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VaeliusNoctu 2017 年 11 月 8 日 下午 4:24
Suggestion Seamoth Depth Module MK IV (1700 Depth)
Hello,

as above i make the suggestion for a new Depth Module for the Seemoth MK IV. Let the Players choose what vehicle they like to use. I like too the idea that the Seemoth can "Dock" the Robot Suit, nit inside the Seemoth, but in a other way.


Greetz

VN
最後修改者:VaeliusNoctu; 2017 年 11 月 8 日 下午 4:28
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目前顯示第 1-14 則留言,共 14
Lobo'ren 2017 年 11 月 8 日 下午 4:53 
The PRAWN suit is supposed to replace the Seamoth as your main vehicle when you visit the ship. The Seamoth is really only good for going from point A to B faster than the Seaglide.
VaeliusNoctu 2017 年 11 月 8 日 下午 5:05 
I like both vehicles Prawn suit and Seemoth. Cyclops not so much. But i think the Seemoth is better for Exploration (faster and can easy go up and down).

Prawn is good for not to small caves and harvest ressources.

Both have their role but i wish choose myself what i atm like more or more comfortable with to use. And i love the look from the Seemoth inside and outside.

But if the add some modules for the Prawn suit (faster walking, more or Endless energy for the Rocket Backpack) i would like it more but still miss my seamoth.
最後修改者:VaeliusNoctu; 2017 年 11 月 8 日 下午 5:07
Zemecon 2017 年 11 月 8 日 下午 5:40 
The Seamoth is far more maneuverable on its own so I think from a gameplay balancing perspective it would be better to restrict the Seamoth to the same 900 meters it has always had. And it makes sense since the focus - from an aesthetic as well as a believability standpoint - seems to always have been to make the P.R.A.W.N. look like it can handle more depth pressure and you only need to go around 1,700 meters, anyway. Unless you are looking to take advantage of the P.R.A.W.N.'s drilling capability there is not much else you can do with it that neither the Seamoth or the player themselves cannot do better so I would expect most if not all players to abandon the P.R.A.W.N. almost entirely if the Seamoth could match it in depth.

This thread could better be titled as "What I don't like about the P.R.A.W.N." or "What makes the P.R.A.W.N. a pain to use" - this would get a developer's attention that much faster.
Mr Eko 2017 年 11 月 8 日 下午 7:20 
I love the Seamoth more than any other vehicle but each vehicle should have it's differences like they do now to encourage using them all and not just having a one size fits all. I think the way they have it now is about right.
VaeliusNoctu 2017 年 11 月 8 日 下午 11:01 
I write something similar here: https://steamcommunity.com/app/264710/discussions/0/1483235412198224604/. The longer Post.^^

And yes its true that the game should have different Vehicles for Different Purposes.
最後修改者:VaeliusNoctu; 2017 年 11 月 8 日 下午 11:03
pstuder12321 2019 年 1 月 25 日 下午 9:53 
TBH I second this movement )though Id only say 1300 or 1400) As the cyclops is NOT convenient to use at all as the power system is beyond pathetic. you go to feet, cyclops dead change out power cells. yup I think I'd rather blow my own brains out then use the cyclops. its not effective at all. the only reason Id be willing to use the cyclops for deeper then 1300-1400 is to be fair. I am very deeply disappointed with the cyclops you work so hard to get it and then the piece of trash cant even keep energy. Its a joke really.. a really bad one.
Baelas 2019 年 1 月 26 日 上午 2:56 
I suggest modding it in if you want this badly enough. Someone already made the mod for it and other seamoth upgrades:
https://www.nexusmods.com/subnautica/mods/98
GamingWithSilvertail 2019 年 1 月 26 日 上午 3:09 
引用自 pstuder12321
TBH I second this movement )though Id only say 1300 or 1400) As the cyclops is NOT convenient to use at all as the power system is beyond pathetic. you go to feet, cyclops dead change out power cells. yup I think I'd rather blow my own brains out then use the cyclops. its not effective at all. the only reason Id be willing to use the cyclops for deeper then 1300-1400 is to be fair. I am very deeply disappointed with the cyclops you work so hard to get it and then the piece of trash cant even keep energy. Its a joke really.. a really bad one.
I am not sure if I should quote the last part of your message and then say that you are the joke in this one.

