Subnautica

Subnautica

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havelcøde Oct 4, 2017 @ 1:50pm
Why can't I place this room?
Does anyone know why I can't seem to place this room down?

http://steamcommunity.com/sharedfiles/filedetails/?id=1158100718

Its driving me crazy :steamfacepalm:
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Showing 1-12 of 12 comments
PreLife Oct 4, 2017 @ 1:53pm 
You didn't put an x corridor
Last edited by PreLife; Oct 4, 2017 @ 1:53pm
havelcøde Oct 4, 2017 @ 1:55pm 
Originally posted by PrehistoricLife:
You didn't put an x corridor
What do you mean?
There is one, I'm trying to connect it just like the other room which you can see at the edge
PreLife Oct 4, 2017 @ 1:57pm 
Originally posted by havelcode:
Originally posted by PrehistoricLife:
You didn't put an x corridor
What do you mean?
There is one, I'm trying to connect it just like the other room which you can see at the edge
Never mind, I didn't see. May be a bug involving the hatch.
Last edited by PreLife; Oct 4, 2017 @ 1:57pm
havelcøde Oct 4, 2017 @ 1:59pm 
Originally posted by PrehistoricLife:
Originally posted by havelcode:
What do you mean?
There is one, I'm trying to connect it just like the other room which you can see at the edge
Never mind, I didn't see. May be a bug involving the hatch.
Ok, thanks for trying to help
TheGraveDigger Oct 4, 2017 @ 2:03pm 
Is there any space for it?
havelcøde Oct 4, 2017 @ 2:07pm 
Originally posted by TemmieTheGraveDigger:
Is there any space for it?
Yeah, there isn't anything underneath and I've tried adding/removing foundations.

I think it must just be a bugged spot because placing it one corridor along works fine
Sliver Queen Oct 4, 2017 @ 2:36pm 
Too close to the other multiroom. That's the sole reason.
You can't place them directly diagonally adjacent. Imagine a knight in chess. You can place them like that.
Last edited by Sliver Queen; Oct 4, 2017 @ 2:37pm
redeyedraven Oct 4, 2017 @ 2:43pm 
Originally posted by Sliver Queen:
Too close to the other multiroom. That's the sole reason.
You can't place them directly diagonally adjacent. Imagine a knight in chess. You can place them like that.

This, plus why don't you just place the MPR on top of the other one instead @havelcode?
Shufflecat Oct 4, 2017 @ 4:08pm 
From what can deduce in-game:

The base building system works off a grid system. Picture each module existing inside an invisible square box made of smaller individual grid units. Sort of like Tetris pieces, except they all have to be squares to make sure they can all be used to make a cohesive grid of connections regradless of how they're rotated. The moon pool's connectors indicate it's an odd number on one axis and an even number in the other. But I'll bet if you actually counted it out, it'd work out to a rectangle made of two squares. Something similar appears to be the case with the scanner room.

The MP room sort of has to be an odd number on a side, in order to have an X through the middle so the corridoors can connect straight out the sides instead of off-center. This is the reason why the MP doesn't fit in the center of a foundation plate: the plate is an even number of units on a side so it can fit a grid of 4 small modules neatly, but the MP has to have an odd number on a side.

The MP room's invisible grid box extends 1 unit further in each direction than the visible mesh implies at a glance. You can tell because whenever you connect an MP room to something, it needs to spawn this long connector piece in between instead of connecting directly to the side. Also the floor panels on the inside are pretty neatly one 1 unit each, so you can see the curved wall causes the outside of the mesh to be slightly outside the 3x3 square implied by the mesh, which in turn means it has to be 5x5 and spawn in those connectors to bridge the rest of that mostly empty unit on each side.

So the MP room LOOKS like 3x3 square, but is ACTUALLY a 5x5 square, the invisible corners of which stick waaaaaayyyyy out from the circular visible mesh, blocking anything from being built there. Like the invisible corner of another MP room's invisible 5x5 Tetris block.

The moon pool and scanner room have a bit of this too: you can tell they don't take up a whole number of grid units on a side, 'cause they have to spawn connectors of different lengths in order to fit neatly on the grid.
Last edited by Shufflecat; Oct 4, 2017 @ 4:14pm
Anoy214 Oct 4, 2017 @ 11:13pm 
you need to have a normal corridor between them for some reason
Kachiri_Beleza Dec 21, 2018 @ 6:01am 
In that image I see you are trying to place that room on the foundation, but hanging off the edge of it. This is why. I could only place it if the room is fully off the foundation or much more on the foundation if connecting it to another room or extension hall attached to other room.
TheGraveDigger Dec 21, 2018 @ 6:11am 
Originally posted by HarleyQuinn3000:
In that image I see you are trying to place that room on the foundation, but hanging off the edge of it. This is why. I could only place it if the room is fully off the foundation or much more on the foundation if connecting it to another room or extension hall attached to other room.
HALT, YOU VIOLATED THE LAW!

Necromancy is illegal in these parts and you shail be punished with death.

Come along now, we’ll take you to the beheading slab, hurry along the executioner is waiting.
Last edited by TheGraveDigger; Dec 21, 2018 @ 6:11am
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Date Posted: Oct 4, 2017 @ 1:50pm
Posts: 12