Subnautica

Subnautica

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Bulbo tree
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water 3
this just started giving me this. Is this from the patch? If so i do not care for the change.
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Mostrando 16-30 de 58 comentarios
Nyello 30 DIC 2017 a las 19:01 
A month ago: https://www.google.com/amp/s/amp.reddit.com/r/subnautica/comments/7b8lll/i_feel_like_the_bulbo_tree_should_be_nerfed/

Should one item be powerful enough to make it so other items that do the same thing basically become unnecessary?

For example: Marblemelons and the previous Bulbo tree were so waterlogged that a person could easily cut out having to get water by any other means.

I strictly go and get the marble melons as soon as my seaglide and scanner are up and running in my save. This effectively makes it so I can stop fishing, stop looking for salt and coral, and it makes the water filtration item unnecessary.

^This isn’t right by any kind of game progression standards. Obviously I’m making the choice to go and get these items first while new players wouldn’t know to, but still, these trees/melons are so overpowered they make any other way of getting food and water look extremely weak.

A more balanced system would involve me having some plants, having a base with at least one water filtration machine and probably a large aquarium.

With the way bulbo trees were and the way the melons still are I don’t find myself building them anymore.
Última edición por Nyello; 30 DIC 2017 a las 19:01
Zemecon 30 DIC 2017 a las 19:07 
Publicado originalmente por rokhardwoodie:
And if you think about it, why the bark of a tree provide more water than a melon? I've actually eaten a ton of melon to quench my thirst, and i didnt get any bleedig out from overeating.

If you eat four or less of a plant crop in rapid succession then you won't get the Internal Bleeding damage so I am assuming you spaced out your consumption of marblemelon and unknowingly prevented it from happening. I pick only four of a crop at one time, then eat it all, then by the time I pick the next four the trigger wears off and I can eat four more again.
Vane 30 DIC 2017 a las 20:53 
Publicado originalmente por Neyna:
It was my main source of water aboard the cyclops. What is yours now? stockpile water bottles before going out for a long journey away from your base?
Watermelon still gives a lot of water but you still need some water to get along.
Reclaim moisture with the upgraded moisture suit.
Alkpaz 30 DIC 2017 a las 21:41 
I say we take out farming, increase creature aggression to that of last year sometime, and remove the filtration machine along with the Seamoth and Cyclops. They are not needed for game progression and all it does is make Subnautica a cheese fest. I mean I was able to do it without dying all the way to the containment facility (I just wasn't careful around the Sea Dragon and got eaten) So you don't need all that stuff, oh and get rid of the stasis rifle and propulsion gun.. useless items, heck even the grav ball and dive reel I never used, either. Oh and add in creature attacks to bases, because all I used bases for were for air, and to make water. Meh. (the thermo knife gave me more than enough food) Oh and do dial up the aggression of the warpers.. I never got warp-killed by one my last game. The Sea Dragon was good, just needs to be faster.

I'm also leaning towards removal of the rebreather, stillsuit, and O2 upgrades. I'll have to playtest playing without those items next game. Oh and remove all those useless drillable resources, they are not needed for game progression and all it does is heat up my GPU more. Thanx.
Última edición por Alkpaz; 30 DIC 2017 a las 21:51
Lobo'ren 30 DIC 2017 a las 21:56 
Publicado originalmente por Ming the Merciless:
I say we take out farming, increase creature aggression to that of last year sometime, and remove the filtration machine along with the Seamoth and Cyclops. They are not needed for game progression and all it does is make Subnautica a cheese fest. I mean I was able to do it without dying all the way to the containment facility (I just wasn't careful around the Sea Dragon and got eaten) So you don't need all that stuff, oh and get rid of the stasis rifle and propulsion gun.. useless items, heck even the grav ball and dive reel I never used, either. Oh and add in creature attacks to bases, because all I used bases for were for air, and to make water. Meh. (the thermo knife gave me more than enough food) Oh and do dial up the aggression of the warpers.. I never got warp-killed by one my last game. The Sea Dragon was good, just needs to be faster.

I'm also leaning towards removal of the rebreather, stillsuit, and O2 upgrades. I'll have to playtest playing without those items next game. Oh and remove all those useless drillable resources, they are not needed for game progression and all it does is heat up my GPU more. Thanx.

