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There is one, I'm trying to connect it just like the other room which you can see at the edge
I think it must just be a bugged spot because placing it one corridor along works fine
You can't place them directly diagonally adjacent. Imagine a knight in chess. You can place them like that.
This, plus why don't you just place the MPR on top of the other one instead @havelcode?
The base building system works off a grid system. Picture each module existing inside an invisible square box made of smaller individual grid units. Sort of like Tetris pieces, except they all have to be squares to make sure they can all be used to make a cohesive grid of connections regradless of how they're rotated. The moon pool's connectors indicate it's an odd number on one axis and an even number in the other. But I'll bet if you actually counted it out, it'd work out to a rectangle made of two squares. Something similar appears to be the case with the scanner room.
The MP room sort of has to be an odd number on a side, in order to have an X through the middle so the corridoors can connect straight out the sides instead of off-center. This is the reason why the MP doesn't fit in the center of a foundation plate: the plate is an even number of units on a side so it can fit a grid of 4 small modules neatly, but the MP has to have an odd number on a side.
The MP room's invisible grid box extends 1 unit further in each direction than the visible mesh implies at a glance. You can tell because whenever you connect an MP room to something, it needs to spawn this long connector piece in between instead of connecting directly to the side. Also the floor panels on the inside are pretty neatly one 1 unit each, so you can see the curved wall causes the outside of the mesh to be slightly outside the 3x3 square implied by the mesh, which in turn means it has to be 5x5 and spawn in those connectors to bridge the rest of that mostly empty unit on each side.
So the MP room LOOKS like 3x3 square, but is ACTUALLY a 5x5 square, the invisible corners of which stick waaaaaayyyyy out from the circular visible mesh, blocking anything from being built there. Like the invisible corner of another MP room's invisible 5x5 Tetris block.
The moon pool and scanner room have a bit of this too: you can tell they don't take up a whole number of grid units on a side, 'cause they have to spawn connectors of different lengths in order to fit neatly on the grid.
Necromancy is illegal in these parts and you shail be punished with death.
Come along now, we’ll take you to the beheading slab, hurry along the executioner is waiting.