
Gerustroncio Jan 26, 2018 @ 6:32am 
Originally posted by LaddytheOutcast:
- Build a base. Sounds to me like you’re living out of your lifepod. Building your own base along with lockers and other storage devices makes inventory management a non-issue in regards to space.

Ah ok, so apparently the increase is considerable, even though there's still the crafting issue, but I guess I can deal with that.

Anyway thanks for eveyone that gave informative answers
ImHelping Jan 26, 2018 @ 6:32am 
Originally posted by Onarum:
Originally posted by Meewec:
build a base and build some storage and organize yourself then. the wall lockers even have the ability to put lables on them

ok but how much better storage gets? is it considerable? I mean I understand I don't have to collect everything, and I don't, but a bit of leeway helps
Again, waterproof lockers are garbage. In a sane mindset, you only make them out of desperation before you have the builder tool made to stuff lockers into hallways. (wall lockers have less space than stand up lockers, but still more room than floating lockers)

Regular stand up lockers have the same inventory space as you do.

It's always going to involve a lot of shuffling of individual items. (Do NOT pre craft titanium into ingots. Only make ingots when you know you're about to need them, or have played the game so many times you already know exactly how much material you will need all game anyways).

At least food and water options become more efficient (food more than water), and eventually become "I'm in my base, therefore I have infinite food and water".

As a heads up, the water purifier machine is one of the most pointlessly power drainy objects in the game, and still takes about 15 minutes to make a single water bottle worth 50 water. Worth having at least one machine as it also spits out 3 salt.

Salt is one of the ingredients for bleach, which can be used to craft two 30 value bottles. It can also be used to cure fish into travel snacks, reginalds in particular are worth 44 each.

But yeah. You're gonna want a lot of lockers for a natural playthrough. You only need "Hardly any space" if you're on your 12th playthrough and already know the game like the back of your hand.

Unlike waterproof floating lockers, all base objects can be dissasembled to get your crafting materials back, at least. Don't dissasemble lockers with stuff in them unless you want to delete those objects and never get them back.
Last edited by ImHelping; Jan 26, 2018 @ 6:35am
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Date Posted: Jan 26, 2018 @ 5:56am
Posts: 52