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Maps make games feel smaller and getting lost in this game adds to the thrill and scare factor and I honestly think a map would make me lazy and not learn this new world by exploring every inch myself. I place down beacons and name them at locations of interest such as destroyed lifepods, cave entrances, naming biomes etc.
you basically use a resource/consumable to map a small seciton of the map around your location.
This doesn't have a negative effect on mystery and exploration, but still gives you all the advantages a map would.
Not as mundane as simply just revealing everything where you go, but still better than just the beacons.
This. Like another survival game, The Long Dark, getting lost or not heightens the player's awareness to surroundings and increases the immersion
Thats why im saying fog of war style mapping.
Fog of war means the map is made as you and explore around.
Not a bad idea. But what would the point of beacons be?