Subnautica

Subnautica

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mattig Dec 1, 2016 @ 4:25am
Need to unlock the multipurpose room?
Hidy ho all,

I just fired up this game, after a long absense. I just went to build a new base, and I don't have the multi purpose room in my options. Do you need to unlock it now?
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Showing 1-11 of 11 comments
Twilight Dec 1, 2016 @ 4:26am 
yes
Twilight Dec 1, 2016 @ 4:26am 
you can scan it in the jelly shroom cave, or go to the floater island
LordMirak Dec 1, 2016 @ 4:52am 
A lot has changed for the Better. Which makes it more life like. And like a real alien planet so it works.
Grooster Dec 1, 2016 @ 5:33am 
Yes, It can be found on the floating Island.
Skelly Dec 1, 2016 @ 6:30am 
Originally posted by LordMirak:
A lot has changed for the Better. Which makes it more life like. And like a real alien planet so it works.

That's not true at all. The game has become a tedious chore of unnecessary mico-managing with a much smaller emphasis on exploring compared to its earlier days.

Just use console commands to give you the multipurpose room (something that players should already start out with). I hate the fact that you cannot start setting up a proper base until you do a ton of ♥♥♥♥ before hand.
Last edited by Skelly; Dec 1, 2016 @ 6:33am
Originally posted by Border Patrol:
Originally posted by LordMirak:
A lot has changed for the Better. Which makes it more life like. And like a real alien planet so it works.

That's not true at all. The game has become a tedious chore of unnecessary mico-managing with a much smaller emphasis on exploring compared to its earlier days.

sooo your saying that because you have to explore the map to get the multipurpose room, you are not exploring as much. I think the reason that did that was so that you WOULD have to explore, if you really want to build your base.

And I say the opposite, you really have to explore around if you want to continue with the game, more so than you did in its earlier days. Blueprints are scattered around much more than they were before.
Last edited by Great Whale Pee Funnel; Dec 1, 2016 @ 7:54am
Bort Dec 1, 2016 @ 8:18am 
Originally posted by Border Patrol:
I hate the fact that you cannot start setting up a proper base until you do a ton of ♥♥♥♥ before hand.

Like taking half an hour out to swim to an island and back to your pod.
Originally posted by Bort:
Originally posted by Border Patrol:
I hate the fact that you cannot start setting up a proper base until you do a ton of ♥♥♥♥ before hand.

Like taking half an hour out to swim to an island and back to your pod.

thats the thing though, (i know this whole thing is fiction but whatever :P) if you were crashed on a planet, you WOULD probably have to do a ton uf stuff beforehand. Its not supposed to be "yay, my new home, ill just build my base", its more along the lines of survival and trying to survive.
Kurzidan Dec 1, 2016 @ 10:54am 
Originally posted by Furious Tumblnachos:
would
Except realistically you would probably have the room and not the other pieces.

If the Aurora was a Science vessel - having the scanner and other non-lethal items that you can do - The room would be the basic - emergency level - blueprint/supplies that your handheld and lifepod fabricator - would always have - if they function (emergency mode PDA, Fabricator doesn't say whether it was damaged or not)

You wouldn't have everything you currently start with
You wouldn't have the windows
corridors
additional non-essential fabricators

You /would/ have the room- It is the base-level part. it and the foundation.

If something went wrong - Those base-level science and survival things would be what was programmed into a science-gear's emergency modes. - Nothing extra
You'd probably also have to scavenge the rocks, harder, because you probably wouldn't have plasteel and glass and scrap to titanium blueprints - Unless your fabricator in the life-pod was 100% functional. - You'd have to really push for that titanium "waste" that the stones force you to have to deal with instead of lead or copper when you really ♥♥♥♥♥♥♥ need those and not titanium because scrap for eons for titanium. - and you'd use that stone-titanium and other surface resources to make the foundation and room - and go from there.

