Subnautica

Subnautica

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hamcon Jan 25, 2018 @ 3:03am
Could Freedom mode be considered Easy/Normal mode
As a person who rarely plays these types of games, I choose Freedom as I did not have to worry about food and water. So with Survival having you needing to eat and drink, would that be considered normal/hard modeand Hardcore be considered expert mode.
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Showing 1-14 of 14 comments
kryeed Jan 25, 2018 @ 3:08am 
considering a big chunk of the game is the concept of survival, i'd think freedom mode is easy much like mass effect's easiest mode just for the story. from everything leading up to the launch it seems it intended to have food/water as a core mechanic so freedom/survival/hardcore are easy normal and hard? that one life thing is usually an 'insane mode' trait though.
Splattergutz Jan 25, 2018 @ 3:17am 
Yes.
But really it's just about resources and the demands on you to gather them,

Freedom = Basically what is says. No need to worry about basic survival. Unlimited lives. Plus 30 second warning.

Survival = Gather the resources you need to survive. Unlimited lives. Plus 30 second warning.

Hardcore = Gather the resources you need to survive. Only 1 life. No 30 second warning.

Hope it helps.
eclipse Jan 25, 2018 @ 3:19am 
Food and Water cannot be counted as survival when they are SO damn easy to get. The way its implemented only makes it a nuisance. It only acts as a time restraint on players, there is never any real danger of dieing of thirst or hunger.

It needs to be re-done
hamcon Jan 25, 2018 @ 3:22am 
Originally posted by eclipse:
Food and Water cannot be counted as survival when they are SO damn easy to get. The way its implemented only makes it a nuisance. It only acts as a time restraint on players, there is never any real danger of dieing of thirst or hunger.

It needs to be re-done

How, I mean there is fish and water everywhere in the game, how do you make it so that it is harder when you are in an ocean where what you need is everywhere.
Splattergutz Jan 25, 2018 @ 3:29am 
Originally posted by eclipse:
Food and Water cannot be counted as survival when they are SO damn easy to get. The way its implemented only makes it a nuisance. It only acts as a time restraint on players, there is never any real danger of dieing of thirst or hunger.

It needs to be re-done


I guess survival can be a nusiance.
kryeed Jan 25, 2018 @ 3:30am 
man, in real life i have a bladder meter but its so easy to just find a place to pee. as of now it's just a neusence keeping a time restraint on my game playing (briefly).
ImHelping Jan 25, 2018 @ 3:41am 
Don't feel bad about freedom mode. You won't lose any "hardcore cred" if you use it unless you're the sort who picks game settings hoping to brag about it on the internet for validation.

Particularly on the food front. Once you get past the start and hit "Oh, I know how to infinity snacks" Subnautica thankfully has one of the most convenient and forgiving sustenance models ever.

Though the subject can make it sound otherwise, given the two most convenient sources of food and water with the least button presses involved are the only ones with a long history of nerfs and people bragging like this makes the game somehow more hardcore.

For a lot of the game's development, lanternfruit was nerfed to be only worth about as much as raw seaweed. Just because the fact you didn['t need to replant it made people freak out and confuse convenience for casual. "So glad the devs nerfed lantern fruit! Now back to my infinite aquarium of fish worth +44 food, and my knife that instantly cooks fish I stab. and my melons that are still good but i need to juggle three UI menus and stab with my knife to get seeds!"

Same sort of deal for water. Lots of sources of infinite water. But the one that's always super awkward is of course, the one with the least button presses aside from the sillsuit. The water filtration machine will. slowly. very slowly. Eventually make... ONE bottle. While draining more power than the rest of your base combined in the process.

Worth building at least one though, it also spits out salt. Which can be used to cure fish and... craft bleach for water bottles that don't take ages to make one at a time.
Last edited by ImHelping; Jan 25, 2018 @ 3:48am
neofit Jan 25, 2018 @ 3:52am 
I'd like to play the game with hunger and thirst enabled. I feel I am missing out on managing a farm, finding new stuff to plant, etc. I've tried that in my first game for about an hour. I figured I've been spending 90% of my game time worrying about food and water. Not sure if it's the ridiculously short 15-minutes days with the need to cram the equivalent of 3 meals into that, or just short hunger and thirst meters, but the lack of an extensive game parameters window like in Ark and no mod support made it so Survival mode was not for me.
ImHelping Jan 25, 2018 @ 4:07am 
Originally posted by neofit:
I'd like to play the game with hunger and thirst enabled. I feel I am missing out on managing a farm, finding new stuff to plant, etc. I've tried that in my first game for about an hour. I figured I've been spending 90% of my game time worrying about food and water. Not sure if it's the ridiculously short 15-minutes days with the need to cram the equivalent of 3 meals into that, or just short hunger and thirst meters, but the lack of an extensive game parameters window like in Ark and no mod support made it so Survival mode was not for me.
The big mind **** is that the water meter drains faster than the food meter.

