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Anyway... once you're familiar with the game and know how to deal with what you will automatically never be horrified again. The "horrors" of Subnautica are a result of inexperience and not knowing what to observe to not be easily scared. The advanced tools only make you more comfy. I'm indifferent to the time capsules.
How hard is that to understand?
Worse still if you grind up enough stuff then get something that gives you everything you got that like kick in the royals
Devs should definitely allow to spawn capsules only in the areas accessible in late game.
Or maybe decide where to spawn it based by its content.
But before they change it, I would suggest anybody finishing the game not to put too many stuff into capsule so you won't break somebody's progress.
- first one with a supposed cuddlefish, had a message from someone who escaped the planet, but how did you escape with the weapon still active? and i was supposed to get the pet but got no egg and no fish ....
- second one, got a pressure module MK3 for the cyclops, when i had no sub, not even the seamoth, lot no need to look for tech to go deeper and deeper, i can go to the end game directly ....
First one was balanced but bugged (but is illogical with the game story) and the second one LOL