Subnautica

Subnautica

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LarryTwoHands Dec 21, 2016 @ 10:32pm
Where do I find the Multipurpose room?
might be a stupid question, sorry:tongue: but i feel like im stuck.. where do i find the blueprints for the Multipurpose room?:slimehappy:
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Showing 1-15 of 20 comments
XTSN Dec 21, 2016 @ 10:39pm 
you can find them on the floating island. there is an portal on the gun island to the floatig island.

warning: there some crabs (5% damage with each attack)
bbfloyd Dec 21, 2016 @ 11:02pm 
I got mine from the deep shroom cave abandoned base kinda between safe shallows and Aurora tailpipes, you scan the actual base itself.
LarryTwoHands Dec 22, 2016 @ 1:10am 
what was the landscape like around the cave entrance? kelp foresty or red grassy? I dont know anything about any islands:slimehungry:
Lost Question Dec 22, 2016 @ 1:47am 
the floating island is south west (well 1 notch more to the south then the west) if you have a compass and it is floating on the surface

as for the precursor portal to the island if you have the energy signature thing that marks the precursor AA (or AO anti-orbital i guess) emplacement that shot down the ship then you all you have to do is follow the path into the mountain

both are on the surface. not underwater
I think you get the signal on the aurora but you need the laser-cutter, fire extingusher, repair tool and lifty thing to explore it far enough
XTSN Dec 22, 2016 @ 2:00am 


Originally posted by Lost Question:
as for the precursor portal to the island if you have the energy signature thing that marks the precursor AA (or AO anti-orbital i guess) emplacement that shot down the ship then you all you have to do is follow the path into the mountain
/quote]

you need the ion crystal. you can get it in the precusor array base (gun)
XTSN Dec 22, 2016 @ 2:01am 
i f...t up XD
Prince-Nyan Dec 22, 2016 @ 3:50am 
Originally posted by Dr.Darn:
what was the landscape like around the cave entrance? kelp foresty or red grassy? I dont know anything about any islands:slimehungry:
The islands are easy to spot because they have obvious cloud covering them, if you don't know where North is instead just look at the Auora from your pod. To your left and right are both islands but only the right one has the bases.
🅶ila Dec 22, 2016 @ 8:35am 
Originally posted by Dr.Darn:
what was the landscape like around the cave entrance? kelp foresty or red grassy? I dont know anything about any islands:slimehungry:

The cave entrance is in the ground. Should be able to find it easy enough if you skim the bottom of the red grassy area just to the East of your lifepod. (I think, East)

Can't miss it, there are big holes in the ground where you enter. It actually covers a pretty large area, which I think, encompasses multiple biomes.
Blackout Dec 22, 2016 @ 9:23am 
You can find this room and more on a island and in a very big cave under the start point.

http://subnautica.wikia.com/wiki/Jelly_Shroom_Caves
http://subnautica.wikia.com/wiki/Abandoned_Seabases


Position underwater base
http://steamcommunity.com/sharedfiles/filedetails/?id=814355149

http://steamcommunity.com/sharedfiles/filedetails/?id=814356303

http://steamcommunity.com/sharedfiles/filedetails/?id=814356644

In the very big cave is this..
http://steamcommunity.com/sharedfiles/filedetails/?id=810290685
http://steamcommunity.com/sharedfiles/filedetails/?id=815514447
There are the..
Multipurpose Room
Water Filtration Machine
Observatory
Living Wall
a bed


and yesterday there was also..
2x Modification Station fragment
2x Nuclear Reactor fragment
2x Moon Pool fragment
1x Power Cell Charger fragment
in and around the base