________

If it was a colony vessel - Scanner probably wouldn't be possibly until after founding the base - and again, Room, foundation, and likely, an outdoor or indoor planter of some sort - some form of "terraforming" would be your emergency blueprints - you would have the core levels for starting an emergency outpost/camp that could support settlers and expand into a full blown habitat.

____
If it was a freighter/transport of some kind - You probably wouldn't have anything, and would likely be ♥♥♥♥♥♥. Potentially "Emergency" would be something inbetween Colony/science - where you had a foundation and room, and the means for unlocking potential... That's still kinda pushing it.
You definitely wouldn't have radiation or still suit known or blueprint. - your ship was built to handle those things where it needed to but its crew would only be intended to go from safe hospitable area 1 to safe hospitable area 2, maybe 3, and back. - OR - Would serve as an orbital storage chest for the colony crew. to come. - Or a mining crew.
____
if it was some form of maintenance - The ship size is... questionable. - if the Aurora was a ship designed to investigate and provide maintenance to the whoever we see on the island - then their emergency mode would likely contain blueprints meant for repairing said base on island - thus MP room, foundation, maybe more structural based things. - it would like also have an emergency receiver for directing you to the target or (or nearest signal of similar cause - an abandoned/destroyed seabase, etc. - Repair tool and/or builder would likely be the big heads of what came in emergency mode too.- but again, ship size is ridiculously large.
_____
some kinda war ship - Lack of weapons in other deparments leads me to believe such a ship wouldn't exist and this ship's layout is, once again, questionable for that purpose.
______
Explorer/recon - Would fall under Science and/or Colony.

The Aurora was a... technically mixed ship - It's main mission was construction of a phase gate to the local region. - It's secret secondary mission was to look for clues and survivors of the Degasi and what happened to it.

You should technically have /nothing/ and since you have /something/ it should be the basics of that something, You're in emergency mode - You shouldn't see Plasteel things at the start - You shouldn't see advanced electrical and mechanical things - You should see MP room because its the basics. - Or you should see none of it.

Among the wreckage, since other Data modules and containers managed to survive not only the initial impact but also the touch down and drive core explosion practically right beside them - would be containers that may have parts to build "things" (intended for aid in building the phase gate, but "repurpose-able" ) or modules for your PDA to be rebooted in standard - and/or "authorized" modes (I.e locating a module or PDA that had clearance to know the everything the Aurora was doing. - including knowledge about the Degasi before it disappeared and the mission details to look for it. - and these would survive based on other similar objects surviving
Last edited by Kurzidan; Dec 1, 2016 @ 10:54am
Originally posted by Kurzidan:
Originally posted by Furious Tumblnachos:
would
Except realistically you would probably have the room and not the other pieces.

If the Aurora was a Science vessel - having the scanner and other non-lethal items that you can do - The room would be the basic - emergency level - blueprint/supplies that your handheld and lifepod fabricator - would always have - if they function (emergency mode PDA, Fabricator doesn't say whether it was damaged or not)

You wouldn't have everything you currently start with
You wouldn't have the windows
corridors
additional non-essential fabricators

You /would/ have the room- It is the base-level part. it and the foundation.

If something went wrong - Those base-level science and survival things would be what was programmed into a science-gear's emergency modes. - Nothing extra
You'd probably also have to scavenge the rocks, harder, because you probably wouldn't have plasteel and glass and scrap to titanium blueprints - Unless your fabricator in the life-pod was 100% functional. - You'd have to really push for that titanium "waste" that the stones force you to have to deal with instead of lead or copper when you really ♥♥♥♥♥♥♥ need those and not titanium because scrap for eons for titanium. - and you'd use that stone-titanium and other surface resources to make the foundation and room - and go from there.

________

If it was a colony vessel - Scanner probably wouldn't be possibly until after founding the base - and again, Room, foundation, and likely, an outdoor or indoor planter of some sort - some form of "terraforming" would be your emergency blueprints - you would have the core levels for starting an emergency outpost/camp that could support settlers and expand into a full blown habitat.

