Subnautica

Subnautica

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I would prefer the game to run a bit slower...I'm apparently a small minority in this.
I know people are a bit deffensive of the game speed...but there are some real world reasons to slow this game down a hair. Example. I'm in my base and start a fish cooking. I'm safe, no worries so I walk 6 feet to grab a glass of water. I take a sip of water. I sit down. And the fish is old. That's rediculose. The time of the world is advancing so fast that any time I need to think about something I have to pause the game. This rapid clock advancement means that food spoils nearly as soon as you make it, the day night cycles can make your head spin, oxygen runs out faster than you just holding your breath even with a tank, and everything builds in the blink of an eye including the largest buildables in the game.

Is it such a crime to want to take things a little slower? It is the equivallent of punishing people for things that demand immediate attention. Sometimes stuff happens where hitting the escape key just isn't important at that instant. Even if that something takes mere moments, you can expect to be dead by the time you get back unless you were inside a base. Stepping away for only a minute is nearly enough to gurantee your characters death and the loss of whatever you were carying. A glass of water spills, a toddler takes a tumble or reaches for something they shouldn't, an animal jumps on you, a phone rings, ...any thing really...does it need to be itemized? There are any number of things that can grab your attention in a hurry. Any other open world game you have a better than average chance of at least being able to recover before you die when you get back...even if you are attacked. Not here...you are nearly guranteed death here unless you are above ground.

I'm not asking for anything radical. Just a toggle to make everything take twice as long. Days and nights, build times, fabrication times, air depletion...all of it. The command to change the time seems to break a lot of stuff. I'd just like a baked in solution to this. Heck, I'm not even asking for my character to have common sense enough to swim up when they are drowing. I'm just asking to be able to slow down while in the game, especially for swimming...bur really for everything.

Edit: You know what...nevermind I guess. My lifepod just flew off with me still in it. I don't think the game is in a state where I am ready to really invest in it anyways. I think it is supposed to release soon. I hope they fix the flying off subs and stuff eventually. I hope they give us a way to slow the game down in an options menu too.
Last edited by agreeksailor; Dec 9, 2017 @ 7:01am
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Showing 1-8 of 8 comments
Hatman Dec 9, 2017 @ 7:04am 
I agree to some extend. The passing of time should be slowed down. Although i wouldn't support longer air time or slowed down building. Just the general pacing is way too fast.

As for rotting fish .. just don't cook it. Pick them up and put them in a storage cabinet. They don't die or rot, they stay as they are. Cook when you're hungry. If that aint realistic enough build a fish tank. Or grow plants. ;)
elipod Dec 9, 2017 @ 7:49am 
As I grew a habit of closing crafting interface and eating fish, immediatley after cooking, instead of finishing all planned craft first. I'd say: it starts spoiling a bit too fast.
Last edited by elipod; Dec 9, 2017 @ 7:49am
zaeroid Dec 9, 2017 @ 9:47am 
I mean you can just cure the fish. Or invest in marblemelons and never worry about food or water ever again.

I agree tho' that a somewhat slower pace would be preferable.
Last edited by zaeroid; Dec 9, 2017 @ 9:48am
Nyello Dec 9, 2017 @ 10:57am 
But....there’s a pause button. A single button that stops the flow of time in-game for you. Even with all of the scenarios you listed above the pause button take less than a second to hit.
Damnion Dec 9, 2017 @ 12:28pm 
Yeah if your too lazy to hit escape as your standing up from your chair you got bigger issues than the timing on the game your playing.
agreeksailor Dec 10, 2017 @ 9:16am 
Originally posted by Damnion:
Yeah if your too lazy to hit escape as your standing up from your chair you got bigger issues than the timing on the game your playing.
That's kinda the point mate. Something is about to happen imminently...do you take one of the few moments you have to react to hit a button or do you try to correct what is about to happen. The problem with this game right now is that you will probably die for correcting the situation. The game just goes too fast with everything.
El Buhdai Dec 10, 2017 @ 9:57am 
Originally posted by agreeksailor:
I know people are a bit deffensive of the game speed...but there are some real world reasons to slow this game down a hair. Example. I'm in my base and start a fish cooking. I'm safe, no worries so I walk 6 feet to grab a glass of water. I take a sip of water. I sit down. And the fish is old. That's rediculose. The time of the world is advancing so fast that any time I need to think about something I have to pause the game. This rapid clock advancement means that food spoils nearly as soon as you make it, the day night cycles can make your head spin, oxygen runs out faster than you just holding your breath even with a tank, and everything builds in the blink of an eye including the largest buildables in the game.

