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Never use silent running unless under the threat of a reaper or ghost leviathan spotting you, and keep her in slow so that it doesn't amplify the power strain too much.
When using Sonar pings, manually ping the system by turning it on and off. The sonar shreds your battery if you leave it on, up to 10% every 20-30 seconds if running fast.
As for speed, never use flank speed except for emergencies, (as the cyclops calls it, emergency speed) try to keep the cyclops in slow at all times. The power lost vs the speed gained is dramatically bad. Just put her in slow at all times if you can manage it.
And that's it. I like to keep a spare set of six power cells in my lockers for emergency purposes, which are easily attained by visiting the Aurora. The wreckage around the ship is filled with the things!
EDIT: Expanded third sentence.
ITS A GIANT FREEKING SUB POWERED BY ONLY 6 MINISCULE POWER CELLS
They do if realism is how people make sense of the game and take it seriously enough to immerse themselves in it.
https://en.wikipedia.org/wiki/Suspension_of_disbelief
I like my games to atleast make some amount of sense based on what I know can happen in real life. The more speculative material is iffish (lack of a better word).
The large red planet's graphics have not been finished yet. Wait until it is fully completed before you judge how realistic it is.
That feature is technically already in the game - you can switch Nitrogen on and off with the console - and should be fully implemented before Subnautica's official release.