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Hunting is limited to snaring prey fish with a Grav Trap, Stasis Rifle, or Propulsion Cannon. Later on you can craft a Thermoblade that cooks edible fish on the spot when you kill them with it.
For medium-sized and larger threats, killing is more or less out of self-defense as you are encouraged and intended to evade.
As far as vehicles go, the Seamoth has the Perimeter Defense System (a chargeable AoE electric discharge) and the Torpedo Module (fires either Vortex Torpedoes, which disorient the target, or Gas Pod Torpedoes which does do a minuscule amount of damage).
The PRAWN Suit can melee with the default and drill arms, throw things for damage with the Propulsion Cannon arm, and fire the aforementioned torpedoes with the Torpedo Launcher arm.
The closest thing the Cyclops gets to weaponry is a force field generator and a torpedo bay that fires Creature Decoys.
TL;DR: The most efficient way to kill stuff if you’re into that sort of thing is the Stasis n’ Stab method. Freeze with a Stasis Rifle, cut the victim up while frozen, and reapply stasis as needed until dead.
They’re wild animals, not mobs in an RPG. Some of them do have unique items associated with them but you can only get them by indirect means.
TBH once you become familiar with the biggest creatures you realize they can be mostly ignored, or if you're in the Cyclops (the larger of the 2 subs) you turn on your shield for a few seconds if they notice you.
For the smaller predators, the several different shark-like things, you just avoid them if possible (usually you can't) or swipe them once with a knife and they'll leave you alone for a few seconds, then turn around and come right back to attack you. However once you get the PRAWN suit, which is not good for exploring, you can pincer arm or drill arm them to death easy.
There's torpedo's in the game, but in almost 200 hours of playing the game during early access I've never crafted any because I thought the upgrade slots were better used for other things instead of adding a torpedo bay to the Seamoth (small sub), and I wanted a drill arm + grappling arm on the PRAWN suit and didn't make the topedo launcher arm. So I can't say how deadly they are, but their description makes them sound less-than-useful for killing sharks and leviathans.
There's no benefit to trying to kill anything for the most part. "Warpers" are the biggest pain in the behind because they warp you out of your Seamoth / PRAWN and slice you, and are the only thing I actually want to kill, but they are pretty much impossible to kill due to warping away once they take a little damage.
If you have a 3DS, Monster Hunter 4 Ultimate and Monster Hunter Generations are pretty good. If you have a recent console, or can wait 6+ months for the PC release Monster Hunter World just released. This may not be the game for you. Different types of games appeal to different people.
This game is a unique genre blend. It utilizes survival, horror aspects, and plays like a metroidvania (focus is on exploring, progress is made by utilizing new items, etc.). The lack of lethal weapons is to enhance the horror factor, especially when it comes to Leviathan-type creatures (which you generally hear before you see).
The horror is less jump scares and more subtle. You feel unnerved when all you can see around you is open blue water. Empty surface above, inky blackness below. You have no idea what could be living around here, if anything is at all. It’s the fear of the unknown.
It's like you've never encountered a leviathan.