Subnautica

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Cyclops Physics fixed ?
Have they finally fixed the Physic Issues with the Cyclops leading to a total bugged Cyclops as soon as you build things like Lockers in it making it flip around, sink and other weird things ?
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Showing 1-7 of 7 comments
Lobo'ren Dec 19, 2016 @ 5:15pm 
As far as I know those weren't issues. It had to do with floaters getting stuck in the Sub and other such fish.
WeylandYutani Dec 20, 2016 @ 12:45am 
Absolutely no, i know that this is/was an Issue but its nothing not even close to what im talking about. The Issue with floaters made the Cyclops moving up and down, sure in a really intense fashion but still nothing in compare to sink the Front that the Cyclops literally stands in the Water from upt to down or rotating and flipping around.

This can be easily reproduced by building many Lockers and other things into the Cyclops where building one thing at a certain Point causes the Issue and removing the Item removes the Issue until you build again something.

I talk cleary about Physics cause it is related to Physics cause you see when this happens that the Submaring is out of balance. Example at the Point of the Issue walking onto the Bridge let the Front of the Cyclops extremly sink to the Point it stands in the Water like i said.

Thats not caused by Floaters !
OatBran Dec 20, 2016 @ 3:16am 
I have 8 full size lockers, 3 wall lockers, 2 interior grow beds, and 2 power cell chargers in my cyclops, never noticed a problem. I did however have an issue when trying to put an aquarium in it, it caused it to move on its own forward quite a distance before i deconstructed it
CaptBasil Dec 20, 2016 @ 3:41am 
I've built dozens of modules in my Cyclops, and never had any physics-related issues. There are a bunch of other bugs, though, like modules built inside the Cyclops turning black at night, or your PDA going invisible while you're in the Cyclops, and of course the problems related to floaters that were already mentioned.
Prophet_01 Dec 20, 2016 @ 5:52am 
I fitted mine with lots and lots of lockers, aqariums, production stuff etc. Rly, everything there is. No problems.

Benches used to cause issues (the entire sub would jump around, while destroying the terrain and wrecking complete havoc). But you had to sit on the bench in order to trigger this. I haven't tried this in a long time, so I don't even know if it's still a thing.

Anyway, just constructing stuff never caused issues for me.



Floaters are fun though^^
FlamingMonkey Dec 20, 2016 @ 10:26am 
Aside from some shaky-screen when accessing some placed objects, and that they are being shaded as if they were lit by the sun (so are mostly Black at night) regardless of depth, the issues you mentioned are not present. You will still find the locker bug, where the inventory window is actually broadcast as the front window hud, so when facing the locker you will not see the invetory windows. This is for both placeables, as well as the built-in lockers. That just requires a save, drop to main menu, and then reload.
WeylandYutani Dec 21, 2016 @ 7:59pm 
Before this Patch many Times and even before this with only a Batterie Charger in the Engine Room, Advanced Crafting Station at the Hanger and Default Crafting Station at the Bride, then only started to craft Lockers in the Hub Area (behind the Bridge) and everytime the Cyclops had these balancing Issues and thats why i stopped. I started three different Games and in each it was the same and i could always reprogress it by clearing the Cyclops and building thing again. As soon as i built around 10-15 things it got crazy.
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Showing 1-7 of 7 comments
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Date Posted: Dec 19, 2016 @ 4:57pm
Posts: 7