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I agree entirely that it would not at all be fun to reqire another sort of personal vehicle to deal with the pressure, but I believe there's room for expansion in the game to make pressure a threat. Probably not to realistic degrees (since it's still a game and a game should be about fun!).
As of right now, however, we have three suits: Radiation, the Stillsuit and - drum roll - the Reinforced Dive suit, which judging by the name is a direct upgrade to the standard Dive suit the player starts out with, according to the wiki.
Wouldn't it be cool if you had to upgrade your suit by crafting a reinforced dive suit and perhaps more along the way to be able to sustain pressure along with your vessels as the game progresses? That way, suits would be less of a binary choice between "require less water" and "take less damage" as it is right now.
But that's just a theory.
All this would do is slow the game down.
Especially when resource hunting. Because unless the "deep dive" suit had upgrade to make, it so it moved (swam) as fast as normal, it would be a real drag, and turn the fun material hunts into a slow grind-fest.
And if the "deep" suit did have upgrades to make it as quick as the normal suits.. What would e the point in the first place.?
Look at it this way...
Its SCI-FI, in the distant future the "normal" weave that the suits are made from counters the pressure.
So many of the "needed physics", and "real's" are in this awesome game. This would just be a "for the sake of it."
It doesn't need to be super-realistic, but we should need at least something along the lines of an armored diving suit or upgrades (like we already have it for the subs).
Sure it does. This is a game, not a diving simulator.
Also the OP is totally inexact in the way pressure works while diving with a source of breathable gas.
Spending hours of gameplay doing decompression stops, switching gas types and generally suffer and die of repeated exposure would definitely not be fun.
https://en.wikipedia.org/wiki/Deep_diving
This page is a good introduction to it all but repeated prolonged shallow dives past 12 meters may very well kill you as well.
(edited for being less of an ass)
Next time you get an opportunity, have a look at the moon at night.
If we're talking "scientific accuracy" here, the planet should be wracked by regular (tidal) "tsunamis".
Or to answer your quandary more directly: I wouldn't count on these things being looked at.
Certainly no more masochistic than a facing teleporting monsters with nothing but a knife. ;)
I was not so much thinking about introducing a detailed decompression simulation. But there could be something like an armored diving suits (a sealed environment and avoid the need for gas mixtures and decompression) for greater depths. Something like a "prawn suit light".
However the game is hard enough as it is so it would need to be via a mod.
If your tank has an equal or greater pressure than the surrounding water and your regulator can regulate that pressure to the correct depth then pressure won't be a problem.