Subnautica

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Lazy Punk Jan 20, 2018 @ 12:56pm
Fish Behaviour After Being Released from the alien containment
So I got a little problem with my crabsquids

I've breed them in captive and release them in tho open to "guard" my base BUT, every time I leave the base with the seamoth oneof them attacks me, while whem I leave the base, lets say so, by my self or with the sea glide they stay pacific

any ideias why or what to do with this little brats?
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Showing 1-15 of 20 comments
Twilight Jan 20, 2018 @ 1:42pm 
All creatures become wild again when released to the ocean.
xXBulletJusticeXx Jan 20, 2018 @ 1:47pm 
Originally posted by Twilight:
All creatures become wild again when released to the ocean.

This is incorrect. If a hostile creature is hatched from an egg inside the habitat, then they are supposed to be docile towards the player. Even after being released.

http://subnautica.wikia.com/wiki/Eggs
Last edited by xXBulletJusticeXx; Jan 20, 2018 @ 1:48pm
OnlyZuul Jan 20, 2018 @ 1:54pm 
Originally posted by xXBulletJusticeXx:
Originally posted by Twilight:
All creatures become wild again when released to the ocean.

This is incorrect. If a hostile creature is hatched from an egg inside the habitat, then they are supposed to be docile towards the player. Even after being released.

http://subnautica.wikia.com/wiki/Eggs
Here is an excerpt from the description of the Alien Containment section of the wiki.

"Aggressive Fauna hatched inside the Alien Containment will have a Passive attitude towards the Player when they enter the Containment, and if they are released into the wild. Aggressive Fauna hatched inside the Alien Containment will not attack other fauna inside the Alien Containment, but will attack other fauna if released into the wild, even other fish hatched inside the Alien Containment."

So according to that, virtually anything hatched in an AC will or should be passive towards the player, ever after release into the wild.
Twilight Jan 20, 2018 @ 2:10pm 
Thats new to me. Maybe it changed at some point. Or it's a bug.
Lazy Punk Jan 20, 2018 @ 3:20pm 
Originally posted by OnlyZuul:
Originally posted by xXBulletJusticeXx:

This is incorrect. If a hostile creature is hatched from an egg inside the habitat, then they are supposed to be docile towards the player. Even after being released.

http://subnautica.wikia.com/wiki/Eggs
Here is an excerpt from the description of the Alien Containment section of the wiki.

"Aggressive Fauna hatched inside the Alien Containment will have a Passive attitude towards the Player when they enter the Containment, and if they are released into the wild. Aggressive Fauna hatched inside the Alien Containment will not attack other fauna inside the Alien Containment, but will attack other fauna if released into the wild, even other fish hatched inside the Alien Containment."

So according to that, virtually anything hatched in an AC will or should be passive towards the player, ever after release into the wild.

Yup, both of the crabsquids are passive with me, but just one of them become hostile with me whem I bord the seamoth, the other just stay chill
PreLife Jan 20, 2018 @ 3:22pm 
Originally posted by ^6Lazy Punk:
Originally posted by OnlyZuul:
Here is an excerpt from the description of the Alien Containment section of the wiki.

"Aggressive Fauna hatched inside the Alien Containment will have a Passive attitude towards the Player when they enter the Containment, and if they are released into the wild. Aggressive Fauna hatched inside the Alien Containment will not attack other fauna inside the Alien Containment, but will attack other fauna if released into the wild, even other fish hatched inside the Alien Containment."

So according to that, virtually anything hatched in an AC will or should be passive towards the player, ever after release into the wild.

Yup, both of the crabsquids are passive with me, but just one of them become hostile with me whem I bord the seamoth, the other just stay chill
It might have to do with the seamoth's light. That triggers the EMP.
CapNKirkland Jan 20, 2018 @ 3:26pm 
Now i wanna know what "pacific crabsquid" taste like
Lazy Punk Jan 20, 2018 @ 3:35pm 
Originally posted by PrehistoricLife:
Originally posted by ^6Lazy Punk:

Yup, both of the crabsquids are passive with me, but just one of them become hostile with me whem I bord the seamoth, the other just stay chill
It might have to do with the seamoth's light. That triggers the EMP.

that's other wierd thing, this little bastard that I rised, took to my home, give love and shelter JUST melee attack my seamoth, with or with out the lights
Lazy Punk Jan 20, 2018 @ 3:37pm 
my solution was, take ALL my things to the cyclops, destroy the base ond move to another place
PreLife Jan 20, 2018 @ 3:39pm 
Originally posted by ^6Lazy Punk:
Originally posted by PrehistoricLife:
It might have to do with the seamoth's light. That triggers the EMP.

that's other wierd thing, this little bastard that I rised, took to my home, give love and shelter JUST melee attack my seamoth, with or with out the lights
Hold on. I think I found out why.
You know how the 'invisible' command only works on the player, and not vehicles?
I think the game triggers the invisible command to the creatures that you release from the containment, and because it doesn't affect the seamoth, they attack you anyways.
Last edited by PreLife; Jan 20, 2018 @ 3:39pm
Vou Jan 20, 2018 @ 4:48pm 
I'm 99% sure that the crabsquids are attacking the seamoth because that's what they do normally. Regardless of whether you're in it or not, fauna tend to attack vehicles without prejudice. Ever see bonehsarks swarming your seamoth even though you're not even in it? I don't think this is a problem per se, and more of just fauna acting how they naturally do.
Lazy Punk Jan 20, 2018 @ 4:57pm 
Originally posted by PrehistoricLife:
Originally posted by ^6Lazy Punk:

that's other wierd thing, this little bastard that I rised, took to my home, give love and shelter JUST melee attack my seamoth, with or with out the lights
Hold on. I think I found out why.
You know how the 'invisible' command only works on the player, and not vehicles?
I think the game triggers the invisible command to the creatures that you release from the containment, and because it doesn't affect the seamoth, they attack you anyways.

that make sense, dunno if its the reason, cus just one of the two crabsquids attaks my seamoth
Man of the Milk Jan 20, 2018 @ 7:30pm 
The wiki lies.
xXBulletJusticeXx Jan 21, 2018 @ 6:09am 
Originally posted by 999Ping 50% Packet Loss 100%NBN:
The wiki lies.

It doesn't lie. It just tends to get a bit outdated sometimes. But this function is still working as intended for this current build.
Mr. Zesty Jan 21, 2018 @ 6:12am 
Yah the hatched critters won't attack the player, but all the crafts are still fair game. Your squids don't recognize you in that seamoth.
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Date Posted: Jan 20, 2018 @ 12:56pm
Posts: 20