Subnautica

Subnautica

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please add wall snapping for lockers someday
i dont have OCD but im very picky about where my lockers go in MPR, i try to use the designs on the floor to try and get them placed correctly but there always off, and when i see it bothers me
Last edited by Demolition414; Oct 31, 2017 @ 2:52pm
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Showing 1-13 of 13 comments
cwsumner Oct 31, 2017 @ 2:55pm 
It is true that lockers floating 6 inches from the wall look strange. But I will just place them more carefully, I don't want the devs messing with it until there is time later...
Phoenix Oct 31, 2017 @ 2:56pm 
Not only for lockers, but for anything you can mount on a wall, including the fabricator and the signs. PLEASE.
Lobo'ren Oct 31, 2017 @ 3:05pm 
Originally posted by Phoenix:
Not only for lockers, but for anything you can mount on a wall, including the fabricator and the signs. PLEASE.

Don't know whats wrong with your game but everything I can build on the wall is flush without appearing to float off the wall.
Phoenix Oct 31, 2017 @ 3:07pm 
Yeah no, i'm pretty sure you have the same issues, only you're not that bothered by it.

The fabricator and locker thing is in the Cyclops btw, forgot to add that. The signs though are flaoting in front of the wall instead of sitting on it though.
Last edited by Phoenix; Oct 31, 2017 @ 3:09pm
greatorder Oct 31, 2017 @ 3:14pm 
I've yet to experience floaty lockers, fabricators etc. (and no, it's not that I'm not bothered by it, I HAVEN'T seen it)

What I want is what I think the OP is asking for, which isn't things sticking to walls (though they should do that, that's a given) but the ability to look at a wall with a locker, and maybe have a button you can press that'll snap it to a certain location on the wall. If I'm making my walls packed with lockers, I'd rather not see one of them floating 5 cm higher than the one next to it.
OnlyZuul Oct 31, 2017 @ 3:20pm 
Originally posted by Davidleblanc20:
i dont have OCD but im very picky about where my lockers go in MPR, i try to use the designs on the floor to try and get them placed correctly but there always off, and when i see it bothers me

I hope they don't. If they start doing that it will limit where you can put lockers and whatnot. No thanks, it's fine the way it is.
Phoenix Oct 31, 2017 @ 3:21pm 
No idea how you include screenshots in posts, hope this works.
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297313
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297270
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297174
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297129

This is what i'm talking about, i'm pretty sure it's the same in your game (at least i don't see why it should be different on your end). It's mainly the Cyclops that's a bit...strange...in regards to mounting stuff on walls.

So yeah, definitely NOT fine the way it is right now.
Last edited by Phoenix; Oct 31, 2017 @ 3:22pm
OnlyZuul Oct 31, 2017 @ 3:38pm 
Originally posted by Phoenix:
No idea how you include screenshots in posts, hope this works.
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297313
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297270
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297174
http://steamcommunity.com/sharedfiles/filedetails/?id=1187297129

This is what i'm talking about, i'm pretty sure it's the same in your game (at least i don't see why it should be different on your end). It's mainly the Cyclops that's a bit...strange...in regards to mounting stuff on walls.

So yeah, definitely NOT fine the way it is right now.

I beg to differ. It IS fine the way it is. I understand it's not perfect but it's something that doesn't effect gameplay in the slightest. You're calling out an aesthetic imperfection which amounts to zero impact on the game. Sorry but gameplay > aesthetic perfection.
Phoenix Oct 31, 2017 @ 3:44pm 
Originally posted by OnlyZuul:
I beg to differ. It IS fine the way it is. I understand it's not perfect but it's something that doesn't effect gameplay in the slightest. You're calling out an aesthetic imperfection which amounts to zero impact on the game. Sorry but gameplay > aesthetic perfection.

So you'd oppose fixing this on gameplay reasons even though fixing it would not affect gameplay? Yeah, makes total sense. For the same reason, please refrain from fixing texture issues - they don't affect gameplay either.
Last edited by Phoenix; Oct 31, 2017 @ 3:45pm
OnlyZuul Oct 31, 2017 @ 3:48pm 
Originally posted by Phoenix:
Originally posted by OnlyZuul:
I beg to differ. It IS fine the way it is. I understand it's not perfect but it's something that doesn't effect gameplay in the slightest. You're calling out an aesthetic imperfection which amounts to zero impact on the game. Sorry but gameplay > aesthetic perfection.

So you'd oppose fixing this on gameplay reasons even though fixing it would not affect you? Yeah, makes total sense. For the same reason, pleasse refrain from fixing texture issues - they don't affect gameplay either.
What I mean to say is this. Aesthetic issues should be absolutely last on the list of items to fix. I would rather have them fix actual gameplay issues than waste time fixing issues that don't effect gameplay. You're right, it's an issue but (imo) not a serious one.
Phoenix Oct 31, 2017 @ 3:58pm 
Originally posted by OnlyZuul:
What I mean to say is this. Aesthetic issues should be absolutely last on the list of items to fix. I would rather have them fix actual gameplay issues than waste time fixing issues that don't effect gameplay. You're right, it's an issue but (imo) not a serious one.

This something i can actually agree with, though i would not see is quite as black-and-white as you do.
Demolition414 Oct 31, 2017 @ 4:01pm 
i did say someday, im not asking the devs to stop fixing the game im just saying that one day it would be a nice little thing to have, at least my suggestion is relatively small compared to others asking for more subs or something else silly.
cwsumner Oct 31, 2017 @ 4:36pm 
In a lot of games the devs had stuff right originally, but it caused problems because of the infrastructure used. So they had to hack it to make it work.

This might be that kind of problem, like it collides and destroys the wall panel on re-start if it's too close. Fixing those can turn into a "swamp" for the devs. But it usually gets fixed if they can...

One thing I noticed, though. The walls curve, so put stuff in the middle, too high or too low and it stands out. Also move as close as it lets you before it turns red, it's easy to click too soon. HTH.
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Date Posted: Oct 31, 2017 @ 2:52pm
Posts: 13