Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you want to know about them, click the locked achievement icon, then find and click the global achivement stats, all 17 will show there.
I don't know. Because the achievements will eventually be obtainable, and thus people will stop asking when that happens. Whereas there are no plans to be multiplayer, but people are sure to keep asking for it regardless.
Seems straightforward to me.
First, the Time Capsule is an item that can optionally be created as part of the end game sequence with a personalized message. If one is created, it is uploaded to a central server and when a player starts a new game, it goes out to that server and fetches one or more time capsules and inserts them into the game. There will be various controls to try to prevent inappropiate messages (we'll see how well it works in pratice...), but that's what it is. If you want more information, search this forum and / or Google -- the devs have talked about it.
With that part clarified, the rest is simple: You can't leave anything else behind. The only question is how strict it is:
1) Harder than you might think: You can't leave anything loose in the game world -- everything left behind must be in a container. Even this is difficult: How often have you run into situations where your inventory is full but there is something that you really want or need to pickup?
2) Very hard: As before, but you have deconstruct all bases and destroy anything that you don't stow on the rocket (which has some storage).
3) Absurdly difficult: As in the previous two points, but you can never use any vehicles, either. This is because vehicles cannot be deconstructed or destroyed, only wrecked -- so, to leave *nothing* behind you can't build any of the vehicles.
Keep in mind that trash cans can be used to completely destroy anything that you can put in your inventory, so vehicles are the only thing you cannot clean up.
You could destroy all the vehicles you have before you leave.. though that still leaves the rocket launch pad so.. maybe some things just don't count towards it.
I don't think the game is even completable without making at least a prawn suit.
I guess you could make multiple small bases as pit stops to refil oxygen.. who knows.. might be possible then.
But the wrecks are still present, so you are still littering... :)
You are correct, but not due to lack of oxygen. It is possible to cure yourself without the PRAWN suit, as follows:
1) Craft the Seaglide and Rebreather.
2) Go to the island with the Quarintine Enforcement Platform and pick-up all the purple keys that are available -- there are at least three and I think there are four. Use one of the purple keys to enter the QEP to find at least one ion crystal.
3) Fill up your inventory with high capacity oxygen tanks and first aid kits (you'll need quite a few first aid kits). Note that you don't *automatically* use oxygen tanks that are in inventory, but you can swap them out while underwater and they work as expected.
4) Go directly to the Grand Reef -> Deep Grand Reef -> Lost River -> Inactive Lava Zone -> Active Lava Zone -> Thermal Plant. You'll need to use the first aid kits to heal from the environement damage in the ALZ. Refill oxygen tanks (which you also have to do manually) in the thermal plant.
5) Pickup blue key. If required, open the warp gate here (back to the QEP) to resupply with food / water / first aid kits.
6) Go directly to the Sea Emperor's habitat and open at least one of the gates with the ion crystal -- the easiest one is almost certainly the one in the habitat itself, as it is shallow enough to be easily accessible.
7) Collect the required plants at your leasire and cure yourself.
Note that I haven't done this myself, but it *should* work (someone posted here about doing this, but that's before they changed oxygen tanks so that they don't stack). You may need to craft the reinforced dive suit -- I've never tried going in the ALZ without it, so I'm not sure you can carry enough first aid kits to keep up with the damage.
But curing yourself isn't the end of the game -- you need to escape as well, and that's the rub.
It looks like the ingredient list for the rocket isn't final yet, but based on the wiki, you'll need the PRAWN suit to craft the rocket -- you need one kyronite to build the second stage, and the only way to get kyronite is via the drilling arm. You also need 4x ion crystals, which you may be able to find as "loose" items, although I'm a bit dubious (most or all of them will be found in the QEP, which requires purple keys, of which you don't have very many). However, the wiki also indicates that an "Ion Cube Matrix" (5x ion crystals) is in developement as a precursor to the rocket, in which case you'll need the PRAWN suit for ion crystals as well as well.
So, yeah, it looks like you need the PRAWN suit, and therefore a base, moonpool, vehicle modification station, regular modfication station, and PRAWN suit drilling arm are all required to complete the game. Which is actually kinda of annoying -- if I were the developers, I'd put in enough loose Kyronite crystals (perhaps in the Primary Containinment Faciily?) and exactly enough loose ion crystals (perhaps one per optional precursor area?) so that you can complete the game without crafting a PRAWN suit. Its obviously not how the game is _supposed_ to be played, but it would be an interesting challenge for speedrunners...
Getting Your Feet Wet
Dive for the very first time