Subnautica

Subnautica

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What about pressure?
Right now the only mechanics regarding pressure in the game are maximum dive depth for your vessels and faster oxygen depletion without a rebreather equipped at greater depths.

We don't know neither the gravitational pull of whatever planet we landed on nor the average density of sea water, but on earth being 200 meters down would result in about 21Pa, which should be enough for our lungs to collapse. Not even mentioning the fact that in this game you can go beyond 900 meters, exit your vessel and still be all fine.

Are we some sort of superhuman being or do we come equipped with a specialized fiber suit underneath whatever the player wears in game to deal with such extreme pressure by default? Why is the player able to survive where not even maxed out Seamoths can venture?
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Showing 1-15 of 28 comments
OatBran Dec 16, 2016 @ 4:55am 
its just a gameplay concession. Personally I prefer it this way. I dont want some kind of russian nesting doll type situation where you would need a personal vehicle to fit inside the seamoth in order to collect resources or scan things deeper than you could personally swim. It just wouldn't be fun if the game was that realistic.
Cino! Husky <3 Dec 16, 2016 @ 5:02am 
Originally posted by OatBran:
its just a gameplay concession. Personally I prefer it this way. I dont want some kind of russian nesting doll type situation where you would need a personal vehicle to fit inside the seamoth in order to collect resources or scan things deeper than you could personally swim. It just wouldn't be fun if the game was that realistic.

I agree entirely that it would not at all be fun to reqire another sort of personal vehicle to deal with the pressure, but I believe there's room for expansion in the game to make pressure a threat. Probably not to realistic degrees (since it's still a game and a game should be about fun!).

As of right now, however, we have three suits: Radiation, the Stillsuit and - drum roll - the Reinforced Dive suit, which judging by the name is a direct upgrade to the standard Dive suit the player starts out with, according to the wiki.

Wouldn't it be cool if you had to upgrade your suit by crafting a reinforced dive suit and perhaps more along the way to be able to sustain pressure along with your vessels as the game progresses? That way, suits would be less of a binary choice between "require less water" and "take less damage" as it is right now.
OatBran Dec 16, 2016 @ 5:05am 
having more suit types would be awesome, i was talking about it in another thread earlier actually and never thought that pressure being a threat could open up that possiblilty as well. These suits could easily use materials that seemingly have very minimal uses in the game as well. Magnesium, mercury, nickel, even diamond come to mind of things i always end up with WAY more than i need.
-Niko | spaque - Dec 16, 2016 @ 5:43am 
It could justify the use of a specific dive suit :)
B〄F Altonator Dec 16, 2016 @ 5:51am 
The devs might make it so you need the reinforced dive suit to go deeper than (lets say 500 metres)
But that's just a theory.
💎 Andy 💎 Dec 16, 2016 @ 6:12am 
Originally posted by B〄F Altonator:
The devs might make it so you need the reinforced dive suit to go deeper than (lets say 500 metres)
But that's just a theory.


All this would do is slow the game down.

Especially when resource hunting. Because unless the "deep dive" suit had upgrade to make, it so it moved (swam) as fast as normal, it would be a real drag, and turn the fun material hunts into a slow grind-fest.

And if the "deep" suit did have upgrades to make it as quick as the normal suits.. What would e the point in the first place.?

Look at it this way...
Its SCI-FI, in the distant future the "normal" weave that the suits are made from counters the pressure.

So many of the "needed physics", and "real's" are in this awesome game. This would just be a "for the sake of it."
El Terrifico Dec 16, 2016 @ 6:27am 
There really should be a more focus placed on pressure mechanics for the player, it's such an essential part of the challenges of diving - it makes absolutely no sense to leave it out in a game which is all about underwater exploration.

It doesn't need to be super-realistic, but we should need at least something along the lines of an armored diving suit or upgrades (like we already have it for the subs).
Aracanthus Dec 16, 2016 @ 6:30am 
Originally posted by El Terrifico:
There really should be a more focus placed on pressure mechanics for the player, it's such an essential part of the challenges of diving - it makes absolutely no sense to leave it out in a game which is all about underwater exploration.