This, would not have so much of a creeping up on you unaware impact, if water consumables were not much weaker than food consumables.

You start out with fish worth 30+ food and fish worth +20 water. Then you move onto fish worth over 40 food, plants worth more food than they give water, a knife that will instantly cook small fish... Meanwhile, your stillsuit is still only worth 20.

Bleach was side grade/nerfed to be two 30 bottles, instead of a single big 40 bottle. So you are technically down 20 water per two bottles filling up your inventory there.

The purifier machine takes forever and can only hold one bottle at a time, making the 50 value bottles a late game joke you never have time to collect because it's base only and you're busy steering a submarine and exo-suit through the last half of the game.

While still more forgiving than many games, the QoL is very lopsided for "Good food, who dropped the ball on water?"
Last edited by ImHelping; Jan 25, 2018 @ 4:09am
Ghostlight Jan 25, 2018 @ 4:07am 
Originally posted by eclipse:
Food and Water cannot be counted as survival when they are SO damn easy to get. The way its implemented only makes it a nuisance.

+1

Freedom = all the annoying crap removed mode

They need to make the recipes mean something so you go out you way to feed yourself better.
Ghostlight Jan 25, 2018 @ 4:09am 
Originally posted by hamcon:
Originally posted by eclipse:
Food and Water cannot be counted as survival when they are SO damn easy to get. The way its implemented only makes it a nuisance. It only acts as a time restraint on players, there is never any real danger of dieing of thirst or hunger.

It needs to be re-done

How, I mean there is fish and water everywhere in the game, how do you make it so that it is harder when you are in an ocean where what you need is everywhere.

Make recipes that use hard to get to ingredients, and which buff you in some way?
neofit Jan 25, 2018 @ 5:25am 
Originally posted by ImHelping:
This, would not have so much of a creeping up on you unaware impact
You are speaking from the point of view of someone who knows the game through and through. You have a totally different kind of stress when starting out. Here I am, in a burning pod. I am trying to figure out what each button does (playing in VR with a gamepad), how to walk, look around, check menus, windows, read some in-game "docs"... Oh, already nearly dead. Cool, a bit of food and water in the inventory. How do I get more? How the F does salt look like, where do I find it (like it's not going to dissolve in all this water) and why can't I eat raw stuff when I'm about to die? Cool found some, ate a bit, let's check the messages. Cool, a pod nearby. Dammit, hungry again :). After this beginning I restarted in normal mode and wasn't tempted to try playing with food and drink again.
Alaskan Glitch Jan 25, 2018 @ 5:40am 
Originally posted by hamcon:
As a person who rarely plays these types of games, I choose Freedom as I did not have to worry about food and water. So with Survival having you needing to eat and drink, would that be considered normal/hard modeand Hardcore be considered expert mode.
Freedom is more the easy mode. Survival is the normal mode. Hardcore would be the hard mode.

Creative is just sandbox mode. You can't die, you don't need resources or blueprints to build anything you want. You also are cut off from the story line.

You will find some things that are handy in Survival mode, such as an aquarium or indoor growing pods for growing your own food, but completely unnecessary in Freedom mode. I suppose they could be used as fuel for a Bioreactor since eating is no longer necessary.
Lobo'ren Jan 25, 2018 @ 5:41am 
Originally posted by Alaskan Glitch:
Originally posted by hamcon:
As a person who rarely plays these types of games, I choose Freedom as I did not have to worry about food and water. So with Survival having you needing to eat and drink, would that be considered normal/hard modeand Hardcore be considered expert mode.
Freedom is more the easy mode. Survival is the normal mode. Hardcore would be the hard mode.

Creative is just sandbox mode. You can't die, you don't need resources or blueprints to build anything you want. You also are cut off from the story line.

You will find some things that are handy in Survival mode, such as an aquarium or indoor growing pods for growing your own food, but completely unnecessary in Freedom mode. I suppose they could be used as fuel for a Bioreactor since eating is no longer necessary.

Story is still available in Creative.
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Date Posted: Jan 25, 2018 @ 3:03am
Posts: 14