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Subnautica

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Cyclops sonar sucks to much power
So I have long comg to the realization that the floodlights for the cyclops are just useless. Most of the time I won't see anything with them until I am about to run into something, and with them on it hurts keep track of terrain as a whole. So when I saw the cyclops had gotten sonar somewhere along the way, I was overjoyed that the suggestion I made for the seamoth now got taken further with the cyclops.

That is...until I started to use it and found out the best way to navigate with the cyclops sucked out so much power as to actually make it hard to justify using. With normal power cells you drain about 1% every ping. Which makes moving the Cyclops at night or in certain zones very difficult due to needing it to help make sure you aren't about to run into a dead end or a wall.

Plus since it acctually returns on leviathen type creatures it helps keep away from them without risking the cyclops or smaller vesseles during a dive. So honestly it's very helpful...but it's the main reason I focused on filling a locker with power cells before I really started to use the cyclops. Which meant it stayed a pretty oraniment for my base most of my game. All the way up till I needed it for getting my PRWN into deeper reagons faster.

The long and short of it is, the sonar should be about 33% of the power consumption rate it currently is at Even 50% would be a vast improvment. But as it is, the cyclops takes so much power just moving it doesn't need it's navigation aid to drain it even faster.
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Showing 1-11 of 11 comments
kwong20287 Jan 1, 2018 @ 1:09pm 
I don't use it a lot, but I have to agree. Probably will need it for the lava zones.
Last edited by kwong20287; Jan 1, 2018 @ 1:10pm
Tipoff Giggots Jan 1, 2018 @ 1:16pm 
Yea... the cyclops eats power way to fast. I couldn't even make it down to the ALZ without having to spawn in batteries, as I was not about to just go in my PRAWN suit all the way up...
Last edited by Tipoff Giggots; Jan 1, 2018 @ 1:17pm
B〄F Altonator Jan 1, 2018 @ 1:43pm 
Where did you find the sonar cyclops upgrade?
I thought it was in the koosh bush area but that turned out to be a reinforced dive suit data box.
Terra Blade Jan 1, 2018 @ 1:59pm 
Originally posted by B〄F Altonator:
Where did you find the sonar cyclops upgrade?
I thought it was in the koosh bush area but that turned out to be a reinforced dive suit data box.

I honestly don't recall. I just went to each lifepod and tried to salvage each wreak I found (doubt I found them all).
Enorats Jan 1, 2018 @ 3:48pm 
The cyclops hardly uses any power at all with the engine efficiency module. I typically take my cyclops out on map crossing expiditions several times before needing to recharge even normal power cells. That's including using the fabricator quite a bit too.

The cyclops active abilities (sonar, shield, silent running).. those drain power insanely fast. Like, 1% a second. Ion cells last quite a bit longer, but still drain extremely fast (and take longer to recharge).
©.VorteX (Banned) Jan 1, 2018 @ 4:56pm 
I think you should learn not to rely on sonar just for basic navigation at night. There's beacons for that.

When you're in caves just use a couple pings at a time, and if you really must cross leviathan territory, use decoys.

Then you'll get the ion cells and everything will change.
Dallimar Jan 1, 2018 @ 5:19pm 
Flood lights are very useful for exploring wrecks, that's about it.

Sonar isn't too bad if you install a couple efficience modules (they stack)

Defence shield always sucks a ton, but it's worth it for getting 0 damage from dragon or ghost attacks. OMG sooooo worth it...
And if you're really good at watching the radar, you can turn it on only when they're about to attack...
Bromstine Jan 26, 2023 @ 2:00am 
Originally posted by Dallimar:
Sonar isn't too bad if you install a couple efficience modules (they stack)

Multiple engine efficiency modules don't stack anymore (probably changed ages ago).
Tipoff Giggots Jan 26, 2023 @ 12:16pm 
Originally posted by Bromstine:
Originally posted by Dallimar:
Sonar isn't too bad if you install a couple efficience modules (they stack)

Multiple engine efficiency modules don't stack anymore (probably changed ages ago).
:mimir_lol:
Last edited by Tipoff Giggots; Jan 26, 2023 @ 12:17pm
dreamrider Jan 26, 2023 @ 1:02pm 
Also, the Engine Efficiency module ONLY modifies the energy use of the Cyclops drive system. It does NOT change the energy use profile of any other energy drawing system: Sonar, Shield, whatever.

Also:
REALLY old thread, fellas. On the edge of misinformation due to age.
Bob Jan 26, 2023 @ 5:29pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Jan 1, 2018 @ 1:04pm
Posts: 11