I dont think you have even played the game, nor found the thermal plant. If you did, you owuldnt be posting like that.

You would have ion power cells, and you would have thermal charging equipped in the cyclops by then.

Sounds to me you dont even have the MK2 yet.

Also, why use seamoth? You can use prawn, which was intended to be used at such depths too. I dont see a point in bring a seamoth in that zone particilary cause of how fragile the thing is.
最後修改者:GamingWithSilvertail; 2019 年 1 月 26 日 上午 3:16
HiSaZuL 2019 年 1 月 26 日 上午 3:47 
Seamoth takes damage from everything in last biomes... there are mods to get depth but remember it is not fire resistant like prawn or cyclops hell its not even brine resistant. Another issue is that lave zones have stuff that will either 1 shot seamoth or 2-3 ranged attacks and its gone. It's just not really practical for that place, also it can't even recharge there... so again need more mods. Seamoth was desinged as close to surface vehicle not for tunnels full of lava and lava spitting hostiles.
VaeliusNoctu 2019 年 1 月 26 日 上午 4:46 
引用自 HiSaZuL
Seamoth takes damage from everything in last biomes... there are mods to get depth but remember it is not fire resistant like prawn or cyclops hell its not even brine resistant. Another issue is that lave zones have stuff that will either 1 shot seamoth or 2-3 ranged attacks and its gone. It's just not really practical for that place, also it can't even recharge there... so again need more mods. Seamoth was desinged as close to surface vehicle not for tunnels full of lava and lava spitting hostiles.

Oh i forgot that Point with the Lava. But whatever i love the Seamoth from all Vehicles most. The Look, the Turnspeed, Speed and how it feels to "drive".

So maybe a Shipdesign between Seamoth and Cyclops would be cool, like a Seamoth that is a bit slower but have some Armor Plates and Fire Resistence.

Or a Thruster for the Prawn Suit. One of the Most annoing things in the Prawn Suit was how Slow he is. Cool would be too a Super Jump Mod. Its easy enough get out everywhere with the Grappling and the Jetpack. But see the Prawn Suit Perform a High Jump would be a lot cooler especially with a cool Animation and when shaken up properly at the landing. XD
PrimeSonic 2019 年 1 月 26 日 上午 6:09 
引用自 HiSaZuL
Seamoth takes damage from everything in last biomes... there are mods to get depth but remember it is not fire resistant like prawn or cyclops hell its not even brine resistant. Another issue is that lave zones have stuff that will either 1 shot seamoth or 2-3 ranged attacks and its gone. It's just not really practical for that place, also it can't even recharge there... so again need more mods. Seamoth was desinged as close to surface vehicle not for tunnels full of lava and lava spitting hostiles.

Pretty much everything problem you've mentioned here is solved by the one mod already linked.
https://www.nexusmods.com/subnautica/mods/98
The Seamoth doesn't take fire damage anymore with this mod so you can safely use it in the laza zones.

Also, if your issue is the Seamoth not being tough enough to handle all the aggressive creatures down there, then this mod fixes that problem easily.
https://www.nexusmods.com/subnautica/mods/115


引用自 pstuder12321
TBH I second this movement )though Id only say 1300 or 1400) As the cyclops is NOT convenient to use at all as the power system is beyond pathetic. you go to feet, cyclops dead change out power cells. yup I think I'd rather blow my own brains out then use the cyclops. its not effective at all. the only reason Id be willing to use the cyclops for deeper then 1300-1400 is to be fair. I am very deeply disappointed with the cyclops you work so hard to get it and then the piece of trash cant even keep energy. Its a joke really.. a really bad one.
For you, my necro'ing friend, there's this one
https://www.nexusmods.com/subnautica/mods/101
VaeliusNoctu 2019 年 1 月 26 日 上午 6:17 
Sounds Interesting.
pstuder12321 2019 年 1 月 27 日 下午 6:24 
引用自 NaliWarcow
引用自 pstuder12321
TBH I second this movement )though Id only say 1300 or 1400) As the cyclops is NOT convenient to use at all as the power system is beyond pathetic. you go to feet, cyclops dead change out power cells. yup I think I'd rather blow my own brains out then use the cyclops. its not effective at all. the only reason Id be willing to use the cyclops for deeper then 1300-1400 is to be fair. I am very deeply disappointed with the cyclops you work so hard to get it and then the piece of trash cant even keep energy. Its a joke really.. a really bad one.
I am not sure if I should quote the last part of your message and then say that you are the joke in this one.

