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Should one item be powerful enough to make it so other items that do the same thing basically become unnecessary?
For example: Marblemelons and the previous Bulbo tree were so waterlogged that a person could easily cut out having to get water by any other means.
I strictly go and get the marble melons as soon as my seaglide and scanner are up and running in my save. This effectively makes it so I can stop fishing, stop looking for salt and coral, and it makes the water filtration item unnecessary.
^This isn’t right by any kind of game progression standards. Obviously I’m making the choice to go and get these items first while new players wouldn’t know to, but still, these trees/melons are so overpowered they make any other way of getting food and water look extremely weak.
A more balanced system would involve me having some plants, having a base with at least one water filtration machine and probably a large aquarium.
With the way bulbo trees were and the way the melons still are I don’t find myself building them anymore.
If you eat four or less of a plant crop in rapid succession then you won't get the Internal Bleeding damage so I am assuming you spaced out your consumption of marblemelon and unknowingly prevented it from happening. I pick only four of a crop at one time, then eat it all, then by the time I pick the next four the trigger wears off and I can eat four more again.
I'm also leaning towards removal of the rebreather, stillsuit, and O2 upgrades. I'll have to playtest playing without those items next game. Oh and remove all those useless drillable resources, they are not needed for game progression and all it does is heat up my GPU more. Thanx.
Wow.... You're the first hardcore , aka not someone that should be playing a survival game where avoiding the creatures is key to gameplay, I've seen around here. It would be an interesting aspect to remove some of the items that make the game easy in let's say Hardcore mode but saying the devs should remove half the work they put into the game Is just completely stupid.
I wouldn’t say have the complete removal of these things. But I do with we had more access to a custom save where you could chose what items/creatures/aggression levels are in the game. It’s not something I find worth complaining about now considering we are so close to release.
As I said above knowing about the marblemelons makes it so that I don’t even use the water filtration machine anymore.
See, THAT'S how you troll... Yet nobody seems to call anyone on it when it's percieved they're arguing for a more "hardcore" Subnautica. Funny, that.
'Cmon, Lucki, you're smarter than that. Produce spoils (almost instantly, really) and can't be preserved. Water doesn't, but is harder to get. Nobody's ignoring the survival aspects of the game because of Marblemelons.
I do. Not saying everyone else does but once you get marblemelons in the cyclops (if you use it). There’s no need to try to use preserved fish, etc.
But i guess that's because i've been on a single, giant playthrough ever since i got this game.
Well, i frankly don't see much wisdom in this change: the +water content, albeit meager, is very useful in it being higher than the +food one.
Is that supposed to artificially force us out of the Cyclops more often? I guess i'd have to try the new bulbos to see how frequently you have to rely on outside water sources now, even with the stillsuit.
Anyway, it won't ruin anyone's life but it sure will harm variety. Out of four available crops, two are now completely useless. We'll be planting both lantern fruits and bulbos just for esthetics, with growbeds getting dominated by melons and potatoes. Meh :P
Eh, potatoes still feed you by a decent amount and they're less of a pain to manage than melons, since you only have to replant them once.
And like i said, i prefer variety. It's not just a matter of esthetic obsession: in real life, if you don't vary your diet you're gonna have a bad time.
I say the best course of action for devs would be to balance all crops to make them all equally useful (THAT DOES NOT MEAN NERFING TATERS AND MELONS TOO), and let people plant whatever the hell they feel like.
Good. Well let's hope they come to their senses and ditch that change.
Out and about? Stillsuit + Thermal knife. Near infinite sustain.
Home? Alien containment, breeding fish and filtrated/desinfected water.
I mean, really now, it's not that hard. If you know you're going somewhere very scarce of food and water, bring supplies.