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Dark Messiah 24 ENE 2018 a las 10:52 p. m.
Battery charger fragments
So I am starting to get tired of looking for them. I spent 3 hours and am missing one. Are the locations for fragments randomized? If not, can someone tell me where to find the fragments for battery charger?
Publicado originalmente por ImHelping:
Publicado originalmente por Dark Messiah:
Publicado originalmente por ImHelping:
Flashbacks to laser cutter fragments spawning inside wrecks you needed the laser cutter to get into. I THINK that particular dialed to 11 example of why luck matters more than effort got fixed though.

Well, I got lucky and already have the laser cutter blueprint. I hope the last fragment I need for the battery charger is in that room that needs a laser cutter to get into. Otherwise I am all out of ideas except to go back to that Degsai base (the island thing) to see if I have missed anything.
If the wiki is still up to date. Here are the F1 button coordinates of the grassy plateu large wrecks that are supposed to have a chance (again, chance) at battery charger bits.

-25 -88 -615

320 -66 431

-390 -120 648

-635 -50 -2

-432 -90 -268

Still worth checking out in case the data boxes in some of them are for objects you have not yet unlocked.

Though what could have been full of battery fragments for one player, could instead have rolled "Oh my god, I don't need more laser cutter and propulsion cannon fragments." for other players in any given playthrough.

Luck is a bigger factor even if you know the game like the back of your hand and have followed the development for years, for any system set up like this.
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Mostrando 1-7 de 7 comentarios
Appleorgasm 24 ENE 2018 a las 10:58 p. m. 
Typically in wrecks in the grassy plateau's, (red grass).
Última edición por Appleorgasm; 24 ENE 2018 a las 11:00 p. m.
RblDiver 24 ENE 2018 a las 10:59 p. m. 
The place I usually find it is in the wreck (I don't know the number and always forget the area names) that is in the direction of the mountain from your lifepod, roughly 100m down. Go from your pod towards the nose of the Aurora and look along that general path. There's another wrecked pod on the sea floor nearby.
ImHelping 24 ENE 2018 a las 11:02 p. m. 
You are suffering the longstanding issue of RNJesus, plus too many things reduced to fragments muddling the spawn pool odds.

It's a luck of the draw issue that's been around a large hunk of the dev cycle. Sometimes you'll find a big pile of fragments for something all within 15 feet of eachother and unlock it instantly, then the next playthrough you'll go seven hours without finding enough for the very same item you found so quickly last time.

When they made even more stuff into fragements that used to be defaults (beacons,, etc) it only made the existing issue worse rather than better.

The sacrastic answer is a **** you got mine style "LOL just look harder bro, did I tell you about my photographic memory? Which totally helps with RNG based fragments types."

The honest but unfortunate answer is "It's the fragment RNG that's the real problem, not you. So uh... it's still look harder."
Última edición por ImHelping; 24 ENE 2018 a las 11:07 p. m.
Dark Messiah 24 ENE 2018 a las 11:09 p. m. 
Publicado originalmente por Appleorgasm:
Typically in wrecks in the grassy plateau's, (red grass).
Yeah I patrolled that like 12 times already, starting to forget which ones I have scanned and going in to scan what I have already scanned...I found one in the room like wreck here, but there is the door that needs a laser cutter. Is the next fragment I need in that room?

Publicado originalmente por ImHelping:
You are suffering the longstanding issue of RNJesus, plus too many things reduced to fragments muddling the spawn pool odds.

It's a luck of the draw issue that's been around a large hunk of the dev cycle. Sometimes you'll find a big pile of fragments for something all within 15 feet of eachother and unlock it instantly, then the next playthrough you'll go seven hours without finding enough for the very same item you found so quickly last time.

When they made even more stuff into fragements that used to be defaults (beacons,, etc) it only made the existing issue worse rather than better.

The sacrastic answer is a **** you got mine style "LOL just look harder bro, did I tell you about my photographic memory? Which totally helps with RNG based fragments types."

The honest but unfortunate answer is "It's the fragment RNG that's the real problem, not you. So uh... it's still look harder."


Yeah this was my main concern, that I would get the short end of the stick and have to stop everything and start the tedious hunt for that last fragment I need while burning through fuel and food. Now that I know the materials in the world are finite, it is even more frustrating because I know I am losing precious copper without the ability to charge my batteries. I wish essential stuff like this was easier to find/at a fixed place/given by the game automatically.
Última edición por Dark Messiah; 24 ENE 2018 a las 11:11 p. m.
ImHelping 24 ENE 2018 a las 11:10 p. m. 
Publicado originalmente por Dark Messiah:
Publicado originalmente por Appleorgasm:
Typically in wrecks in the grassy plateau's, (red grass).
Yeah I patrolled that like 12 times already, starting to forget which ones I have scanned and going in to scan what I have already scanned...I found one in the room like wreck here, but there is the door that needs a laser cutter. Is the next fragment I need in that room?
Flashbacks to laser cutter fragments spawning inside wrecks you needed the laser cutter to get into. I THINK that particular dialed to 11 example of why luck matters more than effort got fixed though.

Battery charger fragments are "supposed" to spawn out in the open generally (though wrecks are certainly possible). But, well. It's a roll of the dice if it's a battery charger fragment, or something else that can spawn in that particular biome.

Your main interest in sealed wrecks will be the fact some of them will have data boxes inside them. Another source of blueprints in the game.
Última edición por ImHelping; 24 ENE 2018 a las 11:14 p. m.
Dark Messiah 24 ENE 2018 a las 11:13 p. m. 
Publicado originalmente por ImHelping:
Flashbacks to laser cutter fragments spawning inside wrecks you needed the laser cutter to get into. I THINK that particular dialed to 11 example of why luck matters more than effort got fixed though.

Well, I got lucky and already have the laser cutter blueprint. I hope the last fragment I need for the battery charger is in that room that needs a laser cutter to get into. Otherwise I am all out of ideas except to go back to that Degsai base (the island thing) to see if I have missed anything.
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ImHelping 24 ENE 2018 a las 11:21 p. m. 
Publicado originalmente por Dark Messiah:
Publicado originalmente por ImHelping:
Flashbacks to laser cutter fragments spawning inside wrecks you needed the laser cutter to get into. I THINK that particular dialed to 11 example of why luck matters more than effort got fixed though.

Well, I got lucky and already have the laser cutter blueprint. I hope the last fragment I need for the battery charger is in that room that needs a laser cutter to get into. Otherwise I am all out of ideas except to go back to that Degsai base (the island thing) to see if I have missed anything.
If the wiki is still up to date. Here are the F1 button coordinates of the grassy plateu large wrecks that are supposed to have a chance (again, chance) at battery charger bits.

-25 -88 -615

320 -66 431

-390 -120 648

-635 -50 -2

-432 -90 -268

Still worth checking out in case the data boxes in some of them are for objects you have not yet unlocked.

Though what could have been full of battery fragments for one player, could instead have rolled "Oh my god, I don't need more laser cutter and propulsion cannon fragments." for other players in any given playthrough.

Luck is a bigger factor even if you know the game like the back of your hand and have followed the development for years, for any system set up like this.
Última edición por ImHelping; 24 ENE 2018 a las 11:28 p. m.
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Publicado el: 24 ENE 2018 a las 10:52 p. m.
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