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As for rotting fish .. just don't cook it. Pick them up and put them in a storage cabinet. They don't die or rot, they stay as they are. Cook when you're hungry. If that aint realistic enough build a fish tank. Or grow plants. ;)
I agree tho' that a somewhat slower pace would be preferable.
Oh dear where to start...
1. A "little" slower is not the same as doubling the speed of everything, as you mention later in this post.
2. It can be argued that some things should be slower (namely the Day/Night cycle and the spoiling of food, the latter can simply be solved by curing the food btw), but slowing the speed of literally everything is not the solution. You wanna know a survival game where everything is extremely slow for no real reason? 7 Days to Die, and that game is BORING because of it. I've played 55 hours in this game and haven't even completed it yet, and most of that time was spent doing exploration, but if you cut the movement speed, animations, and everything in half, I could have been looking at around 100 hours of playtime just to get where I am now. I love that getting good stuff in this game doesn't take dozens of hours like it does in so many survival games, and if you ruin that, this game becomes a similar yawnfest. Why in the world do you want to spend twice as long sitting down watching the fabricator or habitat builder slowly make whatever it is you're trying to make? That's not gameplay, that's lameplay, and that's the greatest weakness of most survival games already, you spend too much time staring at progress bars, holding left click, or waiting forever for something to "craft". This game is the antidote to that weakness.
3. I don't think you understand the implications of saying the time to create everything should be doubled. The Cyclops seems to take 20 - 30 seconds to build. Are you telling me you want to sit there for 40 seconds to a minute watching those little drones play a stretched out animation? Not to mention a good amount of in-game events are timed to match the speed of the AI assistant's dialogue.
4. All of your issues can be solved by quickly tapping the escape button. It's so easy to do, and the pause button exists for a reason. It doesn't take "a few moments" to hit the key unless you just got a new keyboard and muscle memory hasn't kicked in yet or you've never used a keyboard in your life. You can tap the button as you get up without even changing your pace. In fact, it seems like the entire reason you brought this up is because you have something against the pause button for whatever reason. That's a personal issue, not a game design issue.
5. If you're stopping in the water with the game unpaused, you shouldn't expect to survive, even if you have a high capacity tank. Just yesterday I was playing and I went AFK in my base and didn't pause thinking I'd be back in just a minute. Well, I ended up being down there for about a half hour. I probably died a few times because of it. The point is, when real life things happen, you don't know how long you'll be away from the game, even if you think it'll be just a couple of minutes. That's why the pause button exists.
6. "Oxygen runs out faster than you holding your breath, even with a tank". Oh really? The oxygen depletes at exactly 1 unit per second, as evidenced by the "30 seconds of oxygen remaining" phrase spoken by the AI. You're telling me you can hold your breath for 45 - 75 - 135 - 225 seconds respectively? And cutting the game speed in half would bring those to 90, 150, 270, and 450. So the largest capacity of oxygen lasts you 7 minutes... This would seriously throw the gameplay off balance.
There's much more to say but... meh I've already typed too much.