Is it such a crime to want to take things a little slower? It is the equivallent of punishing people for things that demand immediate attention. Sometimes stuff happens where hitting the escape key just isn't important at that instant. Even if that something takes mere moments, you can expect to be dead by the time you get back unless you were inside a base. Stepping away for only a minute is nearly enough to gurantee your characters death and the loss of whatever you were carying. A glass of water spills, a toddler takes a tumble or reaches for something they shouldn't, an animal jumps on you, a phone rings, ...any thing really...does it need to be itemized? There are any number of things that can grab your attention in a hurry. Any other open world game you have a better than average chance of at least being able to recover before you die when you get back...even if you are attacked. Not here...you are nearly guranteed death here unless you are above ground.

I'm not asking for anything radical. Just a toggle to make everything take twice as long. Days and nights, build times, fabrication times, air depletion...all of it. The command to change the time seems to break a lot of stuff. I'd just like a baked in solution to this. Heck, I'm not even asking for my character to have common sense enough to swim up when they are drowing. I'm just asking to be able to slow down while in the game, especially for swimming...bur really for everything.

Edit: You know what...nevermind I guess. My lifepod just flew off with me still in it. I don't think the game is in a state where I am ready to really invest in it anyways. I think it is supposed to release soon. I hope they fix the flying off subs and stuff eventually. I hope they give us a way to slow the game down in an options menu too.

Oh dear where to start...

1. A "little" slower is not the same as doubling the speed of everything, as you mention later in this post.
2. It can be argued that some things should be slower (namely the Day/Night cycle and the spoiling of food, the latter can simply be solved by curing the food btw), but slowing the speed of literally everything is not the solution. You wanna know a survival game where everything is extremely slow for no real reason? 7 Days to Die, and that game is BORING because of it. I've played 55 hours in this game and haven't even completed it yet, and most of that time was spent doing exploration, but if you cut the movement speed, animations, and everything in half, I could have been looking at around 100 hours of playtime just to get where I am now. I love that getting good stuff in this game doesn't take dozens of hours like it does in so many survival games, and if you ruin that, this game becomes a similar yawnfest. Why in the world do you want to spend twice as long sitting down watching the fabricator or habitat builder slowly make whatever it is you're trying to make? That's not gameplay, that's lameplay, and that's the greatest weakness of most survival games already, you spend too much time staring at progress bars, holding left click, or waiting forever for something to "craft". This game is the antidote to that weakness.
3. I don't think you understand the implications of saying the time to create everything should be doubled. The Cyclops seems to take 20 - 30 seconds to build. Are you telling me you want to sit there for 40 seconds to a minute watching those little drones play a stretched out animation? Not to mention a good amount of in-game events are timed to match the speed of the AI assistant's dialogue.
4. All of your issues can be solved by quickly tapping the escape button. It's so easy to do, and the pause button exists for a reason. It doesn't take "a few moments" to hit the key unless you just got a new keyboard and muscle memory hasn't kicked in yet or you've never used a keyboard in your life. You can tap the button as you get up without even changing your pace. In fact, it seems like the entire reason you brought this up is because you have something against the pause button for whatever reason. That's a personal issue, not a game design issue.
5. If you're stopping in the water with the game unpaused, you shouldn't expect to survive, even if you have a high capacity tank. Just yesterday I was playing and I went AFK in my base and didn't pause thinking I'd be back in just a minute. Well, I ended up being down there for about a half hour. I probably died a few times because of it. The point is, when real life things happen, you don't know how long you'll be away from the game, even if you think it'll be just a couple of minutes. That's why the pause button exists.
6. "Oxygen runs out faster than you holding your breath, even with a tank". Oh really? The oxygen depletes at exactly 1 unit per second, as evidenced by the "30 seconds of oxygen remaining" phrase spoken by the AI. You're telling me you can hold your breath for 45 - 75 - 135 - 225 seconds respectively? And cutting the game speed in half would bring those to 90, 150, 270, and 450. So the largest capacity of oxygen lasts you 7 minutes... This would seriously throw the gameplay off balance.

There's much more to say but... meh I've already typed too much.
Last edited by El Buhdai; Dec 10, 2017 @ 10:02am
SMRT Dec 10, 2017 @ 10:18am 
I'll just chip in and agree food spoilage is way too quick and the day/night cycle gives me imaginary motion sickness when I visualize how quickly the world must be rotating. Having said that extending the days means nights are longer too... and this is one game where I'm scared of the dark, even when I know from a game mechanics perspective I'm perfectly safe...
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Date Posted: Dec 9, 2017 @ 6:56am
Posts: 8