____
If it was a freighter/transport of some kind - You probably wouldn't have anything, and would likely be ♥♥♥♥♥♥. Potentially "Emergency" would be something inbetween Colony/science - where you had a foundation and room, and the means for unlocking potential... That's still kinda pushing it.
You definitely wouldn't have radiation or still suit known or blueprint. - your ship was built to handle those things where it needed to but its crew would only be intended to go from safe hospitable area 1 to safe hospitable area 2, maybe 3, and back. - OR - Would serve as an orbital storage chest for the colony crew. to come. - Or a mining crew.
____
if it was some form of maintenance - The ship size is... questionable. - if the Aurora was a ship designed to investigate and provide maintenance to the whoever we see on the island - then their emergency mode would likely contain blueprints meant for repairing said base on island - thus MP room, foundation, maybe more structural based things. - it would like also have an emergency receiver for directing you to the target or (or nearest signal of similar cause - an abandoned/destroyed seabase, etc. - Repair tool and/or builder would likely be the big heads of what came in emergency mode too.- but again, ship size is ridiculously large.
_____
some kinda war ship - Lack of weapons in other deparments leads me to believe such a ship wouldn't exist and this ship's layout is, once again, questionable for that purpose.
______
Explorer/recon - Would fall under Science and/or Colony.

The Aurora was a... technically mixed ship - It's main mission was construction of a phase gate to the local region. - It's secret secondary mission was to look for clues and survivors of the Degasi and what happened to it.

You should technically have /nothing/ and since you have /something/ it should be the basics of that something, You're in emergency mode - You shouldn't see Plasteel things at the start - You shouldn't see advanced electrical and mechanical things - You should see MP room because its the basics. - Or you should see none of it.

Among the wreckage, since other Data modules and containers managed to survive not only the initial impact but also the touch down and drive core explosion practically right beside them - would be containers that may have parts to build "things" (intended for aid in building the phase gate, but "repurpose-able" ) or modules for your PDA to be rebooted in standard - and/or "authorized" modes (I.e locating a module or PDA that had clearance to know the everything the Aurora was doing. - including knowledge about the Degasi before it disappeared and the mission details to look for it. - and these would survive based on other similar objects surviving
Wow detailed post. thanks!

I agree with most of what you said. i think the only reason the multipurpose room is not in the blueprint is to make you explor more, because you can make a base with corridor pieces. However, i think it is correct that all of those things would be there, because im assuming a Phase gate would need a crew to live there and operate it, and since the corridors/rooms are for virtually any environment, they are probably there for the future operators of the phase gate. (of course that doesnt explain why beds are not in the databank, but whatever.)
slxpress Dec 1, 2016 @ 11:25am 
Originally posted by mattig89ch:
Hidy ho all,

I just fired up this game, after a long absense. I just went to build a new base, and I don't have the multi purpose room in my options. Do you need to unlock it now?

You can build a starter base with a corridor, hatch, and solar panels. Stick a fabricator in there, and set a beacon outside. It's one of my number one priorities, because in some playthroughs (like my last one) the lifepod will drift off, sometimes off the map.

In previous versions you had to find the solar panels (I didn't ever own Subnautica until this latest update, but you can see it in notes for walkthroughs and youtube videos), so that's a plus.

The clue to find the island comes from a transmission when you repair the lifepod that the rendezvous point is 750m south at land that's been detected. My only problem with that is the land isn't south of the crash site. It's southwest.

Not only is the multipurpose room there, but also exterior and interior growbeds, marble melon plants (lantern trees have been nerfed - don't know from personal experience, but again, from notes - just stick with marblemelon now) and bulkhead doors if you use those for hull strength. I've found a cyclops bridge part on the island before as well, but not every time. There's some other stuff, too, like the observation room, but the above ones are always the most critical reason to get to the island for me.

I try to wait until after the transmission, because I like to pretend I don't have any foreknowledge from previous playthroughs. But I also don't like to pretend to wander around like I don't know what I'm doing for long periods of time, so that level of immersion is a bit dicey.
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Date Posted: Dec 1, 2016 @ 4:25am
Posts: 11