Wow.... You're the first hardcore , aka not someone that should be playing a survival game where avoiding the creatures is key to gameplay, I've seen around here. It would be an interesting aspect to remove some of the items that make the game easy in let's say Hardcore mode but saying the devs should remove half the work they put into the game Is just completely stupid.
Zemecon 30 DIC 2017 a las 22:02 
^^^ Actually, there are a number of hardcore players out there and a couple of them have even made threads about it recently but they both got locked. It seems if you make any hardcore requests you get argued with so we are more discreet now.
Nyello 31 DIC 2017 a las 3:31 
Publicado originalmente por Ming the Merciless:
I say we take out farming, increase creature aggression to that of last year sometime, and remove the filtration machine along with the Seamoth and Cyclops. They are not needed for game progression and all it does is make Subnautica a cheese fest. I mean I was able to do it without dying all the way to the containment facility (I just wasn't careful around the Sea Dragon and got eaten) So you don't need all that stuff, oh and get rid of the stasis rifle and propulsion gun.. useless items, heck even the grav ball and dive reel I never used, either. Oh and add in creature attacks to bases, because all I used bases for were for air, and to make water. Meh. (the thermo knife gave me more than enough food) Oh and do dial up the aggression of the warpers.. I never got warp-killed by one my last game. The Sea Dragon was good, just needs to be faster.

I'm also leaning towards removal of the rebreather, stillsuit, and O2 upgrades. I'll have to playtest playing without those items next game. Oh and remove all those useless drillable resources, they are not needed for game progression and all it does is heat up my GPU more. Thanx.

I wouldn’t say have the complete removal of these things. But I do with we had more access to a custom save where you could chose what items/creatures/aggression levels are in the game. It’s not something I find worth complaining about now considering we are so close to release.

As I said above knowing about the marblemelons makes it so that I don’t even use the water filtration machine anymore.
or0b0ur0s 1 ENE 2018 a las 10:20 
Publicado originalmente por Ming the Merciless:
I say we take out farming, increase creature aggression to that of last year sometime, and remove the filtration machine along with the Seamoth and Cyclops. They are not needed for game progression and all it does is make Subnautica a cheese fest. I mean I was able to do it without dying all the way to the containment facility (I just wasn't careful around the Sea Dragon and got eaten) So you don't need all that stuff, oh and get rid of the stasis rifle and propulsion gun.. useless items, heck even the grav ball and dive reel I never used, either. Oh and add in creature attacks to bases, because all I used bases for were for air, and to make water. Meh. (the thermo knife gave me more than enough food) Oh and do dial up the aggression of the warpers.. I never got warp-killed by one my last game. The Sea Dragon was good, just needs to be faster.

I'm also leaning towards removal of the rebreather, stillsuit, and O2 upgrades. I'll have to playtest playing without those items next game. Oh and remove all those useless drillable resources, they are not needed for game progression and all it does is heat up my GPU more. Thanx.

See, THAT'S how you troll... Yet nobody seems to call anyone on it when it's percieved they're arguing for a more "hardcore" Subnautica. Funny, that.

Publicado originalmente por Lucki:
A month ago: https://www.google.com/amp/s/amp.reddit.com/r/subnautica/comments/7b8lll/i_feel_like_the_bulbo_tree_should_be_nerfed/

Should one item be powerful enough to make it so other items that do the same thing basically become unnecessary?

For example: Marblemelons and the previous Bulbo tree were so waterlogged that a person could easily cut out having to get water by any other means.

I strictly go and get the marble melons as soon as my seaglide and scanner are up and running in my save. This effectively makes it so I can stop fishing, stop looking for salt and coral, and it makes the water filtration item unnecessary.

^This isn’t right by any kind of game progression standards. Obviously I’m making the choice to go and get these items first while new players wouldn’t know to, but still, these trees/melons are so overpowered they make any other way of getting food and water look extremely weak.

A more balanced system would involve me having some plants, having a base with at least one water filtration machine and probably a large aquarium.

With the way bulbo trees were and the way the melons still are I don’t find myself building them anymore.

'Cmon, Lucki, you're smarter than that. Produce spoils (almost instantly, really) and can't be preserved. Water doesn't, but is harder to get. Nobody's ignoring the survival aspects of the game because of Marblemelons.
Nyello 1 ENE 2018 a las 10:47 
Publicado originalmente por or0b0ur0s:

Publicado originalmente por Lucki:
A month ago: https://www.google.com/amp/s/amp.reddit.com/r/subnautica/comments/7b8lll/i_feel_like_the_bulbo_tree_should_be_nerfed/

Should one item be powerful enough to make it so other items that do the same thing basically become unnecessary?

