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But really it's just about resources and the demands on you to gather them,
Freedom = Basically what is says. No need to worry about basic survival. Unlimited lives. Plus 30 second warning.
Survival = Gather the resources you need to survive. Unlimited lives. Plus 30 second warning.
Hardcore = Gather the resources you need to survive. Only 1 life. No 30 second warning.
Hope it helps.
It needs to be re-done
How, I mean there is fish and water everywhere in the game, how do you make it so that it is harder when you are in an ocean where what you need is everywhere.
I guess survival can be a nusiance.
Particularly on the food front. Once you get past the start and hit "Oh, I know how to infinity snacks" Subnautica thankfully has one of the most convenient and forgiving sustenance models ever.
Though the subject can make it sound otherwise, given the two most convenient sources of food and water with the least button presses involved are the only ones with a long history of nerfs and people bragging like this makes the game somehow more hardcore.
For a lot of the game's development, lanternfruit was nerfed to be only worth about as much as raw seaweed. Just because the fact you didn['t need to replant it made people freak out and confuse convenience for casual. "So glad the devs nerfed lantern fruit! Now back to my infinite aquarium of fish worth +44 food, and my knife that instantly cooks fish I stab. and my melons that are still good but i need to juggle three UI menus and stab with my knife to get seeds!"
Same sort of deal for water. Lots of sources of infinite water. But the one that's always super awkward is of course, the one with the least button presses aside from the sillsuit. The water filtration machine will. slowly. very slowly. Eventually make... ONE bottle. While draining more power than the rest of your base combined in the process.
Worth building at least one though, it also spits out salt. Which can be used to cure fish and... craft bleach for water bottles that don't take ages to make one at a time.
This, would not have so much of a creeping up on you unaware impact, if water consumables were not much weaker than food consumables.
You start out with fish worth 30+ food and fish worth +20 water. Then you move onto fish worth over 40 food, plants worth more food than they give water, a knife that will instantly cook small fish... Meanwhile, your stillsuit is still only worth 20.
Bleach was side grade/nerfed to be two 30 bottles, instead of a single big 40 bottle. So you are technically down 20 water per two bottles filling up your inventory there.
The purifier machine takes forever and can only hold one bottle at a time, making the 50 value bottles a late game joke you never have time to collect because it's base only and you're busy steering a submarine and exo-suit through the last half of the game.
While still more forgiving than many games, the QoL is very lopsided for "Good food, who dropped the ball on water?"
+1
Freedom = all the annoying crap removed mode
They need to make the recipes mean something so you go out you way to feed yourself better.
Make recipes that use hard to get to ingredients, and which buff you in some way?
Creative is just sandbox mode. You can't die, you don't need resources or blueprints to build anything you want. You also are cut off from the story line.
You will find some things that are handy in Survival mode, such as an aquarium or indoor growing pods for growing your own food, but completely unnecessary in Freedom mode. I suppose they could be used as fuel for a Bioreactor since eating is no longer necessary.
Story is still available in Creative.