Subnautica

Subnautica

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markeen Aug 29, 2017 @ 7:39am
Use titanium ingots as a titanium resource
It feels to me that if the builder would accept titanium ingots as simple titanium resources and give back the difference it would help the building process fluidity.
It would be more coherent because it seems strange that the builder wouldn't take titanium in bar form.
It would also help with the storage of all the titanium needed during the game.
However there would be the drawback of loosing resources when there is no more inventory space.
Maybe it's a false good idea, what do you think ?
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Showing 1-12 of 12 comments
RokuroCarisu Aug 29, 2017 @ 11:25am 
I think we should have the option to turn a titanium ingot back into 10 titanium.
Panfilo Aug 29, 2017 @ 12:11pm 
For the sake of balance, I wouldn't mind some kind of 'Forge' structure you have to build in multipupose rooms that let you break down stuff like this. Of course it wouldn't be 100% efficient, but if it existed, then there'd be an incentive to craft Titanium Ingots ahead of time only to break them down later (at a slight loss) if you needed the Titanium pieces.

Along those lines, I think that Copper/Silver/Gold should also be crafted into ingots to conserve space at the cost of efficiency later on.
Orfevs Aug 29, 2017 @ 12:54pm 
Any equipment dealing a 10% loss would be scrapped ahead of time!
Simple lossless matter rearranging works for me.

I agree that ingots should be created for all materials, and having the option to deconstruct, or rather craft, 10 basic units per ingot. @devs: add blueprints for it, then you're covered.
Inventory space is a valuable commodity down in the abyss after all.
markeen Aug 29, 2017 @ 1:02pm 
ingots for all metal materials would be great even if not really required by the game. And for copper we already have copper wire... but still it would be nice.

Adding a blueprint for deconstructing ingots into basic units is great but there is a special case to handle though: when you have scrap metal and an ingot in your inventory and you want to create titanium... which one should the builder use ?
PegasusJF Dec 8, 2021 @ 8:40pm 
Sorry to resurrect this old thread but what is the actual point of titanium ingots? I've made a few to save space but right now (I grant I am still fairly early in the game) they don't seem to have any use. Is there any use for them? Also, I highly recommend the ideas above and ask the devs to implement some more use into the ingots.
HALO_run Dec 8, 2021 @ 8:47pm 
Originally posted by PegasusJF:
Sorry to resurrect this old thread but what is the actual point of titanium ingots? I've made a few to save space but right now (I grant I am still fairly early in the game) they don't seem to have any use. Is there any use for them? Also, I highly recommend the ideas above and ask the devs to implement some more use into the ingots.
you're early in the game that's why they have no use till much later
MadBone12 Dec 9, 2021 @ 1:05am 
Originally posted by PegasusJF:
Sorry to resurrect this old thread but what is the actual point of titanium ingots? I've made a few to save space but right now (I grant I am still fairly early in the game) they don't seem to have any use. Is there any use for them? Also, I highly recommend the ideas above and ask the devs to implement some more use into the ingots.

Development of this game is pretty much done aside from bug fixes so you are better off looking for a mod that does that (not sure one exists).

Ingots are for advanced building so if you are early game, you don't need them yet. My recommendation is to never craft any resources until you know if you need them to craft something specific. You just end up with a bunch of materials you need to store, not knowing when you will need them.
Last edited by MadBone12; Dec 9, 2021 @ 1:05am
Rumpelcrutchskin Dec 9, 2021 @ 4:12am 
As sad tradition in most games the inventory system in this game is complete garbage.
It`s the damn future and age of replicators and interstellar travel, give me damn quantum backpack that can compress everything at molecular level and store everything you gather so you don`t have to deal with billion storage lockers. :steambored:

I never understood the appeal of having you waste half your gaming time going through chests and boxes in games or having to run back and forth for item you forgot to get.
It`s just time management crutch designed to make game longer and give people something boring to do.

Very few games get it actually right, one recent example would be Dysmantle where you have one storage box on each campsite in the game that can fit everything you put there and shares its content with all the campsites.
Panfilo Dec 9, 2021 @ 6:41am 
Originally posted by PegasusJF:
Sorry to resurrect this old thread but what is the actual point of titanium ingots? I've made a few to save space but right now (I grant I am still fairly early in the game) they don't seem to have any use. Is there any use for them? Also, I highly recommend the ideas above and ask the devs to implement some more use into the ingots.
They get used for things later on. Instead of something taking say 20 titanium the recipe calls for 2 ingots. But it's far less common than recipes that require plain titanium so there's little point in making ingots early on.

Do note that dropped items are pretty persistent in the game; I've had 'garbage holes' I've used to dump a bunch of titanium and quartz only to come back to it later when I wanted to expand my base.
dreamrider Dec 9, 2021 @ 10:19am 
But if you are on PC...
ANYTHING dropped on the seabed in the current stable version WILL eventually sink/clip through the terrain mesh. Then it is effectively gone for good.

There is a mod that will prevent this for teeth and scrap, two of the most commonly "dropped on seabed" items. Check Nexusmods.com.

As soon as you can assemble a Habitat Builder, build a one-tube-section "shed", put a solar panel on it, and a hatch on top. FILL it with lockers, as needed. That will give you 500 to 700+ storage, depending on which tube section you use and how much you want to fiddle with it. Before that, use floating lockers sparingly for your initial over flow storage. (In my first playthrough I used about 9-10 floating lockers; by my current, 3rd, attempt, I've only used 1.) You can build a bigger base later.

FWIW. In the entire story line game, not allowing for 'personal choice' extra building and vehicle construction, you need ~18 to 20 titanium ingots. More if you build extra vehicles or extra moonpools at alternative bases. But at least half of those are called for in the latter half of the game. Before you are ready to build a Cyclops, you need ~6-7 Ti ingots.
PegasusJF Dec 9, 2021 @ 2:41pm 
Thank you for your help. I actually checked out the wiki after writing my post (yeah, the sequence of events should have been reversed there). Still, if the devs are reading, please consider making the ingot transformation reversable.
dreamrider Dec 9, 2021 @ 4:12pm 
Don't ever feel bad about NOT checking the wiki first, IF you are trying to avoid spoilers.
It's easy to get TOO much info from the wiki.
Come here, specify "No spoilers", ask your question, and everyone will understand.

(Any who don't are just arrested development noob-ish poopyheads!)
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Date Posted: Aug 29, 2017 @ 7:39am
Posts: 12