It doesn't need to be super-realistic, but we should need at least something along the lines of an armored diving suit or upgrades (like we already have it for the subs).

Sure it does. This is a game, not a diving simulator.
SebS Dec 16, 2016 @ 7:29am 
Yep i dont like such unrealism too :B1: . Should be changed or "realism/hard core mode" should be added . Maaan ! ... and all these crybabies who cant find blueprint etc now will say "it will not be fun anymore :P "
Last edited by SebS; Dec 16, 2016 @ 9:22am
There is no Mango Dec 16, 2016 @ 7:32am 
I consider this a form of masochistic fetiochism.
Also the OP is totally inexact in the way pressure works while diving with a source of breathable gas.

Spending hours of gameplay doing decompression stops, switching gas types and generally suffer and die of repeated exposure would definitely not be fun.


https://en.wikipedia.org/wiki/Deep_diving
This page is a good introduction to it all but repeated prolonged shallow dives past 12 meters may very well kill you as well.


(edited for being less of an ass)
Last edited by There is no Mango; Dec 16, 2016 @ 10:07pm
SkunkWerks Dec 16, 2016 @ 7:34am 
Originally posted by draoncc:
We don't know neither the gravitational pull of whatever planet we landed on-

Next time you get an opportunity, have a look at the moon at night.

If we're talking "scientific accuracy" here, the planet should be wracked by regular (tidal) "tsunamis".

Or to answer your quandary more directly: I wouldn't count on these things being looked at.
Last edited by SkunkWerks; Dec 16, 2016 @ 7:35am
El Terrifico Dec 16, 2016 @ 8:01am 
Originally posted by DumbCustomer:
Masochistic crap.
And totally inexact in the way pressure works while diving with a source of breathable gas.

Spending hours of gameplay doing decompression stops, switching gas types and generally suffer and die of repeated exposure would definitely not be fun.

Certainly no more masochistic than a facing teleporting monsters with nothing but a knife. ;)

I was not so much thinking about introducing a detailed decompression simulation. But there could be something like an armored diving suits (a sealed environment and avoid the need for gas mixtures and decompression) for greater depths. Something like a "prawn suit light".
Last edited by El Terrifico; Dec 16, 2016 @ 8:02am
David Davidson Dec 16, 2016 @ 8:11am 
Originally posted by DumbCustomer:
Masochistic crap.
And totally inexact in the way pressure works while diving with a source of breathable gas.

Spending hours of gameplay doing decompression stops, switching gas types and generally suffer and die of repeated exposure would definitely not be fun.


https://en.wikipedia.org/wiki/Deep_diving
This page is a good introduction to it all but repeated prolonged shallow dives past 12 meters, may very well kill you as well.
I'd love to see deco sickness in a realism mod. Though your lungs shouldn't be crushed provided the pressure of gas in your tank is able to match the pressure outside in the water. The code for deco sickness is already ingame, it was abandoned early on however. If a realism mod was made every trip back to your base would just require you to get into a hyperbaric chamber (equipped with a bed by default allowing you to sleep through your deco cycle and you could build an RC camera station there if you want to explore while in your base), narcosis would also be a great mechanic along with different gas mixes and since it's scifi you could probably make single use autoinjectors that flush excess gas out of your body tissues upon use. I'd love to see a mod like that.

However the game is hard enough as it is so it would need to be via a mod.
ItsDarthChaos Dec 16, 2016 @ 8:48am 
I do agree with the majority that ultra realistic pressure imitation would be a lot more irritating than it's worth. But I have wondered why we don't at least have to have an improved dive suit to explore deeper.
David Davidson Dec 16, 2016 @ 8:53am 
Originally posted by ItsDarthChaos:
I do agree with the majority that ultra realistic pressure imitation would be a lot more irritating than it's worth. But I have wondered why we don't at least have to have an improved dive suit to explore deeper.
The only real air spaces in the body are the sinus cavities, eustachian tubes and the respiratory system.
If your tank has an equal or greater pressure than the surrounding water and your regulator can regulate that pressure to the correct depth then pressure won't be a problem.
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Date Posted: Dec 16, 2016 @ 4:51am
Posts: 28