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Really, I figured this had to be a known bug by now. I reported the lighting problem as a bug weeks ago. I suppose I could report it again with the added info about removing and replacing components.
I can't see a leak from inside, walking on top, or swimming underneath. I may try sweeping it with a repair tool maybe the damage sprite is just not displaying.
If you can't actually fix anything, you may just have to wait and hope for the best when they push the changes live.
I think you may be right. I did a bit more experimenting. It seems like any corridor II put in the same position in relation to the base is built damaged.
I did find a workaround. I was able to take out some components around the offending one and stick a multi-room there. It seemed to accept that as a complete sealed base.
What I did was go and poke (by holding the repair button) every wall and every room from the outside. Eventually, the marker turned into a circle with 60% or whatever was left of the breach and sealed it. Once all the holes were fixed, the AI said integrity restored and the light came back on.