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回報翻譯問題
Prawn is good for not to small caves and harvest ressources.
Both have their role but i wish choose myself what i atm like more or more comfortable with to use. And i love the look from the Seemoth inside and outside.
But if the add some modules for the Prawn suit (faster walking, more or Endless energy for the Rocket Backpack) i would like it more but still miss my seamoth.
This thread could better be titled as "What I don't like about the P.R.A.W.N." or "What makes the P.R.A.W.N. a pain to use" - this would get a developer's attention that much faster.
And yes its true that the game should have different Vehicles for Different Purposes.
https://www.nexusmods.com/subnautica/mods/98
I dont think you have even played the game, nor found the thermal plant. If you did, you owuldnt be posting like that.
You would have ion power cells, and you would have thermal charging equipped in the cyclops by then.
Sounds to me you dont even have the MK2 yet.
Also, why use seamoth? You can use prawn, which was intended to be used at such depths too. I dont see a point in bring a seamoth in that zone particilary cause of how fragile the thing is.
Oh i forgot that Point with the Lava. But whatever i love the Seamoth from all Vehicles most. The Look, the Turnspeed, Speed and how it feels to "drive".
So maybe a Shipdesign between Seamoth and Cyclops would be cool, like a Seamoth that is a bit slower but have some Armor Plates and Fire Resistence.
Or a Thruster for the Prawn Suit. One of the Most annoing things in the Prawn Suit was how Slow he is. Cool would be too a Super Jump Mod. Its easy enough get out everywhere with the Grappling and the Jetpack. But see the Prawn Suit Perform a High Jump would be a lot cooler especially with a cool Animation and when shaken up properly at the landing. XD
Pretty much everything problem you've mentioned here is solved by the one mod already linked.
https://www.nexusmods.com/subnautica/mods/98
The Seamoth doesn't take fire damage anymore with this mod so you can safely use it in the laza zones.
Also, if your issue is the Seamoth not being tough enough to handle all the aggressive creatures down there, then this mod fixes that problem easily.
https://www.nexusmods.com/subnautica/mods/115
For you, my necro'ing friend, there's this one
https://www.nexusmods.com/subnautica/mods/101
No buddy.. Im still playing the game.. no I dont have ION cells.. and No I havent beaten the game 80000 times like you probably have cause you live in your mothers basement.
I dont like the cyclops because it blows through power way to fast specially if you dare use anything in it (so why add the things?) Its hard to drive around. Leviathans unrealistically attack you all over the place and it ruins the submersion of the game. Ive said this in many places on the forums.
Prawn suit is clunky and travels worst then the cyclops. Its only good for mining.
Seamoth is fun to use enjoyable really adds to the submersion of the game you can easily dodge leviathans with it and its practical 10/10 I would happily go through the whole game with just my seamoth. I feel the players should have the ability to decide if they want to use the seamoth or the cyclops. Whatever makes the feel of the game better more realistic and submersible for the player should be the priority. I understand the devs put a lot of work into the cyclops but if they want it used that bad then maybe they should have kept the invulnerability for it (as a Leviathan wouldnt be attacking it realistically anyway unless their IQ was lower then a peeper fish.) Dont believe me? Why US Subs have to worry about sharks? Cause the sharks if dumb enough to actually bite the sub realize very quickly it was a very dumb thing to do and leave the sub alone. though its very rare for a shark to even be dumb enough to try and bite a sub. Even if they did it would do nothing.
https://www.dailymail.co.uk/news/article-5049495/Frenzied-school-sharks-batter-Blue-Planet-SUBMARINE.html
Just in case you feel like arguing that fact.
all in all the cyclops has ruined the game for me and If they devs allowed you to just use the seamoth it would be much better IMO. Your at least make the cyclops more enjoyable to use. The cyclops should be a massive upgrade to the seamoth. not a massive downgrade. Only Pro to the cyclops is you have room to actually put stuff inside it and dont need a base. While Seamoth has to return to base or build a new one if you need stuff. All the rest are Cons for the cyclops.When there is only one pro to the cyclops and a massive list of cons... why even add it to the game?
Ive seen several posts with mods like solar mod charge for cyclops and they all sound really good but dont you have to buy all those mods?