Last edited by Blackout; Sep 12, 2017 @ 6:15am
or0b0ur0s Dec 22, 2016 @ 10:38am 
I really wish they'd reconsider adding this blueprint at the start. Bases REALLY stink without it. No, technically it doesn't stop you, but it does make things a lot less pleasant and cramped for no real gameplay reason I can see. And now they don't even give you the radio hint from Keen that the island is there. You need a base IMMEDIATELY thanks to the stingy inventory and cramped locker in the pod. But bases are just inefficient and unpleasant without something you're supposed to get much, much later? Why?
slxpress Dec 22, 2016 @ 10:53am 
I don't consider it a big deal, or0b0ur0s. I just make my little base out of a platform, an I-corridor, and maybe a section or two of curved additions, with a couple of solar panels thrown on top and a beacon outside, and I'm good until I have all the blueprints I want to make my main base. By then I usually have about 8 or 9 wall lockers full of mats, plus the fabricator and a battery charger before I start dismantling most of it.
🅶ila Dec 22, 2016 @ 11:41am 
Originally posted by or0b0ur0s:
I really wish they'd reconsider adding this blueprint at the start. Bases REALLY stink without it. No, technically it doesn't stop you, but it does make things a lot less pleasant and cramped for no real gameplay reason I can see. And now they don't even give you the radio hint from Keen that the island is there. You need a base IMMEDIATELY thanks to the stingy inventory and cramped locker in the pod. But bases are just inefficient and unpleasant without something you're supposed to get much, much later? Why?

I felt like it was pretty adequately timed for me.

Following the distress signals will eventually lead to the island in some form or fashion, where you'll get the scan.

Like six, I used an I-Corridor as a beginner base; and then was able to branch out a bit when I found the multipurpose room. Makes it more fun the first time around to find goodies and then repurpose your base, incorportating the new materials!
slxpress Dec 22, 2016 @ 12:29pm 
I just build a whole new base. I build the I-corridor base as soon as I can below the lifepod somewhere, because I get concerned the lifepod will disappear on me, as it's done before. Without a fabricator somewhere else it's restart game time.

But I like building my first real base next to one of the thermal vents in the safe shallows, so I've got plenty of energy without having to maintain it. Usually by the south one, because it's closer to my preferred path to the inactive/active lava zones.
🅶ila Dec 22, 2016 @ 12:44pm 
Originally posted by slxpress:
I just build a whole new base. I build the I-corridor base as soon as I can below the lifepod somewhere, because I get concerned the lifepod will disappear on me, as it's done before. Without a fabricator somewhere else it's restart game time.

But I like building my first real base next to one of the thermal vents in the safe shallows, so I've got plenty of energy without having to maintain it. Usually by the south one, because it's closer to my preferred path to the inactive/active lava zones.

In my next playthrough, that will be my preferred location. This first playthrough, I had went in without doing any research of technology or lore - so I didn't know that you could use the thermal vents for energy. I'm about 50 hours into this game, and have just about finished all of the progression. There are a few biomes that I haven't explored, but I think I'll save them for the next playthrough; so I'll have something new to experience.

I've been waiting to play the game for a day or two, so I can have something to sink some hours in when I get my Vive today!
slxpress Dec 22, 2016 @ 1:09pm 
Oh, fun! Good for you!

Yeah, I really enjoy the beginning best of all. It's fun gradually building up the blueprints and the mats to build everything. I didn't get the game until the October update, but I think I've done about a dozen playthroughs at this point.

I'm still finding new things. This last playthrough was my first time in the jellyshroom caves. For some reason I always thought they were over by the floating island. I had no idea they were under the safe shallows the whole time. And adding all of the precursor gun affects was a blast to go through. I'm excited to see some of the alien technology they bring to the game. I'm especially interested to see how they implement the teleports. They have two working in the game right now, but that means you can only go back and forth.

I really like how they're telling the story of the Aurora, the Degasi survivors, and eventually, the aliens. My only regret is that I'm experiencing all of it piecemeal. It feels like a game that would really wow me if it was the usual play the game when it's released rather than an early access title. I don't regret it one bit, because I've had such a blast, but if there's a way I could have my cake and eat it, too, I would, lol.
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Date Posted: Dec 21, 2016 @ 10:32pm
Posts: 20