I dont think you have even played the game, nor found the thermal plant. If you did, you owuldnt be posting like that.

You would have ion power cells, and you would have thermal charging equipped in the cyclops by then.

Sounds to me you dont even have the MK2 yet.

Also, why use seamoth? You can use prawn, which was intended to be used at such depths too. I dont see a point in bring a seamoth in that zone particilary cause of how fragile the thing is.

No buddy.. Im still playing the game.. no I dont have ION cells.. and No I havent beaten the game 80000 times like you probably have cause you live in your mothers basement.
I dont like the cyclops because it blows through power way to fast specially if you dare use anything in it (so why add the things?) Its hard to drive around. Leviathans unrealistically attack you all over the place and it ruins the submersion of the game. Ive said this in many places on the forums.
Prawn suit is clunky and travels worst then the cyclops. Its only good for mining.
Seamoth is fun to use enjoyable really adds to the submersion of the game you can easily dodge leviathans with it and its practical 10/10 I would happily go through the whole game with just my seamoth. I feel the players should have the ability to decide if they want to use the seamoth or the cyclops. Whatever makes the feel of the game better more realistic and submersible for the player should be the priority. I understand the devs put a lot of work into the cyclops but if they want it used that bad then maybe they should have kept the invulnerability for it (as a Leviathan wouldnt be attacking it realistically anyway unless their IQ was lower then a peeper fish.) Dont believe me? Why US Subs have to worry about sharks? Cause the sharks if dumb enough to actually bite the sub realize very quickly it was a very dumb thing to do and leave the sub alone. though its very rare for a shark to even be dumb enough to try and bite a sub. Even if they did it would do nothing.
https://www.dailymail.co.uk/news/article-5049495/Frenzied-school-sharks-batter-Blue-Planet-SUBMARINE.html
Just in case you feel like arguing that fact.
all in all the cyclops has ruined the game for me and If they devs allowed you to just use the seamoth it would be much better IMO. Your at least make the cyclops more enjoyable to use. The cyclops should be a massive upgrade to the seamoth. not a massive downgrade. Only Pro to the cyclops is you have room to actually put stuff inside it and dont need a base. While Seamoth has to return to base or build a new one if you need stuff. All the rest are Cons for the cyclops.When there is only one pro to the cyclops and a massive list of cons... why even add it to the game?
pstuder12321 2019 年 1 月 27 日 下午 6:25 
引用自 Alexstratos
引用自 HiSaZuL
Seamoth takes damage from everything in last biomes... there are mods to get depth but remember it is not fire resistant like prawn or cyclops hell its not even brine resistant. Another issue is that lave zones have stuff that will either 1 shot seamoth or 2-3 ranged attacks and its gone. It's just not really practical for that place, also it can't even recharge there... so again need more mods. Seamoth was desinged as close to surface vehicle not for tunnels full of lava and lava spitting hostiles.

Pretty much everything problem you've mentioned here is solved by the one mod already linked.
https://www.nexusmods.com/subnautica/mods/98
The Seamoth doesn't take fire damage anymore with this mod so you can safely use it in the laza zones.

Also, if your issue is the Seamoth not being tough enough to handle all the aggressive creatures down there, then this mod fixes that problem easily.
https://www.nexusmods.com/subnautica/mods/115


引用自 pstuder12321
TBH I second this movement )though Id only say 1300 or 1400) As the cyclops is NOT convenient to use at all as the power system is beyond pathetic. you go to feet, cyclops dead change out power cells. yup I think I'd rather blow my own brains out then use the cyclops. its not effective at all. the only reason Id be willing to use the cyclops for deeper then 1300-1400 is to be fair. I am very deeply disappointed with the cyclops you work so hard to get it and then the piece of trash cant even keep energy. Its a joke really.. a really bad one.
For you, my necro'ing friend, there's this one
https://www.nexusmods.com/subnautica/mods/101


Ive seen several posts with mods like solar mod charge for cyclops and they all sound really good but dont you have to buy all those mods?
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張貼日期: 2017 年 11 月 8 日 下午 4:24
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