For example: Marblemelons and the previous Bulbo tree were so waterlogged that a person could easily cut out having to get water by any other means.

I strictly go and get the marble melons as soon as my seaglide and scanner are up and running in my save. This effectively makes it so I can stop fishing, stop looking for salt and coral, and it makes the water filtration item unnecessary.

^This isn’t right by any kind of game progression standards. Obviously I’m making the choice to go and get these items first while new players wouldn’t know to, but still, these trees/melons are so overpowered they make any other way of getting food and water look extremely weak.

A more balanced system would involve me having some plants, having a base with at least one water filtration machine and probably a large aquarium.

With the way bulbo trees were and the way the melons still are I don’t find myself building them anymore.

'Cmon, Lucki, you're smarter than that. Produce spoils (almost instantly, really) and can't be preserved. Water doesn't, but is harder to get. Nobody's ignoring the survival aspects of the game because of Marblemelons.

I do. Not saying everyone else does but once you get marblemelons in the cyclops (if you use it). There’s no need to try to use preserved fish, etc.
©.VorteX (Bloqueado) 1 ENE 2018 a las 12:37 
My bulbo trees still give +3 food, +10 water, even those i planted literally yesterday.
But i guess that's because i've been on a single, giant playthrough ever since i got this game.

Well, i frankly don't see much wisdom in this change: the +water content, albeit meager, is very useful in it being higher than the +food one.
Is that supposed to artificially force us out of the Cyclops more often? I guess i'd have to try the new bulbos to see how frequently you have to rely on outside water sources now, even with the stillsuit.

Anyway, it won't ruin anyone's life but it sure will harm variety. Out of four available crops, two are now completely useless. We'll be planting both lantern fruits and bulbos just for esthetics, with growbeds getting dominated by melons and potatoes. Meh :P
rokhardwoodie 1 ENE 2018 a las 13:05 
Potatoes are worthless too. Its back to just marblemelons for hunger and thirst, as far as produce anyway. You have to eat three or four of them though.
Prince Silvermane 1 ENE 2018 a las 13:14 
Publicado originalmente por VorteX:
My bulbo trees still give +3 food, +10 water, even those i planted literally yesterday.
But i guess that's because i've been on a single, giant playthrough ever since i got this game.

Well, i frankly don't see much wisdom in this change: the +water content, albeit meager, is very useful in it being higher than the +food one.
Is that supposed to artificially force us out of the Cyclops more often? I guess i'd have to try the new bulbos to see how frequently you have to rely on outside water sources now, even with the stillsuit.

Anyway, it won't ruin anyone's life but it sure will harm variety. Out of four available crops, two are now completely useless. We'll be planting both lantern fruits and bulbos just for esthetics, with growbeds getting dominated by melons and potatoes. Meh :P
They might be talking about the experimental version. Because yeah Bulbos are still decent on stable.
©.VorteX (Bloqueado) 1 ENE 2018 a las 14:31 
Publicado originalmente por rokhardwoodie:
Potatoes are worthless too. Its back to just marblemelons for hunger and thirst, as far as produce anyway. You have to eat three or four of them though.

Eh, potatoes still feed you by a decent amount and they're less of a pain to manage than melons, since you only have to replant them once.

And like i said, i prefer variety. It's not just a matter of esthetic obsession: in real life, if you don't vary your diet you're gonna have a bad time.

I say the best course of action for devs would be to balance all crops to make them all equally useful (THAT DOES NOT MEAN NERFING TATERS AND MELONS TOO), and let people plant whatever the hell they feel like.
©.VorteX (Bloqueado) 1 ENE 2018 a las 14:32 
Publicado originalmente por Prince Silvermane:
They might be talking about the experimental version. Because yeah Bulbos are still decent on stable.

Good. Well let's hope they come to their senses and ditch that change.
The Toblin 1 ENE 2018 a las 14:37 
I've played 14 hours. Died countless times. Never ever died from hunger or thirst. It's not a problem. If anything it's just a little too easy to survive now.

Out and about? Stillsuit + Thermal knife. Near infinite sustain.
Home? Alien containment, breeding fish and filtrated/desinfected water.

I mean, really now, it's not that hard. If you know you're going somewhere very scarce of food and water, bring supplies.
Última edición por The Toblin; 1 ENE 2018 a las 14:39
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Publicado el: 22 DIC 2017 a las 20:14
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